I agree with DevilJin in that I think air dash is a cop out “anime” way of trying to make Ryu work in this game.
In any case, as Kinderparty has stated, the tag system may actually help Ryu out in more ways. While it doesn’t fully allow him to control space like he does in SF, it still gets him over some of his weaknesses (e.g. Shoryuken being useful now thanks to tag), Sen Hadoken being a beam - which cannot be reflected).
Every potential and advantage that has been brought out were universal because of the freestyle tag system which I believe to be a good direction of innovation for Marvel versus. So it still never make viable to compare with the other cast because that is said is for every other character. His a poor choice when it comes to projectile already than the other can offer than can also used the same freestyle tag tech.
Others like Thanos gets more mobility option like Teleport and Air Dash. Arthur gets Dash to compensate also. then other like X and Arthur had projectile mobility which never had Ryu. Arthur and X got a lot of projectile spam variety that is multi hitting and not predictive. Ironman had more useful option while all the mentioned character can play and utilize any said tech in the game better than RYU in many ways plus Ryu need to deal with the radical change like the projectile deflect because Ryu is a character made not from scratch that is to depend with the Hadouken that is the best responsive projectile on his special move but also leave him in a predictable and immobile state .The thing that is not Capcom trying to compensate with Ryu needs as character to deal with this new things. We can sensationalized every universal game mechanic for Ryu’s benefit but this also makes him less viable choice than the rest that offers a better alternative in special moves and mobility options to maximize the universal tech.
Holding projectile commands are only decent when it give you mobility options like.
Pausing move are only decent to counter attacks that provide an armor or a minor invulnerability then be rewarded a stagger attack or a multi hitting attack in succession.
Pausing move like the new sen hadoken and the previous baku hadoken is just another of those fancy moves because of being immobile, vulnerable situation/state plus its very predictable and easy to anticipate take makes it easier to destroy you by other characters that had better option to deal with the situation. The thing that possible to help Ryu in projectile thing is UMVC3’s Ren Hadouken and Hado Shoryu.
It doesn’t matter if you have to hold the button for the beam (and you can do it in the air anyway). With the current system, there is no move that cannot be made safe thanks to the tag system. They jump over the beam, just hit tag.
yet it’s is predictive and make you easily anticipated for obvious tag in as a trade off for just the beams that other can profile easily and better. the thing is RYu is supposed to utilize hadouken but with the projectile deflect its kills his sole responsive projectile options were most of his play style depends because he was made that way.
There’s been games where shotos have been strong without heavy use of their projectiles. CVS2 and 3S shotos were strong without being fireball heavy. With MVC2, VDO made Ken work who had a fireball that didn’t even go full screen. He just had busted damage combos into tatsu.
Ken was never average in MVC2 the only thing that sense with him was an “assist” but not as a playable character.
Another thing is that Ken in versus series had better speed and had another mobility tool the “roll command” that is able to dodge attacks for a brief period or even escape corners because it lets him move forward very quick and move through opponents also.
CVS2 and 3S cannot compare to the mobility option and offensive variety of the characters in the fast pace environment of MVC games to begin with and Ryu in those games doesn’t have to deal with the likes of projectile deflect that is safe on fail and also gives a bonus offensive tool that can be followed up by other mobility option and offensive variety **like lasers and bullets **as a special moves or even as normals that can easily over power his sole reliable command executed projectile.
Whut? DJ just pointed out how VDO made Ken work on point, doing the work with those tatsu loops.
It shouldn’t be any more anticipatable than any other beams. I think you’re misreading how the input is done. The input has been listed as QCF+HP (hold HP) similar to how you change Akuma’s hyper to a beam in UMvC3, and not like Baku Hadoken which is listed as QCF+HP (charge). So it seems that whether or not a projectile or beam comes out just depends on whether or not you tap of hold down HP.
the thing is it doesn’t those idea and logic doesn’t worked with Ryu in this game especially with the new radical change that is the projectile deflect.
Why does he “need” that though? You don’t even know how long the charge takes…dude, I’m not trying to be a dick or anything. I only want to stress that we don’t know enough to say for sure that Ryu is bad. Give it time and stay optimistic. The fact that he has a beam at all shows that Capcom is aware of the effect the reflection mechanic may have on his projectile game. Trust that they will at least give him a fighting chance, then make your judgment once you’re able to see for yourself.
It’s likely not even a charge. The input was listed as “hold”, which to me makes it seem more like Akuma’s fireball hyper in 3 where holding the buttons got you a beam instead of a fireball barrage.
Another simply quick fix without complication is just make Ryu’s Hadouken cannot be deflected
and the hadoken’s disintegration should requires to absorb 2-3 multiple bullets or normal based projectile, then for the laser/beams make them not pass through the hadoken. So the hadoken will act as a cover to Ryu then it will disintegrate after the 3rd hit and then the remaining hits of the laser/beam will passthrough it.
But the case is not causing 3 hit and against special based projectile will remain the same properties.
This keeps Ryu’s signature playstyle and strategy without the fanciness but still keeps him in his predictability and vulnerabilty ike he does in SF games. It’s just like an ex hadouken in SF games in how it does really works.
UMVC3 had something like this but not as interesting.