* 1 Introduction
* 2 Specific Character Information
o 2.1 Character Colors
* 3 Moves List
o 3.1 Basic Moves
o 3.2 Normal Moves
+ 3.2.1 Throws
+ 3.2.2 Command Normals
+ 3.2.3 Target Combos
o 3.3 Special Moves
o 3.4 EX Moves
* 4 When and How to use moves
o 4.1 Hadouken
o 4.2 Shoryuken
o 4.3 Joudan-Sokutou-Geri
o 4.4 Tatsumaki-Senpuu-Kyaku tricks
* 5 Super Arts
o 5.1 Super Art I tips
o 5.2 Super Art II tips
o 5.3 Super Art III tips
o 5.4 Super Art I Shinkuu-Hadou-Ken setups
o 5.5 Super Art II - Shin-Shoryu-Ken setups
o 5.6 Super Art III - Denjin-Hadou-Ken setups
* 6 Strategies
o 6.1 Ground game
o 6.2 Kara-throw setups
o 6.3 Air game
o 6.4 Wakeup game
o 6.5 Meaty attacks
o 6.6 Dash Tricks
o 6.7 Taunt
o 6.8 What not to do
* 7 Combos and Links
* 8 Parry Tehniques and Information
* 9 Notes and comments
* 10 Japanese and USA players (Videos and Links)
* 11 Match-ups
o 11.1 Serious Advantage Match-ups
o 11.2 Advantage Match-ups
o 11.3 Fair Match-ups
o 11.4 Disadvantage Match-ups
o 11.5 Serious Disadvantage Match-ups
* 12 Match-ups Strategy
o 12.1 Ken
o 12.2 Yun
o 12.3 Chun-Li
o 12.4 Makoto
o 12.5 Urien
o 12.6 Dudley
o 12.7 Akuma
* 13 Credits
To have the absolute best understanding of which of Ryu’s moves are safe on block, unsafe on hit etc. of course. And then you can work out what is safe(er) in particular match ups and such. It’s highly important information.
Not really. I learned what’s safe and what isn’t by playing Ryu for a long time. I’m too lazy to learn everyone’s frame data, I just test things. Also, frame data doesn’t consider range of your attacks or whether additional Special or Super cancel will have proper distance to connect. You have to test things.
In any case, just cancel anything you can into Hadouken and you won’t get punished unless opponent red parries it.
I use frame data to see my weak match ups and learn what I can or cannot reversal.
Ryu players may not need his frame data as much but people who use other characters will.
I tested it earlier today in training mode just to be sure. At max distance that low forward xx hadou will combo, Ken can reversal SA3 and Chun can reversal SA2 (In fact, you don’t even need a reversal). I did not test it ways with other characters but there, it’s unsafe.
(Of course, still totally fine to use when it can’t be punished, certain match ups and when they don’t have meter.)
While on topic, Ryu’s far HP, cl.HP, far MK, HK, c.MK, c.HK are punishable by Ken’s SA3. Still, nobody will punish it every time. If they do try SA3 reversal, just cancel into Hadouken to punish them.
Clearly talking about the hadou here, at max distance that it will combo from a low forward. Not the low forward itself. And you have such a huge amount of time to do it because the hadou has so many negative frames. It’s easy to react to.
Yes, English is my second language. You mean that Hadouken wouldn’t connect if c.MK hits Chun-Li from the distance shown in that video? And that her SA2 can punish Hadouken on block only if Ryu did it at range where he can connect c.MK>Hadouken?