hmmmmm it’s very interesting. And i understand why i dont know it. Because no one in my region use it.
Now i interesting in standing teching. Never use it. Can you tell more information about it?
Ok adv and disadv. I get it. But i think standing tech is character specific right?
Is there conditions when to use it?
Basically, if you crouch tech too early and you’ll get thrown, or you’ll get frame trapped. If you stand and tech, you can’t really do it too early if they’re within throw range because either they’ll get thrown out of their next move (so they can’t frame trap you as easily), or they’ll end up teching your throw if they try to tick throw you. Air spoke about the technique a while back in his blog. I think he said TKD uses it often. He techs once low, and then stands and techs high. It’s risky to use if the opponent is far from you because it’s easy to punish a whiffed throw, and it’s also risky against characters who have moves that can combo from low blockstrings (eg. Blanka, Bison). In any case, if your opponent notices that you are stand-teching a lot they will punish you for it.
thx alot i will try it.
I’m having trouble with blockstrings. Usually I try cr.lp cr.lp cr.mk —> Hadouken, but sometimes after the two light punches they counter with an ultra or a super. Am I just not linking into the low forward fast enough?
Is there any reason to use cr.MK instead of cr.HP when linking from cr.LP? I usually just do cr.HP because it’s easier and combos similarly, but I don’t know if there’s any reason to do cr.MK instead.
Only when they are too far away for c.HP to hit.But you can also use c.HK which is probably better if you can hit the link consistently.
Does anyone have legit uses for close st.mp? I can’t think of any scenarios where it would be a better option than something else.
It starts up in 3f, but if you want added damage on 3f punishes you can use close st.mk (cancelled into DP or whatever) which does more damage, or even lp linked into something else if you’re godlike.
It does a lot of hit-stun, but it’s got a stupendous amount of recovery so you need to FADC it for more frame advantage, in which case you might as well have just cancelled it into fireball FADC. The only time you can make use of the frame advantage is probably through a combo vid or something where trading with Dudley’s rose causes him to bypass the 21f of recovery.
I think I saw a glitch vid once where they used it to FADC through an opponent, but I don’t remember the setup.
They should buff this move to be 0 on block so that you can at least use it for karathrow/frame trap mixups or something.
Yeah I can’t think of anything to use it for,it doesn’t do much damage and leaves at a huge disadvantage on block. :\
Can’t you cancel close st. MP? If so it would be a good frame trap when canceled into!
Yeah you could use it as a frame trap canceled into Hado.But I think he has much better options to frame trap then that.
Yo guys is there a list of what ryu can DP after blocking certain moves since his DP is 3 frames?
True. But it’s always good to have many options for the sake of mixups.
No,but you just gave me the great idea of doing one for the players here
This would probably be a true blockstring instead of a frame trap. Let’s say you cancel it on the first active frame. This means you essentially bypass 23 frames of recovery. Hadouken’s startup is only 13, so you’re something like +10 on block before the hadouken comes out.
Any reason why I barely see anyone AAing with s.hp? I’ve put it to great use in several matchups. Specifically having great success with it against Dee Jay and Adon.
** ilitirit **look at dan cl.mp, it’s great! because it’s safe on block. And can combo into like Ryu.
Advantage like ZOMBIEGUTS TZA said is big hit\block stun. U can hit conform to lp only from one hit. And on conterhit u can do anything.
But -3 on block ruin all. If it was be -2 on block it be good frametrap of dp\just safe block.
On -3 u can do dp too for frametrap but u can be good at timing.
I saw situation like this
u do cl.mp
if he block u do dp fadc u cant just block.
if u hit do something like st.lp cr.mk tatsu but it’s two one frame links.
if u saw counter hit it’s perfect and can combo into 5 frames moves. Or dp fadc ultra.
U can do it all with cr.mp its safe on block but it’s alot less frames to react.And hard to react on counterhit.
Ok then The reason to use cl.mp is that you can hit conform info dp fadc ultra on counter hit using just one hit - more damage!
Am i right?
But i saw video where someone conform cr.mp on counterhit into dp!! It’s was actually incredible. If not counter then he do just some combo.
Yeah it’s easy to hit-confirm, but there are still better options. cr.lp xx cr.lp is an easier hit-confirm and it has more damage potential cos you can link into cr.hp. If it hits, you can combo into 5f moves anyway. Off close st.mp you can only link into 3f moves, and unless you do a DP, your only other option is an unplinkable link into lp (I dunno whether close st.mk will have enough range). One thing I do know about close st.mp though is that if it hits and point-blank you’re out of range of a normal throw, but kara throw will work.
I’m gonna play around with close st.mp, mp DP counter-hit trap. I still feel Ryu has better options but it might be a useful gimmick in some cases.
but lp lp it’s 2 hit more damage scaling than 1 hit to dp fadc ultra. Main reason of use is to score counterhit.
Another thing is that who to setup cl.mp to couterhit. It’s may be complex. cr.lk cl.mp 4 frame gap???
I really wonna have frame trap like kens f+mp to dp. it’s -2 on block, 3 frames startup dp and it’s ideal 5 frames gap frame trap. Thats why it works often.
Oh, thanks for that. I just thought that st. MP would be great to fool crouch tech happy players.
Why does this combo work?
Counter-hit crossup j.mk, close st.HK, sweep
270 damage, 405 stun
Only tested it vs Ryu (works on Ken as well - I’ll test more later).
EDIT:
Works against Ryu, Ken, E.Ryu and Fei Long.
Against Fei Long you don’t even need the counter-hit. Cross-up j.mk, close st.hk, cr.hk combos into sweep against him.