I need some (lots of) help in regards to anti-airing jump ins with normals for when you are not ready to DP because you did not anticipate the jump in. Also dealing with those damn permanent cross ups. Admittedly I am really salty right now because I was so close to Silver until a bunch of annoying Kens and Ryus exploited my weakness for Anti Airs. I have been hitting the gym and watched some videos but I needs some practical answers as well:
Crosscut DP: I have no clue where I went wrong here. I remember doing this in USF4 and always thought it wasnât that hard. In SFV I tried this one whole round against a jumpy Ryu and ended up getting beat up. I also canât recreate this in training mode. My input here is a half circle backwards, starting when the opponent hasnât crossed up yet and ending when they are on the other side. Has the input changed in V? Is there a better one?
Parry,LP,LK,HPDP: I figure you canât do this all the time (because you will be vulnerable to emptyjumps) however maybe I can get back some respect by doing this occasionally, driving the point home with a CA. Hitconfirming with LP,LK should be relatively safe if I can get the parry. Or should I get straight to MP⌠combos? Or not bother with parry at all?
Anti Air Jab: By the amount of people complaining about those I kind of feel I never got it right. It trades so often. Is this one worth exploring for cross-ups? I feel like I can make it work in training mode but I am not sure how this will go down against people.
Axe Kick: This seems to be fairly reliable for close jump-ins and ambiguous cross ups, though I am not sure why it is better then say cr.HP because I kinda feel the hitbox looks better.
cr.MP: This one does not feel like it is a bad option against cross-ups. It shrinks the hurtbox and the hitbox is somewhat high. Just hit them on the other side when they come down. Is this only useful for situations where the crossup would miss while standing? Is somebody using it regularly?
Walk (dash) forward, MP(/cr.MP/cr.MK/sweep etc.): Some out of the box thinking. Why not just move forward and hit them after the jumped over you. It works in training room settings but is this viable in a real game?
Training all of this shit: The thing is, it is one thing doing all this in training mode, repeating the same jump in every time, however without real anticipation the situation is obviously different. I tried to simulate different jump ins by letting Ken do j.MK and various dashes, walks on random. I have also seen people use Karin level 8 for training this and then resetting after the first attack. Is there a better way to train this or should I just hope for some crazy jumpers online. This seems to be one of those things you need to have a sparing partner for.
In short I just need some opinions from someone who has anti-airing with Ryu all figured out and who gives me the most reliable way to deal with frequent jumpers online.