To be successful fighting Fei you need to stick with mostly simple zoning. Fireball/Dp’s. Poke with low Foward kicks if he gets to close. Do not use sweep unless your sure its gonna hit, otherwise you’ll eat 3 rekas all day long. I also find Hurricane Kicks get beat by almost everything Fei has, but you can learn to sneak them in at the right moment if you read your opponent. Jumping in on Fei or trying to safe jump him usually ends up bad for you. Only jump-in when you get a cross-up opportunity. If you can DP his “tiger-nee kicks” you’ll either trade or hit clean. Your DP will trade or beat everything but his super. Stay away from trying wake-up DP’s as good Fei’s will punish you hard. Fei is a “glass cannon”. He can kill you in an instant, but if you don’t make a mistake RYU should beat him all day long. Honestly, Fei doesn’t give RYU much trouble if you fight it correctly (stay ground and zone the shit out of him). You are gonna lose rounds against Fei when he guesses correctly or catches you off guard and there is not much you can do about it but in the end RYU owns him.
Can ryu do a srk on a meaty on his tatsu recovery?
-trolls suck-
After Tatsu I think Ryu gets hit for free on recovery if Fei times it correctly. Plus short Tatsu into DP vs Fei is not a good strategy as he can punish it on reaction. No need to get all fancy with high risk stuff. Fei gets beat with straight up tactics so why risk it.
Your st.jab, st.strong, and cr.forward are good ways to beat out his rekkas. I prefer using st.jab or st.strong, since they seem to work better for me, and obviously st.jab is a safer option to stuff a rekka if you sense it coming. Don’t get fancy here, stick to basic zoning/spacing principles, and you’ll beat Fei. Any room for creativity or shenanigans usually ends in you eating 3 rekkas, and giving up the corner early, which usually leads to Ryu’s death. Fei is VERY deadly when he’s got you pinned in the corner. Try to SRK all of his chicken wing kicks, in this match, the trade will usually benefit you since you land the knockdown, and you can restart your fireball zoning. You’ve got to anti air all of his jump ins with either an SRK, st.short, st.strong, or cr.RH. As far as I know, he has no jump attack that can stuff your SRK reliably. If Fei is down on life, knocked down, and about to die from eating one fireball, I usually try to go for the fake cross-up RH, do an early tatsu to fly clear away from his flame kick, and make him eat a red fireball.
Be aware that pretty much all good Fei Longs will usually just walk-up block all of your fireballs initially, to try to establish what your fireball patterns are, so be sure to mix them up while staying safe from his fierce rekkas. The match is in Ryu’s favor, but as per the SF2 standard, one major mistake will cost you the game, so stay sharp.
Oh that was in response to the previous posts about the video. Tapatalk didn’t have the last two posts there. Oldschool remarked about how tatsu can land on low meaties at least and can block, I was wondering if srk is possible there.
-_-
-trolls suck-
As I understand it, If you can block that means you could have also done Shoryuken instead.
if you safe jumped, you could have Dragon Punched also. It might get beat out but you could have dped lol
You can block or jump on that landing frame from the tatsu, and nothing else. Throws also do not work the next frame: a normal comes out.
Interesting. . .
-trolls suck-
Everything that stevetren said, although I wouldn’t say pressing buttons (normals) on fei would work out. For one thing, fei’s cr.fierce/st.fierce/st.roundhouse have good range and high priority, being just outside of the range where Fierce Rekka hits is the sweet spot. At this range, ryu can only hope to hit the rekka with cr.forward, DP or attempt a tatsu or jump, all of which can be easily countered.
As stated before, the mid-long range ryu is at a significant advantage, but staying consistent is key. At mid-range, one wrong fireball and you will eat a j.roundhouse cl.fierce x3 rekkas. Fei can also cr.medium at mid-long range to counter fireball. Maintain long range and fei’s only ways to get through is a jump or CW. If you try to counter this and fish for the jump/cw, fei can read this and gain ground or play footsies ie. cr.fierce. (Just a Yomi analysis)
It is one of the more interesting matches in ST imo because it is very fast-paced and matches will end fast if both players are really aggressive.
Great post. That has pretty much nailed it: Ryu is in trouble at close range against good Feis. He soon builds super, his normals have good range and recovery, and some of those normals have also good priority. At this point, Ryu has to take some risk: red Hadou between pokes, random punch or crouching kick on Rekkas, walk-up cr.RH, aerial Tatsumaki escape from corner, random ground Tatsumaki. SRK is really dangerous: I would only try it if there is really no hope outside big damage and maybe some extra damage in case it does connect, and thus I’d try a walk-up Fierce one for major damage, or a desperation super.
Flame kick beats jab dp?
There’s a good chance of both whiffing, if the Flame Kick hits with the tip. IMHO, the main issue is
[LIST=1]
[]whiffed cr.Fwd = good chance of eating Rekkas;
[]whiffed cr.RH = eating Rekkas for sure;
[*]whiffed Jab SRK = eating Fierce xx Rekkas, or Rekkas, GGPO.
[/LIST]
It is just a dumb move to use.
Edit: it still sucks against Claw, too!
How can you whiff jab dp when its an install? It’ll never whiff. My question is, does the flame kick beat jab dp.
It would trade at best for fei
-trolls suck-
no-one had mentioned installs…
Both are vulnerable at frame 9, so it depends on who attacks first, I suppose, and if it’s really point-blank or not.
Ah, that explains a lot. What about hitting frames if they are done exactly the same time? Does Fei win that exchange?
Ryu DP will always win in that occasion, unless Fei does it point blank. In that case a trade will happen, and the damage done by both are basically the same.
In a safe jump install situation, ryu should always win, because fei is going to flame kick first.
Great job stating the obvious, lol!
Ryu vs Guile GameSpot Versus:
[media=youtube]MUm-cNyat88[/media]
Second part linked after it ends or here.
It has already been posted, but it does not hurt to recall the Kurahashi vs Muteki session.