Ryu: General Strategy / Combos / Matchups

The best traps are either:
close mk xx fierce dragon xx Denjin
far mp xx jab hado xx Denjin

If you’re jumping in then (and you don’t get parried :P), I’d land, c.sk, then do the far mp trap. Using s.mk or s.fp xx jab hado xx Denjin doesn’t work very well.

I thought I’d just say a bit about Ryu’s Hadoken and Shakenetsu, from watching lots of tourney play and through my own play I’d like to know what other players think about these two move and how they use them. I think Hadoken especially doesn’t get enough attention from players, and most don’t recognise the best opportunities to use it.

Examples could be, you’ve knocked your opponent away either, by air-air hit, or anti-air normal, like FP. Your first instinct would be to dash-dash and throw/sweep/low MK correct? Most players recognise this typical follow up pattern and are expecting one of those attacks.

A Dash followed with a Hadoken or Shakenetsu can give you an unlikely offensive option while still keeping you quite safe from counters. A good example of good Hadoken usage is Frankie3S; he’s usually trying to keep meter for Denjin, and thus you can see great examples of Hadoken and Shakenetsu being used at their best, often following one Hadoken with another.

Just thought I’d bring some attention to this oft-overlooked tactic amongst 3S Ryu players

Any thoughts?

I use regular hados in some of the situations you talk about, but it’s mostly just to throw a curveball at the opponent from a distance – when I’m pretty sure they are gonna be dashing around or expecting a poke. It’s not a very helpful weapon though – there’s not really any frame advantage for Ryu, and one misplaced Hado will really fuck you over, either if they jump or it’s parried.

I use Denjin, but landing it is a bonus for my Ryu, not the ultimate goal, so I burn Ex hados if I think they’ll be vulnerable to a fireball.

Lol, what’s the Shakenetsu – overhead or the geri kick?

Actually, one thing that has always puzzled me about other Ryus is that I basically never see an EX hurricane on the ground. You can only punish it with like a 2-frame-startup super and even then no one, ever, has ever punished one on me.

It’s always been apart of my mixup game and it works. Nice chip, good damage + stun, safe. Gives them incentive to block low more and get clonked by more overheads. I see c.mk xx EX hado way more, even in the corner but not EX hurricane.

Shakenestu is the EX Hado, and Frankie3S has used the EX hurricane against a wakeup after faking a tick throw if i remember correctly.

Oh, gotcha. I always wondered WTF Ryu was saying during the EX.

Um, in that case, I usually see a pretty good use of EX Hados in tourney matches, but because most top Ryu’s use Denjin, esp now, you just don’t see them spammed like you used to. That’s my guess.

But I agree with trickier stuff like dash then EX hado, etc. Tossing them at unexpected times is pretty important to my game at least.

They’re so fast you can catch people all match with them, and I think it’s definitely one of Ryu’s most important weapons, because he doesn’t have anything scary like Ken and Chun do from medium poke range. So you wanna knock them down and take them to mixup city.

But if you once you get really good, I think the best Ryu’s just rely less on EX hados more because A) They’re building Denjin, and B) The way they zone the other guy means they can get knockdowns/traps without burning meter.

i regular hadou for the twin’s quick rise on wake up, since sometimes you just can’t seem to catch 'em with dash and they would just cr.short xx qcf + p you on wake up.
and i spam more hadous against hugo and urien.

I like sa2 versus Oro, Ibuki, Yang, and Twelve. Sa1 against everyone else. I like denjin but most good players know what the setups are and will parry it. I think the best way to use sa3 is to not actually use sa3. Jus t the threat of the super usually leads to ryu getting away with dumb shit.

Thats one of the main basics of advanced Ryu play if you ask me.

Ok I know there arent many elena players but Ive been told she does well against Ryu. What should I look out for? Is B.rh on wakeup a problem? Any info is cool.

Elena’s B.RH beats throws (she’s airborne), and goes over all of Ryu’s low attacks (c.lk, c.mk, not sure about c.rh). Basically, it’s hard to zone her w/ c.mk xx EX Hado because she can b.rh over it and hit you. In addition, up close b.rh will stuff your throws.

I know what you mean but it’s just not the case, otherwise you wouldn’t see Frankie, Mopreme and Valle still using Denjin. The same setups, the same situations – yes it’s possible to parry out of, but it’s more the exception than the rule if Ryu knows what he’s doing.

You CAN get great mind games going though if you have a stock though and they’re close to the corner. If they expect s.MK xx DP xx denjin especially, going for throws or (if you’re sure) even c.mk xx short hurricane = golden.

Regarding Elena, I just had to beat my friend’s at the MI tourney so I’m fresh on the subject :). Throw more random EX Hados than normal as an SA1, because yes, she can zone you all day w/ her range. Then go mixup crazy when she’s down – use meaty s.MK more to stuff her if you think she’ll b.rh to stop a throw attempt. If she blocks, kara or c.mk xx EX hurricane.

Jumps are obviously out. If you try to dash in randomly, you’ll get caught randomly by c.mp xx super, watch her bar.

Try to sometimes parry/red parry her mutil-hit specias (red: second hit of her overhead flipkick; blue parry in the middle of the her multi-sweep thing), that will scare her into not spamming her crap at you.

Oh, also, if you block a Brave Dance, ONLY DP or EX DP. She recovers retarded fast and you don’t even have time to FK or HP into a combo.

In the same tourney my Ft Wayne friends faced each other, Ken vs. Elena – I wish I had it on vid cos it was like a tutorial on how to beat Elena w/ a shoto :rofl:

That’s the most specific I can think of right now.

I think ive seen Valle actually use the denjin super like 1 time. I think its a rly good gimmick super but I dont see it being nearly as effective after every ryu player switches to it. People are gonna adapt. Id rather have a sure fire sa1/sa2 hit confirm than a roundhouse worth of dmg because my opponent parried my denjin.

Watch more Frankie/Mopreme vids then, they’re all over, so you can understand. Not calling you in particular names, but it’s a mall-scrub mentallity to say Denjin can be parried easily. You’re playing theory fighter, Jesus. Try parrying a Denjin after s.MK xx DP and see how many times people get it.

And um, try about 40% of their bar when you j.hp, c.hp xx RH hurricane, not including the Denjin’s damage. Like two hits does half a stun bar, so at usually at minimum you’re an overhead or a throw away from a dizzy. Basically a successful Denjin should mean the match is over.

The SA1 damage is pretty cruddy, I use SA1 for EX mostly.

Uh, don’t let Urien put you in the corner. Poke him and anytime he does a low hit and then whiffs headbutt, either press roundhouse or techthrow, EX fireball.

Hugo? Turtle with jump back MP, build lots of bar, catch him doing something stupid and make him eat Denjin. Wash rinse repeat. Hugo can’t catch you unless you’re letting him catch you.

About Yang: Yang is Yun without Geneijin. You don’t HAVE to use the SA3 until he has no bar. Just wait for him to not have the bar after he burns through it with EX mantis slashes and throw him into a corner. Otherwise, do solid d.MK and EX fireball poking games to take away his life, and then mix him up in the corner. You hurt, he doesn’t really hurt unless he has shitloads of bar for mantis slashes.

Mashf3st:

Yeah. I suppose a super that is relatively easy to land off of a knockdown or a good standing setup that sets up a potential 60% damage and gives you back 50% or more of your bar back and still lets you use EX moves because the bar isn’t very long at all can’t POSSIBLY be better than a super that scales like crazy and is only really picked because of the long bar for EXs (which shouldn’t matter, if you use EX moves properly, denjin’s bar is long enough), or a super that takes forever to charge up and any smart player will never let you use. What were we thinking?

Extending offa Yang – jump attack when he jumps to stop the diving crap, don’t stand there to parrying all day and getting mixed up for it. If you can red parry the second rekka ken at least, you’re in business too.

Also for Urien, c.mk xx short tatsu is pretty safe unless he’s in the corner or you start the combo RIGHT on top of him, which almost never happens.

S.RH is hot against Hugo too, so damn big.

P.S. I think Denjin is Valle’s main SA now – TX Showdown, Denjin vs. Denjin is what restarted this craze. Baby Denjin Ryus running around everywhere now.

When someone besides frankie3s, mopreme, and valle start winning with denjin ill be convinced. And I dont mean at your local arcade tournament, I mean at national events. Until than im going with the solid choice. Oh yeah Ruu didnt use denjin and he finished higher than both mopreme and frakie3s at sbo4. Or do you mean denjin is good against americans?

OK retard, I’ll get more right to the point this post because you’re off still off in Scrubsville: the only people who play Ryu on the national scene use Denjin. Pretty much all the Ryus who post in the Ryu thread who aren’t scrubs use Denjin as their main SA. I’m sure they’re all wrong.

The Japanese don’t use the Denjin too much, but that’s Japan, this is not. Nobody is too concerned about your Ryu about there in the Badlands where I’m sure the Denjin is pure parry bait.

Are you one of those people who uses Ken’s Shoryureppa on XBL because “OMG bigger damage!!!”

And oh yeah, Amir at that FFA Ranbat like a month ago whipping Denjin Ryu out of nowhere the whole tourney and ALMOST winning. CALI PLAYERS GETTING HIT BY DENJIN WHAT A SCRUBS IMPOSSIBLE PYRO MUST SUCK ASS NOW.

why SA2 against those and why is not Yun included if Yang is

In reality, you’re probably just as big of a scrub as he is. If you think not using Denjin makes someone a scrub then you don’t know anything. If he wants to play SAI, then let him. He may be wrong about Denjin being easy to parry, but he’s probably never seen it used well. This game is about picking a character and a super and trying to win with it. If picking a character and a super that not everyone and their mom picks makes them a scrub, then this game (and specifically its community) sucks.

um im in cali:confused: . your in ohio. My comp is better than yours!:arazz:. Stop watching ranbats you dickrider. Youll probably never be 1/3 as good as the players your Xcopying. I never said the super sucked. Imo its his best if your trying to play a rushdown style of ryu, but everyone doesnt play the same. To say that everyone should use 1 super just because player X uses it is a sheeplike way of playing.

EDIT:I pick sa1 against yun because its alot harder to land the super on him since I use alot more ex hado’s.