Ryu Training

man, just marry me. thank youuu!! this sa2 ryu is one happy camper. i have no idea how you pulled those both up. I owe you some crunk juice

Also Flare how did you find all that stuff. I didn’t expect really anyone to have all those cool older links.

Cool Ryu combo [media=youtube]eLMC-WwOubE&feature=related[/media] A few other ones on that same channel

Need help on a Ryu vs Ryu combo.
I’m trying for a Shoryu out of ex Tatsumaki. I’ll add more stuff to the beginning once I get it down, but I can’t get the Srk to hit. I think I would need to kara it.

^ wow. karas are tough. im surprised you’re willing to learn kara shoryu consistently so you can do it after EX tatsu. it always amazes me the dedication people put into this. i really don’t know how to do the shoryu after EX tatsu. i’ve only tried a few times. wish i could help

I am having lots of difficulty with Ken. It’s like he has the same specials I have, only with much higher priority. I don’t know if it’s because I play so many Kens, but it seems to be my weakness no matter how many times I’ve played Kens.

**Should Ryu be more patient vs Ken? **Things are starting to click for me in the game and Im noticing how being very aggressive can help with some characters, and just completely a bad idea with others.

**What are some techniques for advanced Ken players? **The ones that never miss a link, reversal, or any move execution. I think there’s alot of Kens online, but fighting the high level ones feels crazy. Kara shoryu, reversal shoryu each time, crazy cross ups and dash tactics, how does Ryu stand a chance?

I feel this match up is worse than vs Chun Li or vs Yun! X-(

ryus SRk after ex-tatsu is very easy. i didnt have any practice doing it and can pull it off consistently. theres no high level trick involved. just make sure opponent is getting juggled at the corner.

[media=youtube]ie73gdkC6Mg[/media]
maybe your ex-tatsu is too late or too early.

Ken is pretty even matchup. just watch more ryu vs ken videos and absorb some ideas. i dont really know how to help you here. maybe you need more mix ups and mindgames.

Hmm in this video [media=youtube]QK6yLsZxrnk&feature=related[/media]

At 0:23 … how come after the Shin Shoryuken, Ryu can juggle the opponent with two jump kicks in the corner?

When I try it, the first jump kick registers. The next one just goes through them : (

it was a stun juggle.

Tenren got 2nd at a denjin tournament sometime last year. He’s far from a shitty player, even if he “just using ibuki”.

Thanks makes sense.

Recently, Im noticing how bad Ryu’s air game really is. Jump HK is nice, double hit MP sometimes too, and Air Hurricane seems… safest?

Parries aside, is air Hurricane the safest jump Ryu has?

Just because jump tatsu and jump rh are both done mid air doesn’t really mean they have much else in common. They are different tools. Jump tatsu is only really good for escapes and cross ups. You don’t see people just jumping in at the same distance they do with jump rh but do tatsu instead. Even if it hits, the payoff sucks and it can still be parried and punished.

Ah, I wasnt saying they are similar. I just think they are some of his safest jump options. I do see lots of people do Jump Tatsus every once in a while to cover distance safely. They serve a different function, for sure.

i dont think theres a thing such as safest jump. it depends where you land, how the situation is like, and where your opponent is.

if urien has me in the corner, i might try super jump tatsu to get out of there but someone who expects that can wait for that and elbow strike me when i land away.

just play ground games more. its a habit for me to jump a lot too because im an aggressive player but jumping a lot is weak gameplay.

True, when you look at high level play they dont jump that often. And yeah Im pretty aggressive with Ryu, especially with that whole “turtle” idea people give about him.

I think what got me interested in safe jump options, was because I noticed a lot of his jump normal attacks aren’t that good (in general) mixed with me seeing a lot of Ryu and Kens always doing jump hurricanes to zone me in.

Looking at my style, I realize I am too rigid.
One must “feel” and flow like water. Be smooth. Relate to it.
With a little spiritual training, my form will transcend and become formless and constantly revolving.

[media=youtube]zY0u0F5LPyQ[/media]
[media=youtube]pUz6Dr_z_kY[/media] 1:55

[media=youtube]QnH3UNB5QX0]YouTube - SFIII: 3rd Strike - Mi-Ka-Do 1 Man 2on2 Tournament [Part 2[/media] 2:37

try to drink some redbull mixed with vodka and a bit of water.

Added two new denjin setups. Need a bit of testing on good players before solidfying it. I can imagine it as very deceiving and very strong.

The ideas came to mind the other day when I played an akuma player.

Training mode would be perfect but I’m too lazy to get my PS2.

Im coming up with a few strategies / tricks / shenanigans with Ryu, but its hard to test it out. In order to see if it’s viable, I have to test each one multiple times. And I dont know any pro’s so its hard to see if its really working or if Im playing lower level/ casual players.

How should i deal with Dudley and ORO ?

oro is pretty easy to deal with unless you get caught in his infinite loop combos (which you need to parry the unblockable or block accordingly and hope he fails)

just watch

ruu vs dirty (oro)
ruu vs vanao (oro)
dance vs vanao (oro)
namijin vs some oro player

dudley can be tough. roundhouse kick is good against him.

once again, watch more matchups. thats the best way to get better.

a common “advanced tactic” with ken is to rush in with a low mp and then super. ryu can do this too.
ken will often do a lot of crossup tricks, like cross up hk, and a few c lks, if it is blocked, ken will walk up and throw. ryu can do this, but he has a much better kara throw, so it is more likely to hit from a deceptive range.

sggk- hit kara throw and either parry down or forward. again, ryus kara throw owns kens all day. plus you can parry his cmk and counter. once hes down you can safejump or do a meaty crossup, and from there you can proceed to combo into something like joudan and either reset and throw again, combo again, or end with srk and screw the reset.

ken has a really ghetto tactic of rushing in and then doing say, a crouching rh. ryu, ken, and akuma have the same rh, cmp, cmk, j mk, c hk, chp, lp, and lk. therefore they can do the same things with them. it is quite possible to use ryu and rush in with two clks into joudan.

kens often have a habit of doing some random lps shoryus because they are safe. advice? throw an ex fireball or trip them for this.

vs ken, you do not want to jump unless to counter, and yyou want to watch your feet and watch for high low mixups. stay our of sweep range if they have super. as he is a shoto, bait those wakeup srks. ryu is a serious punisher on mistakes. vs ken is generally rock paper scissors and he will fall into patterns. figure out what he does when and hit him for it.

ex shoryu will save your ass on wakeup vs some of kens stuff.

hey, he threw an ex hado! throw a shinku in return, then juggle him some!

you use shin shoryu ryu… so if you can parry something and shin shoryu, do it. also, that kara shin shoryu would rock for you since it would allow some ken like super combos.

vs dudley shinkuu ryu is pretty darn good since he has keep away with ex fireballs. zone his butt, and watch your feet. that means look out for c lks (really “lp 2’s”) and c hk. learn to parry these as well as machinegun blow and some of his low-high chains. i still cant parry machinegun blow :/. also, look out for fierces, since they go into his supers. if dudley is making you crouchblock, he may be very well going for an overhead fierce into super. block or parry and punish.

for zoning pokes, st rh, mp threats. jump back hk, like with ken, is good to hit him for some rush ins. cmk is a good threat since it goes into everything and buikds meter well like mp. and footsies. so much of the game is getting in the opponents head that I really can’t quite tell you how to fight dudley than as to fight the dude behind the dudley.

do not fall for traps with roses, but parry or dodge them if they will kill you.

dud is weak yo shin shoryu in his little unique way.

punish random ex machineguns.
sometimes dud will do some random short swings or duck blows. hit em for those.