I just found something glitchy in training mode, dont know if you guys know yet.
Ryu vs El Fuerte in corner only
If Ryu hadouken FADC and hold the direction, he will go THROUGH fuerte and be on other side, can also do jab xx stuff after as well.
Only works if you cancel light attacks into the hadouken, medium attack cancels will put Ryu too far to cross up.
I know it works on fuerte, doesnt work on Ken, too lazy to try all characters.
can u daigo os with a cross up med kick?
It’s fuerte only. Can do it off of close mp xx fadc(no fireball), also. It also works midscreen if you do a deep j.hp, then cl.mp xx fadc. It’s mostly useless though, because it only works on hit. So, it’s not good for any kind of mixup. Although…i just thought of one possible use…I’ll edit if it works(might be able to extend some combos with it midscreen).
cross up defense
whats the best way to shoryuken a cross up attempt. auto correct isn’t very consistent
Crosscut is also recommended.
:f::df::d::db: + p
Time the :d::db: input just after they’ve gone over to the other side.
Some jump-ins are much harder to counter than others. So you’ll have to rely on your own experience on what you’re capable of doing.
How do you punish Bison’s scissors on block? When I SRK, sometimes it works, sometimes it doesn’t.
It depends on what verion he uses. Lk version is always safe. For the others, you can reversal srk or combo, depending on how deep it hits. I think all versions can be safe if spaced correctly, though.
lk scissor kicks can be a very safe pressure tool. Other versions can be punishable on block.
If you are at the right distance, then the scissor kicks will only connect on you once. It is possible to focus attack through the one hit. But this tends to be a gimmick due to the many ways to beat an anticipatory focus.
Sometimes it’s possible to throw out a move that will beat bison the next time he scissor kicks. I’ve had luck with c.lp, c.mp, and s.mp. (And even s.mk.) If he gets way too predictable, then these can help get him off. If he stays random, then the other moves he attempts (c.lk, s.mk, s.hk, s.hp, headstomp, charge focus at distance, etc.) will probably counter-hit most of your bad guesses.
Jumping back can sometimes be effective for obvious reasons. But, again, if you’re too predictable you’ll just eat something bad. (Well timed bison s.hk or EX headstomp for example.)
Being in the corner against a good bison is a guessing game with the odds pretty heavily in his favor. You just have to recognize that, take your time and block, make good guesses (but don’t try to guess every time), and work out strategies to avoid being put into that situation as much as possible.
Thanks for the quick responses and advices SRKers. If I have anymore questions, I know where to post.
ok I got one. I played this amazing deejay the other night. I beat him once and that is it and i could not figure out what to do.
He out zoned me and out footsied me. Hard to aa his jumpins ( might be because of online). cant aa his cross up (maybe online). I was forced to block his air slash or else I would get hit but when i blocked it pushed me away from him. Slide is really anoying. sobait kicks focus breaks and are safe, lower body invicibility. I can’t jump in because of up kicks. Tried os c.lp to sweep and he would back dash too far away. Sometimes it worked. os tatsu then he would blocked. I clueless
What do I do?
why do members of the Ryu section cry as soon as you so much as question there information…? Is there some frame date to back this up, and hitboxes…? (Im thinking the tear ducts in the face go active about 2 frames after reading a slightly disparaging remark… can someone confirm this…?)
Is a meaty jab os safe against dp?
Theli; your inbox is full. (Didnt know where to put this)
not sure which OS you are doing but i doubt there is any meaty normal OS that is safe against a DP. DP hits in 3 frames, so all normals will be hit.
jumping attack OS EX DP is also unsafe.
empty jump EX DP (not an OS) is safe against all regular DP because it has longer invincibility.
for any meaty OS to be safe against a DP the move would have to have less than 2 recovery frames (the move would need to go from active to ended in less than the DPs 3 frame start-up).
The only way around this would be to distance yourself from Ryu and use a move with an exceptional hitbox that Ryu’s DP will not hit during its invincibility (much like how you can beat DP with a distant C.MP). For instance, you could do meaty distanced C.MP that the DP cannot beat and OS a forward dash. That would create 3 potential situations, 1) C.Mp hits cause opponent either jumped or SRKd, 2) C.MP is blocked, 3) opponent backdashes, you forward dash, leaving you at neutral frames.
not suggesting you do the above, just saying its the only way to OS and beat a DP with a normal.
Does that really work? I have never tested this. You can do a far distant cr.MP and stuff DP? Does that work on all version (except EX)?
I didnt know this…I’ll have to test this shit out :).
yeah, should do. I dont actually use it though. I know for certain it worked in Vanilla and im 90% certain I tested it in super as well. With Ryu it only works with C.Mp but other characters have different moves that work too (I think a perfectly spaced C.LP from Boxer can stuff DP too).
The OS I just posted might not work though… was theorising. You can definately stuff DPs with certain normals at the right distance though. The horizontal priority of a SRk is not that great. If you can make a normal collide with the SRK AFTER invincibility has warn off and at max distance, you can beat it. Whether there is a practical application of this Ive no clue… kinda doubt it though.
oh, and yeah, it should work on all versions (though again that was tested in Vanilla)… the spacing will be different though, I think, as the SRKs travel distant horizontal distances.
anyone going to answer my question?
anyone going to answer my question? I took a beating from a dee jay
Would if I could, megaman. But only advice I’d give would probably sound crappy and I doubt you’d want to hear it. But hey, let’s give it a shot…
It just sounds like you’re missing some subtleties in his attack patterns. You get hit by something when trying to counter it and then the natural reaction is to just stop trying to counter it. That is sometimes the right answer. But it also sometimes prevents you from trying new things that might work.
You of course shouldn’t jump at him when he has charge (and especially not with meter.) But that doesn’t mean that you should stop attempting or let up if he’s lost it.
You can try to do the c.lp ~~ hado OS if sweep will not work. It may be worth practicing.
Analyze your own play. Do you tend to try some particular action after you get caught by something of his? Or maybe just when you try to block? Is your desperation to get out of the pressure making you do a small set of things that he is able to prepare for or guess reliably?
Some match-ups require that you get the lead early and then make them come to you. That way getting in to do damage is less a pressing issue. Getting them to move can be what you need to create opportunities to keep whittling them down in a less predictable fashion. That’s sometimes a major element with many of the more defensive characters.
I guess the most important thing I’d like to get across is to stop trying to look for a single clear solution of a gameplan or even perfect and immediate counters. Focus on the little stuff and make just a part of the match more troublesome for them and simpler for you. And then build on that. You may not have a clear enough understanding of the situation to properly deal with a certain style of player. It may take a lot of effort to get there, so take it a small step at a time.