thanks!
what’s the best technique to get a shoryken out when your guard crouching?
ps: if any of you still have doubts, Yes i’m a Noob.
please what does this acronyms mean?
OS
low froward
thx
ps:the last one i know its meaning its thank you gentlemen for enduring my ignorance.
OS is option select. Low forward is crouching medium kick. In this case for ryu, its the one where he pokes his leg out. You usually option select hado off it when in the mid game spacing battle.
jab = light punch
strong = medium punch
fierce = heavy punch
short = light kick
forward = medium kick
roundhouse = heavy kick
It’s leftover jargon from the old days. Those were the terms used on cabinets or something and they’ve stuck to this day.
jab = light punch
strong = medium punch
fierce = heavy punch
short = light kick
forward = medium kick
roundhouse = heavy kickIt’s leftover jargon from the old days. Those were the terms used on cabinets or something and they’ve stuck to this day.
There’s a reason they stuck…it’s easier to say. Less syllables…which matters when you’re saying stuff like, c.lp, c.lp, c.lp, s.mp. Say that in your head, and then say, jab, jab, jab, strong.
Its easier to write the new stuff though!
That’s pretty much how the two are used. I type out c.lp…but if I’m talking to someone is say low jab.
How do you keep the fight midscreen and advance forward in footsies with SF4 Ryu? Not used to playing a character with no forward moving normals.
cr.mk, hadouken and DP.
Dash. A lot. If you watch high level Ryu play, one thing they all do is forward dash like maniacs because Ryu’s walk speed is average and his moveset basically nails him in place. Push the opponent back, dash to claim the space.
Ya, if you get real good at the FADC its important too. Try getting good at that. Its the same as dashing for the most part except you can take a hit for a split second.
anybody know where i can find the hit boxes? cant seem to find the v.2012 gifs.
Yes that FADC will help a ton. I’ve been getting better at getting that in with combos and helps put the pressure on.
So the rumor on eventhubs is that Ryu’s cr.mk fireball is now a true blockstring and everyone is crying like it will make him s tier or something. Is it really that huge of a buff?
That depends entirely on how it’s done. Gouken for example has a special version of his palm that is only ever executed on cancels and has better frame data than the normal one. If it’s done that way, it’s good but not huge. If it’s done by giving cr.mk more blockstun, hitstun or both, or by reducing a normal fireball’s startup to 12 frames, it will be huge.
That depends entirely on how it’s done. Gouken for example has a special version of his palm that is only ever executed on cancels and has better frame data than the normal one. If it’s done that way, it’s good but not huge. If it’s done by giving cr.mk more blockstun, hitstun or both, or by reducing a normal fireball’s startup to 12 frames, it will be huge.
You make me curious, what do you mean by Gouken’s special palm with special properties if cancelled? You mean the variable travel distance on start up?
Ask Eternal, it was in one of his posts that I caught that and don’t remember the exact specifics. Just brought it up as an example where they make a specific thing that wouldn’t otherwise work work by making a special version of the move that gets used instead of the standard one in those cases.
Are cl.st.mp and st.mk useful for anything?
Cl.mk is good for frame traps and FADC combos. It pushes you forward so you can apply pressure longer, or gets you closer on a FADC combo, so you can do c.mp, c.hp.