Ryu Q&A Thread

Sounds like you jump a lot.
When people air throw you or stop your jumping LK cold it sounds like you’re really easy to read on your jumps.

Just wondering if this combo is possible?
Jump in fierce
Crouching strong
Standing strong
Standing roundhouse
Short hurricane
Or replacing the crouching strong with standing strong then crouching strong? Thanks.

No. Standing roundhouse has a 10 frame startup.

Maybe if you vtrigger after cr fierce

Do people have a good answer for opponent’s who spam longer range cr.LP (Zangief & Mika comes to mind.) Can’t seem to find a very good button to stuff them unless I’m already at advantage :confused:

what uses does his target combo have?

Hadoken.

Anybody knows a good secondary that backs up Ryu at the moment. The characters I used back in USF4 (Juri/Balrog) aren’t availible yet and it wouldn’t hurt to use another character in the meantime.

Do you guys think your actually that good or ryu just has very good buttons to push?

I think my ryu is very very very decent. I have worked very hard on my fundamentals but, i havent figured the game, my matchups or ryu out completely. In the grand scheme, im mediocre but i know i can still give good players fits.

Competent on the basics, but need to start learning match-ups, better execution, and culling out bad habits.

What is the best use of the back dash shimmy?

I try it after a forward throw (dash, backdash) and then do cr.mk tatsu super

But the super is damn hard to land BC of spacing.

from max range c.MK and c.MP into Tatsu will whiff, and from slightly closer the tatsu will connect but the CA will whiff as well. I do get better mileage out of the HP CA since it moves faster but for these two max range combos it doesn’t matter anyway.

as far as the forward (+16) +back dash (+25) shimmy, using it after the shoulder throw is too slow and will most likely lead to you being poked by LP/LK against KD/KDBR (+14) with no ability to whiff punish since it recovers too quickly. against KD it’s +63 so that’s probably where it has most of it’s utility but with opponents having 22f to read your sequence they will most likely just block since there’s no danger.

Personally I find after a Dp or a jump in j.lk. Both look like a throw set up.

I’ve also seen Tokido use v-trigger cancel - Dash backdash.

You could always just do it Raw in neutral without a knockdown since most people will try and late tech after a dash up.

What are all of ryus options after f.throw mid screen?

Right now I know solar plexus

And I do dash throw if I condition them to not press anything but its not so hard to tech

There is the quick walk forward x meaty s mp

I added most of the OKIs I use here but the TLDR is

Corner: s.LP + Throw (if Throw and no KDR/KDBR then continue s.MK, Throw)
KDR/KDBR: b.HK (if no KDR/KDBR then continue dash + s.LP + Throw)
KDR/KDBR #2: f.HP (if no KDR/KDBR then continue s.LP + s.LP + Throw)

Any of the throw enders can be substituted with s.MP or c.MP

Not a set up but you can take a slight step forward and press st.mp for a counter hit into sweep.

It’s one of those I know that He knows situations. If they know you can’t get anything from a throw ( except plexus) they push buttons which leaves them open to counters.

After throw, i sometimes dash in and do a st.hk, i get crush counter on people delaying tech most of the time, also beats backdash and that jump os, at worst you get a counter hit jab or throw, but at this point people never press anything after Ryu forward throw

OK so next question:

Lots of people are doing delayed button presses on wakeup. To block a meaty and to mess w a shimmy.

With cammy I have a few things I do. It’s easy cuz of the startup on some of her moves.

With ryu, it seems u gotta manually time it.

Any help here? What are you all doing to beat this? You could throw but I’m thinking ch combo