I’ve been using S-Groove as my back-up for a while now. You know, the Well-K-Groove-Isn’t-Working-So-This-Should-Get-Him Groove.
I really don’t change my lineup as much. For K I use (Terry/Ken) (Rock/Kyo) and (Geese)(2)
In S I normally use Terry Rock Ken(2) if I really feel like it I use Geese instead of Ken.
I personally feel that both Terry and Rock can take advantage of S-Groove. Terry’s dodge->Raising Tackle works well for me. when my life is blinking it gives him a good anti-air, and I can try to combo in a buster wolf->geyser somewhere if it opens up. It lets me control the air when i’m near-death, in hopes that he’ll mess up his ground game and let me get some nice damage in.
I personally feel that Rock benefits from S because (for me) he is a mind-game/Counter character. If Rock wasn’t confusing your opponent enough with massive anti-air and good ground priority, well-placed dodges will send him to the funny farm. I’ve spent a good pecentage of some matches not even attacking, but just command countering, dodging and throwing around. Never doing big damage bit wearing my foes HP and the players mind down until he can’t do anything but give up.
Ken is a little different. For me, Ken never REALLY benefits from S, but it’s not really his worst groove for me. Sometimes you can pull off a dodge->DP but not that often. I like to charge and bait them into doing somehthing stupid because out of the 3, Ken does the most damage for me. I confuse the hell out of them with command rolls, dodge, lp. DPs and a couple well-placed hadokens. The only problem is my only real combos are cross-up -> DP and c.mk->DP/Hado I’m not very good at comboing at all really. I personally like to do the rushing c.mk…you know…run c.mk, run c.mk, lather rinse repeat until he either adapts to the preassure or you own him.
I don’t use Geese in S often because I cant do a RS consistantly, and I feel that I cannot take advantage of the infinite lv.1 super and I havent seen any good dodge tactics with geese. Kyo is similar to Ken in that he’s OK in S but really never benefits much.
Well after all that, It’s apparant that Ken might not be my #1 choice for S-Groove. I really try to avoid the Cammy/Blanka/Sagat thing. I know they’re good, but I just would prefer not to use them.
Who does well in S? Who can take advantage of charge-baiting and dodge mindgames? Infinite lv.1 Supers?
Thanks.