Yes, I pretty much always use delayed getup (I use C-Vega) with Vega since no one seems to want to adapt to the change in timing, resulting in me blocking a guard crush string at most. It’s like 17 frames extra, right? It doesn’t matter; no one adapts due to laziness. Once in a while my opponents will fall for the “delayed getup-throw in the recovery of their whiff” trick…but yeah, I find that unless people adapt to his delayed getup (unlikely), all Vega has to do is play patiently.
Anyway, I’m not sure if there’s any solid way for Sagat to beat Vega. What’s sad is that the solution may very well be randomness. Taking risks with rolls, DPs, and a combination of the 2 (coupled with roll/throw and roll/Tiger Cannon) isn’t exactly higher level playing, but it may be the tactic you need to get your opponent to play differently. Because…once your opponent underestimates you…you will have the advantage. I think this goes for pretty much any character vs. Vega. Long live Vega
How do you beat Ricky O’s Blanka with Sagat? He does top tier tactics like sit there and cr FP you if you get too close. And does st MP to beat out st LK and cr FP. If you whiff something stupid like a st/cr FP he slide/cr RHs you. I have a general gameplan, my problem is the st MP. Its hard to punish that on whiff, so he can just throw it out there for the hell of it. Because when he does st MP it totally fucks up the whole mash on st LK to corner Blanka game, cuz Blanka can actually pokes his way out. Especially with top tier tactics like: st MP, cr FP.
i just heard about this right now and i figured out how to get around it… put zangief in the corner and punch him, or why not do any low super in the gap? any random super is usually low tiger or tiger raid right? i rarely remember that he even has high tiger super unless they jump at me. also, can’t you just wait for the move to end then punch super? And whats wrong with alpha counter? it gets you out of the corner. Lets play for money at evo, we’ll start the match with my sagat in the corner.
yeah, that trap is lame. even if jesse didnt just give like 30 ways to get out of it, i would have tried to DP it or tiger raid after like the 3rd iteration, i want that money match too.
wait so do you respect Cali players or not?
Who would you want to money match, in an ideal situation? Gamers from North Dakota?
Did that Zangief trap really give you enough problems to where that last post was necessary? I don’t think you should be hurt that we are suprised at your apparant shock relating to this…Zangief trap…
I can barely comprehend the phrase “Zangief trap”
Keep posting though, I’m sure it is helping somebody, and I’m not trying to sound like a dick when I say that.
(I hope I’m posting this in the right place…) I am trying to learn C Sagat, and I saw somewhere on SRK something about C Sagat’s “Level 2 super cancel” or something like that. I checked the CVS2 strategy guide on the wiki and skimmed through this thread, but I haven’t found anything detailed posted about it. Would anyone be so kind as to fill me in?
HP Tiger Uppercut after his Hootfoot (QCB x2 K) is the best option. MP TU dizzies more, and does more damege, but HP TU gives you more meter. After it, you can roll twice for a very ambiguous crossup.
for level 2 super cancels, only C-groove is available and it’s the only groove that can use a level 2 super. but the special thing about doing a level 2 super is, u can add a special attack at the end (or middle if u want, but it’s stupid cuz u don’t get all the damage from lv 2, only on situations like missed super). so how can u “cancel” or “add” a special attack at the end of a level 2? just simply do the same as ur doing a special attack, just after the level 2 super. for example, a very common way is when sagat do a level 2 “hot foot super”, at the very last hit of the kick, do tiger uppercut, then u can get extra damage. other levels like level 1 or 3 cannot do the same. hope this helps
On the the topic of cheesemaster’s queries what is Sagat supposed to do against a turtle Blanka or even a patient Yamazaki locking you down with well spaced roundhouses and rc snake arms?
what groove do u use? if u use roll grooves just roll that shit and punish. ok lets put it this way, if a blanka is turtling, slowly move in, throw some cr.fierce, when u think he’s going to do something, roll inside or jump in. for low jumps it’s easier to do some low jump RH. just be as patient as he is and punish when he whiffs
for yama, u have to jump in only when he’s in the range to do another st.rh. if u got in it’s easy jump in rh and st.fierce combo (big damage). when he does snake arms, it’s enough time to roll thru it cuz it’s really not that fast. for other grooves JD or parry, punish
u might want to ask some more stuff cuz ur question is kinda vague, at least tell us what groove u use
Well for the most part I use C-Sagat and learning P. Against the C-Blanka player he looks to poke with standing strong and punishes roll attempts with either cr. fierce or cr. forward into ball. Random jumpins, tend not to work against him because Blanka’s cr fiecre seems to work very reliably against a jump in front of him. However, he doesn’t rc elec so I’m alot luckier than some of the other posters here. I generally get impatient and wind up giving up way too much damage before I land anything really damaging like a level 2. With the Yama player I generally win that matchup but it seems C-Sagat doesn’t exactly have a large advantage over Yama like I originally thought. Geez that was long, thanks for the advice. But before I signoff what do people think about the A-Blanka vs C-Sagat match. Blanka takes this 5.5 to 4.5 or is it worse, or am I totally wrong here?
Well A blanka will have a slight advantage, but for your sakes you shouldn’t think about it like that. The matchup is very playable and most of the time pretty even or better, unless its a very high level blanka.
Against the C blanka player, it seems like your trying too hard to make damage.
C blanka isn’t really his most offensive groove (more defensive, duh). This means against your Sagat, he should have the same problems trying to attack you. If your losing because he’s turtling a lot, then it means you aren’t working on your ground game. Though not easy, if you play your cards right, you’ll get a slight advantage in this scenario. Sagat pokes are better than blanka, and add the fact he doesn’t RC elec, it means your advantage is greater on the ground. Your advantage should come more from working the guard bar. Stay a little outside their max poking range and use st.short, cr.fierce mostly. If st.strong is beating your pokes, throw some smart, and i mean smart fireballs. It’ll keep him blocking for the time being. If you can get inside and do cr.short/st.jab poke strings or mixups, then your in great position.
A little longer than i thought, but a brief description of the matchup on top of my head.
^same as what i would say. if he turtles all day, at least damage he a bit, get him impatient and turtle just like he does, when he walks or roll in throw some cr. fierce, when he jumps in do uppercuts. it’s that simple. If u have bar, punish him when he jumps in with lv.2 standing tiger cannon, uppercut. punish with a cr mk xx lv2 hot foot, uppercut if he’s rolling in. just be more patient than him is the key, the reason he’s punishing ur moves is because he is more patient
i think A-blanka has a bit of advantage over sagat, but not that much. against yama it’s not that hard, know when he’s doing st.rh and snake arm, watch out for his supers. if u can avoid being hit by these, start punishing
umm…stand :lk: and stand :mk: are better than cr :hp: in C-groove unless you goin for random supers which is still cool but cr:mk: just feels hella safer.