I been trying to apply what you said about thinking about my situation during the match, “am i in front”, “can I frustrate him”, etc. Is this what is referred to when ppl talk about having a “game plan”?
I think that’s the hardest thing to be able to do while playing a match: being able to discreetely analyze what is happening on-screen and being able to not only continue playing (the physical, mechanical part), but also simultaenously continue formulating “moves” and “counter-moves” in an intellectual capacity.
I honestly have never put thought into formulating any type of “game plan” but those “questions” you typed above seem like good touchstones to hark to during my “training”. Thanks man.
awesome ! that u went and watched Trigger. I actually will have to disagree on your point about how it’s impossible DMG:
i’m not in the least a great ryu player, heh, and after 30 mis practising the meaty overhead setup after a CC sweep… dude, ANYONE can do it.
- CC sweep on opponent
- 1x FWD dash
- crouching short
- standing LK
- OVERHEAD
BOOM! SUPER EASY dude. it will hit the enemy meaty meaty if they wakeup/reversal w/ a 4frame normal, and it will trade on the last hit (2nd hit) versus 3frame buttons, such as a Necalli waking up with st jab.
this means since it trades on the last hit of the OH the trade will NOT push Ryu back, almost NO push back (i.e. this also includes almost zero reeling animation), which means…
- regardless of the OH trading/hitting clean on the opponent, Ryu can then do… p. much whatever he wants (that makes sense), such as DP’ing, popping Trigger, etc. However Axe Kick is a no-no as its startup is too long.
So while you are right in general context here, I do however vehemently disagree that doing Ryu’s sweep/meaty/overhead/trade-into-SRK is “impossible”.
What I do find “impossible” are his amazing whiff punishes using sweep and the way the TriggerSFV “Ryu-bot” generally moves around the screen. If you pay attention he moves only when necessary and during neutral he NEVER initiates the offense and instead makes sure to exploit holes in the opponents sequences.
Impossible stuff is like when Trigger will wake up with cr. HP xx SRK xx ETC and hit the opponent, i think in one match it was versus a Chun-Li doing one of her hopping kick moves on Trigger’s wakeup, and also he does the cr HP wakeup on an Urien who does an Urien-overhead kick on his wakeup (which is NOT a true meaty).
Stuff like that, and how he whiff punishes enemy moves with ryu’s sweep that you would never think able to do so; that’s the “impossible” part. It means one will need to legitimately “download” the opponent when using Ryu so you KNOW, for example, that the Urien opponent WILL 100% do a non-true overhead kick on your wakeup and the max punish on that is… cr. HP xx ETC.
most of us would just block! it doesn’t really occur to many of us that instead of blocking Ryu can do that instead. Anyway that’s just one example. I’m uploading a match I had with the same guy from my last video and this match was 1000x better. Would really appreciate any input/criticism, so i can make a little list/notes of it and try my best to “work on it”.