Ryu Q&A: Ask simple questions here!

prolly not linking the normals fast enough. or are doing it from farther out then point blank range.

There are also characters that c.hp doesn’t link well on. Balrog and Blanka come to mind.

Why does my c.hp whiff so often? I see top players land it all the time in links from crazy distances, but mine just hits nothing after c.lk c.lp. Is it character-specific? Whether the other player is crouching or standing?

You basically have to test against every character, standing and crouching to see how well the c.hp link. Usually from a jump in you can link more damaging combo Ex: Vs balrog. It really depend of the situation; For example, after a knockdown if you go for close meaty c.lk, c.lp you can usually link c.hp vs most of the cast. In foosties war when you land a hit confirm c.hp will often whiff. Generally c.hp will link better vs a standing opponent and a Srk ender will work better vs a crouching opponent. When your c.hp whiff vs a standing opponent, usually their hurtbox will be more vulnurable for a c.mk xx tatsu combo.

Other stuff to take into consideration. Character gets differents pusback from an attack depending if it was a soft or hard knockdown. For example, if you knock Balrog down with a Tatsu, he will gets a big pushback from a meaty attack. It take a lot of experience and experimentation to know when c.hp will connect; this make Ryu a very hard character to master if youre trying to maximise your combo potential.

chain short into jab as fast as you can. the faster you chain your light attacks, the less your opponent gets pushed back in between hits…

off of a jump in, if you stay on the same side your opponent is closer in your combo and you probably will not wiff… if you cross up, your opponent is farther and you have a good chance of wiffing your crouch fierce link…

in footies, unless its some type of special set up, it’s best to stick with crouch strong for confirms…

Sorry if this is the wrong place to put this. Most character forums have a feedback thread, but ryu doesn’t seem to have one. Can somebody take a look at these two videos and give me some feedback on how to play this fucking game?

(Note, there were meant to be three games. But I had five laggy games in a row and I got fed up with it)

Help would be greatly appreciated?

You went for a lot of crossup attemp on Rose and get grab most of the time. I find she’s very hard to cross up, so its usually better to simply go for an empty cross up grab to reset the situation. Most Rose player always grab on a cross up attempt so there are some great opportunity to simply empy cross up, Srk FADC ultra. I could point out that your hit confirm was really bad but lag can really screw up your timing, so I will stick to general advice. I think this match up is really a lot about foundamentals and footsies. You have to know when to push button and when to simply block. Most of the time you got hit, you were pushing a button at the wrong range. You cant really push a button preemtively in this match up you just got it all the time by some Spiral, Slide, etc. One thing i look to punish is a missed slide with a Sweep. I find your relying to much on prediction Tatsu, I think its good to have it in your arsenal to change the momemtum of the match but It isnt a very solid strategy.

I will repeat myself but its really a match up about spacing, you can try to position yourself at a range where the slide will barely miss or alternatively you can position yourself very close to Rose to punish the slide by a Srk. Positionning is important vs Spiral arrow too, you try to position yourself so youre in range for a SRK punish. On wake up its important to add an option select sweep to your meaty attack because most Rose like to back dash, Add in some grab from time to time because it now beat Ex Spiral reversal on wake up.
When you block a fireball its usually better to block it crounching, you get less push back. There is also a sweet spot you can throw your own fireball where its very hard for Rose to react. That Rose had terrible anti-air, usually you cant jump that freely. Hope this helps.

Quick question: DP -> FADC is now -5 on block. What was it in v2012?

Is it possible to punish fireball with tatsu on reaction? My reactions are kinda slow so I usually tatsu based on a read but does anyone do it on reaction? Howcome I never see any pros punish people for focus fishing with tatsu on reaction either? Is it not possible?

It was either -1 or -2. I’m pretty sure it was -1.

It needs to be a read because tatsu isnt fireball invincible until the 7th frame.

Hey what’s up guys? I’m still relatively new here. I’m from the DOA (also the MK, & VF) community & relatively an offline player I’ve been practicing the core mechanics of the game & learning in general with Ryu. I actually enjoy him in general. I’m still having a little bit of trouble finding combos due to having issues linking together combos although I’ve been watching the tutorials & other dojo videos. I’m still looking through them. I just need someone to explain or help me understand how to link them a tad better if you don’t mind. Thank you in advance & hope to meet you guys offline in an event or casual session soon.

I mean you can option select a tatsu from a low forward if you know they are focus fishing but that can be very risky and is not worth it most of the time. The only character I even think about doing that on are Dudleys as most are focus whores.

Anyone use Ryu’s kara throw? It doesn’t seem very practical the range increase is so small is it even worth it to practice it?

Its worth it. Its a good practice in conjunction with option select sweep. I use my little finger for os sweep and for kara throw. Both motion are essentially the same as you have to hit the HK button a millisecond before. For Os sweep its good to do a kind of p-linking with HK and lp or HK and lk. Daigo uses Kara throw all the time when he plays Ryu.

anybody know any one frame links for ryu besides solar plexus strike intro cr hp.

c.mp to c.mk or st.hp is 1 frame
c.lp to c.hk is 1 frame
c.lp to c.mk is 1 frame
counter hit solar plexus (breaking focus) to st.hp or to c.mk is 1 frame
Maybe some other counter hit set-up not sure whitch.

Ryu has a lot of 1 frame links, but their timing is easy and natural.

I’ve gotten better at dp’ing cross ups but I still can’t seem to beat out Zangief and THawk when they cross me up after a command throw. Is it not possible to dp them? If not do I have any other options besides just guessing which way to block?

Iirc, the reversal window is 3 frames. Also, if they don’t cross you up before three frames, they eat the shoryuken. The math to me looks like you have 4 frames to be too early (reversal window + the reversal frame,) 2 frames to correctly delay your dp and finally check mate if you have to delay your dp but they are hitting you meaty already on your wake up… It’s lose/lose to me, you’re going to have to block anyone who can properly execute a post command grab cross up. On the other hand, there’s the DWU 50/50…

Hi.
Just had a ranked match against an Oni online. I lost mainly because I had trouble anti-airing him because of zankus. How do you go about anti-airing him?

Thanks

Learn to use your different AA normals (cr.hp, f.s.hp, f.s.hk). And if you notice he keeps doing the back air dash thing, just walk him into the corner.

Anyone know of any anti delayed wake up set ups. I really miss landing cross up tatsus. Now I just get thrown for free when I attempt them.