Ryu Thread

Anyone know how Kurahashi gets reversal Shoryuken to come out the correct way after being reset by Hawk’s RH throw? I’ve tried the crossup Shoryuken command (f,df,d,db), I’ve done the regular Shoryu command, I can’t even get a Shoryu never mind an autocorrect one.

Also, anyone have any idea how that Vega vid translation is coming along? (See previous posts.)

You hit coins at the same time as punch, just like philcito does.

You’re obviously not Kurahashi. :smiley:

It looks like the first frame after you get crossed-up still yield a move to the opposite side. I believe there’s no way to prevent it from happening.

http://imageshack.us/a/img585/6922/ryuvskentributetrailer.gif

http://www.youtube.com/watch?feature=player_embedded&v=sJyGko-5W-g#!

If you notice at 6:08 after damdai’s match with kurashashi, damdai picks up 2 bottles of water and asks NKI, “which on is mine?”. NKI goes, “iono, I didn’t even drink water”. For the next min, damdai stairs at the 2 bottles of water, and finally at 7:05, he says, fuck it, I’ll just drink this one.

ewww, gross damdai, you know that wasn’t your water. SHM.

lol mike, your funny as always.

Papercut working on that Water Bottle conspiracy theories at X-ME3.

Have you ever been able to get the Shoryuken to come out at all? Has anyone?

Maybe someone can write a lua script or something to test it out. I’d do it myself, but IDK how to write a lua script.

I’ve obtained SRKs with →↓:arrow_lower_right: that have and have not “auto-corrected”, and SRKs with →(:arrow_lower_right:)↓:arrow_lower_left:(←) which have also went either side. I suspect there’s a frame window such that, no matter what command is used, the moves will (try to) hit the wrong way after you get crossed up. It might be a single frame, but it is guaranteed to exist, else that second situation (→(:arrow_lower_right:)↓:arrow_lower_left:(←)) would never occur.

Not sure if I was clear enough…

Edit: you can also throw the opponent to the other side you move your stick too: it happens a lot against Dictator after a misplaced fierce psycho crusher.

Alright cool, thanks. I know about throws going the opposite way in some crossup situations, and I also know that autocorrect Shoryus are not always guaranteed. But Hawk’s RH throw is the only crossup situation that I cannot get a reversal Shoryu to come out, not even once. It’s obviously my timing, probably doing it too early.

I’ve ALWAYS inputted the “regular” SRK motion. I do it early (finish before the crossup) and press the punch/kick (cammy!) button (after the crossup) late to ensure it comes out on the right side.

the motion is stored in the memory to activate, and then the button pushes activate the direction depending on where the character is.

Shouryuken a.k.a. Dragon Punch: (→↓↘ + P)

Detailed Input: (→ [0~6f] ↓ [0~6f] :arrow_lower_right: [0~10/9/7f] Jab/Strong/Fierce)
so i guess u have like 6 frames to press a delayed jab button?
but yeah, seems nearly everyone included myself tries to execute it the quickest possible, so we end up dping the wrong side

You just do it. There is no secret way to do it. I was playing shotosallday, and he did it on his second try. I asked him how, he said, you just uppercut, no special command. Just do it.

I’m surprised no one has posted this yet.

Kurahashi vs. Sashishi vs. Sasori
Part 1
Part 2

3 of the best Ryu players in the world battle it out. Over 40 mins of awesomeness.

If you look closely, at 01:07 of Part 2, Sasori walks up and throws Sashishi out of his Shoryuken! I know it’s technically possible, and I’ve seen DPs get thrown by reversal throws on wakeup or after blockstun, but I never thought I’d actually see someone do a walkup throw on a DP for real.

It is very rare for Ryu to do that. Ken gets away with it a bit more, due to his walking speed. But Hawk and Gief do it all the time. I’ve eaten that against B2SPD at least 30 times - and we don’t practice much. IMHO, it shouldn’t happen, but that’s in the game, and Ryu vs Hawk and Gief look fair to me. Well, Ryu vs Ryu is fair, too! :stuck_out_tongue:

I mean, that would require that you’re out of range to get hit by shoryuken on the invincibility frames, but you’re at the perfect range and timing to throw him when you’re in range of his throw box. It’s a freakish accident, and no way you can replicate that reliably.

Nice Chun x Ryu matches. Highlights are Tojo (Jab/blue Chun) and Kawamata (Jab/black Ryu).


BTW, sick combo around 20 minutes.

I wanted to capture some images of the Shoryuken being walkup thrown, just to see what the hitboxes look like, how close you have to be, etc.
You have to be close, but the maximum distance is actually larger than I thought it would be, especially if Ryu or Ken is doing the throwing.

Ken is a little bit tougher cuz his Shoryu’s hitbox extends lower vertically than Ryu, which means that characters like Fei and Guile with fat hitboxes and small throw ranges will get hit before they can get close enough. But it can be done, and chars like Chun Li can do it easy as pie, as expected.

http://img109.imageshack.us/img109/8464/shoryukenthrown.png

So for a general DP when you are walking forward, is it necessary to drop the stick into neutral, then go into the DP motion for the best chance of doing it within the frame time? The motion says forward is 0-6 frames, but you can be holding forward for longer and just go into down/down-forward then punch for the dp, but I get this less often then dropping into neutral. After years I still can’t get the damn move to come out 8 out of 10 times. It is too hard for average people to do. Glad it was changed in HDR.