Ryu Q&A: Ask simple questions here!

Spacing fireballs means throwing fireballs at a specific range from your opponent. A poorly spaced fireball, for example, is a fireball thrown from a range that allows your opponent to punish you for it.

Thanks!
Can you give me an example so I can practice it in training mode?
Once again, thanks!

Well, best advice I can give you is to record the CPU throwing a fireball then try and learn from what ranges you can punish the fireball from. Test out the different strengths as well, because they have different traveling speeds and recovery.

Not with Ryu. Not in this game, at least. All standard fireballs have the same startup and recovery (that is, 13f startup, 32 recovery, 45 frames total). The travel speeds do differ though, and EX starts and recovers faster than a standard fb.

I’m having a really tough time with the Guy match-up, does anyone have some good tips on what to do and not do against guy when playing as Ryu ?.

[media=youtube]slsvfdqJkek[/media]

Is there any guideline for what version of fireball to throw out? Like a Hard punch hadoken when close etc. I for one never use the medium version.

what is ryu’s light/medium dp fadc on block?

Ryu has a lot of combos and I was wondering which ones am I suppose to learn? Am I suppose to learn all of them or are there specific ones I’m suppose to learn?

I was having problems yesterday with the following, would appreciate your help with this:

[LIST]
[]El Fuerte Ultra Spark > How do I block/counter this?
[
]Blanka U1 > How do I counter this? I always block it wrong.
[]M.Bison (Dictator) Head Press (Head Stomp) > How do I punish this on block? How do I anti-air this? (My SRK is getting stuffed or trades at best)
[
]M.Bison (Dictator) Head Press + Somersault Skull Driver(Body Splash) > How do I punish this on block/whiff?
[/LIST]

  1. It’s a grab. You gotta jump.
  2. First hit is low, second hit is overhead.
  3. You can’t really punish it on block. If you block it, he’s safe, unless he does the followup, which you can usually dp. HP srk will beat it out, but it’s difficult. If you’re free to move when he starts it, backdash and punish him when he lands. If you react quickly, you can also neutral jump hp/hk.
  4. Think he’s like -5 on that or something. I just mash sweep after I block it.

I am a total noob to fighting games aswell as this forum and I was unsure to post this in the newbie section or here, but here goes.

I recently picked up a PC version and am using a gamepad if that matters. I’m playing Ryu and currently use the training mode to get used to j.mk c.lp c.lp c.mp xx hadouken and different mix ups like adding throws or switching c.mp to c.hp. This is the only combo I’m trying to learn and I only intend to use it after throwdowns. It seems like a good basic combo with both cancelling and linking. Otherwise, when I play arcade, I just try and poke with hadouken, play footsies and occasionally throw. I try and dragon punch jump ins, but I often miss the timing even though I’m doing the shortcut. However, whenever I’ve tried to play online I get completely STOMPED by anyone and everyone. Do I need to add something more fancy to my combo reportoir, or should I just keep on perfecting the above?

what do you know about Ryu normals

How do you mean? You can use c.hp to punish air (standing jab and fierce also works along with standing roundhouse), forward+mp is an overhead which can’t be blocked while crouching. c.mk is the standard footsie but c.hk can be used to punish some stuff since it has a knockdown, but the bad recovery makes it punishable if whiffed. c.lp can chain into other c.lp and then link into stuff like c.mp (like I talked about in the post above). j.mp is good to control air when jumping straight up while j.hp is good if jumping back or forward. I think that’s about all I know.

You might find this useful:
[media=youtube]lz81hMjiwTQ[/media]

Secondly, watch your replays and try to identify why you are losing, or maybe upload a match and then ask for advice. People can’t really help you if they don’t know what you’re having problems with.

Also remember that this game has been out for a few years now. It’s only natural that you will lose badly to the more experienced players. Oh and don’t use the AI for training, at least not in the way that you describe.

Wow that was an awesome video, thank you a ton for linking it, I’ll be sure to watch it a few more times and practice the things mentioned.

And about the AI training, are you talking about using practice mode for learning to time combos, or do you mean playing games in the arcade? And why is what I’ve been doing a bad thing?

good gooooood… you show promise young one:)
you have to understand the weaknesses of Ryu in order to utilize his strengths

[LIST]
[]cHK is easily punished on wiff and on block -16 if I am right but it has a fast startup of 5 frames so it kinda combos into anything be it sLP or cLP or cMP.
[
]Ryu has a standard walk speed and a slow back walking speed, his back dash is ass too
[]he has an insanely fast super 2 frames startup so basically any blocked sweep from anyone is a free super
[/LIST]
so that said here is what you need to know to be a decent ryu player
[LIST]
[
]master his BnB combos (cMK hadoken, solar plexus strike into shoryuken, shoryuken fadc U1)
[]Master to sweep only at max range and make sure that your opponent has no super stocked
[
]learn his combos to sweep which sets up a safejump for standard jump characters
[]learn his anti airs cHP sHP sLP shoryuken and to some extent lk tatsu
[
]learn his few ambiguous jump in attacks like f+Throw walk back jump HP, and cross up tatsu setups
[]learn his mixup combo opportunities starting with cLK cLP cHP into tatsu
[
]Try not to mash hadoken
[]learn to not always mash DP when you are under pressure the risk/reward aint that good
[
]Watch top Ryu players play
[*]Befriend top Ryu in your console online (top 10 in your region) watch their replay and play Ryu mirrors with them
[/LIST]
Do these and you will be up and running in no time and always ask for reasons why you are losing from your opponents because they will be able to point out your weak spots

Amazing advice, thanks a ton, I’ll be sure to work on what you describe. I’ve invested a few hours into practicing linking and chaining of different normal attacks and specials and I feel the improvement already even though I still need to work on it. I’m also working on doing no mashing at all and just pressing correctly, but I feel DP is sometimes hard if I have to be fast because on the gamepad it feels difficult to do small motions like the shortcut for DP. But anyway, thanks a ton again. I’m really appreciative of the help I have received from you guys.

what game pad do you use?