Right, I get it.
I think I need to practice c.lk xx c.lp, SRK. Whats suprising is that I’ve got pretty far in championship mode without ever using this combo, just wished I had practiced it earlier.
Thanks Pieton
Right, I get it.
I think I need to practice c.lk xx c.lp, SRK. Whats suprising is that I’ve got pretty far in championship mode without ever using this combo, just wished I had practiced it earlier.
Thanks Pieton
Hey guys, I’ve been messin around with ryu lately and the other day I did something I never saw anyone do before, even though I’ve watched hundreds of ryu videos. I was playing a honda player and the match was close to over, i had him pretty well zoned out and I knew he was going to try and jump over my next fireball. So I hadoukened, FADCed and Ultraed because i figured if the fireball missed him he would land into the ultra. However, the fireball hit him (FP fireball, not EX), then the ultra connected for full hits (even though only a couple were needed). I had no idea that a regular hadouken put a character in a juggable state. I’m sure there are many veterans that knew this, but if you can hit confirm a hadouken on a jumping opponent, it can be FADCed into ultra. Thought it was pretty interesting and I laughed cause my opponent probably thought I did it on purpose.
You were lucky. It’s actually not possible for ultra to share the screen with any of your other projectiles. If it whiffed, you would have probably EX dp’d, or regular without meter, on the ultra attempt.
Hadoken doesn’t really put him in a “juggleable state”. You wouldn’t be able to connect with anything that didn’t already have inherent juggle properties. It just doesn’t air reset like a typical normal.
It’s also possible to FADC a regular hado from a little past midscreen to connect against a cornered grounded opponent and ultra for a 9 hit combo. Impractical, but whatever.
Yea, I should have mentioned that the hadouken had already hit the airborne Honda before I ultraed. Not like I did the two immediately following each other, though it seems that is what it takes to hit the opponent. I won’t argue that I got lucky cause it definitely was, but I don’t see it being that impractical especially if you know a hadouken is going to hit your opponent in the air.
You were extra lucky then.
No, I agree that it’s practical at certain ranges and situations where you couldn’t just juggle with ex hado -> ultra. I was just referring to my ground combo as being mostly impractical.
For those interested I have try the combo : **c.mp, c.mp, c.mk xx Tatsu **on all the cast. I’ve test it with **light, medium, high and ex version **of the Tatsu
My results about witch version work on each character: ( I did it from the ground and a jumping attack prior will affect the results)
-Chun li, Sagat, Rose, Abel : all versions of the combo work
-Ryu, Ken, Honda, C.Viper, Rufus, Sakura, Vegas, Guile, Balrog, El Fuerte: no version of the combo work
-Fei long: H, Ex
-Cammy: M, H, Ex
-Akuma: H, Ex
-Dalsim: H
-Blanka: M, H, Ex
-Zangief: M, H, Ex
-Bison: H
-Gen: H, Ex
Hope this helps.
ps: I didnt list Gouken or Seth since they arent unlocked. If anybody has a reliable way to do it let me know. I’ve try many times what they tell on the
site Eventhub but it dosent work.
All of them work on Gouken and Seth.
About P-linking the combo, c.mp, c.mk XX special:
What fingers do you use for your c.mk ? I want to be confortable to follow with any version of the Tatsu or a Fireball. If I use middle and index ( or middle and 4th) I dont have any more fingers on the punch button. With thumb and index … well harder to p-link and I am not so confortable chosing my Tatsu Strengh.
Lets me know If you use a convenient method or have seen what the best Ryu players do.
Hm, I think it’s a matter of preference but I personally use my pointer and middle finger when I’m Plinking, which I think is a somewhat unorthdox way of doing it. Maybe it’s because I rarely use my Ring finger unless I’m hitting Roundhouse, and if I’m using RH in a combo i.e. cr.mp, cr.mp, cr.RH I’ll Plink with my pointer and middle finger
Hey does anyone have any good set-ups for the super. I seem to get a full super meter pretty often but I dont know what to do with it a lot of the time.
I know that if I throw a fireball and they FADC it, I can land super, or if they jump towards me over the fireball. And after landing a crossup tatsu.
Any body have more tricks to land it?
Watch some of Daigo’s videos. He uses his super very often. My favorite has always been: [media=youtube]JWYxX5TdHWo#t=4m45s[/media]
Can also use super after a trade, or to end a short combo. It doesn’t scale nicely, but a f+hp xx srk xx super punisher does do good damage. Just don’t try and hit confirm into it. C.lk, c.lp kills it. Other than that, it allows you to punish a lot of attacks you normally have no answer for. The quick sweeps like balrog and chun have. Any normal that leaves them at more than -3 frames. You can punish most of rog’s dash punches once you have super. Blanka ball. Akuma’s air fireball. Play around with it. It’s fast enough to hit a lot of stuff.
I’d also suggest learning how to buffer the super. This is just where you do the joystick motion, but wait for confirmation that the super will hit before you press the punch button. You can do some silly stuff with this, like super through a fireball from full screen on reaction. You just start a fireball war then jump a fireball and buffer super when you land. Watch their character and if you see the startup of a fireball, hit hp. It’ll go through and hit them for four hits. From closer up, you can hit the button if you see a normal with long recovery or something, too.
Cool, thanks for the tips guys
what characters does the c.lk. c.lp c.fp xx srk work on
I tought this combo work on every characters if your close enough.
Has anyone else noticed the insane amount of solar plexus strike Daigo was doing in the world cup thing in France?
Nah, it doesn’t work on everyone. Even some of the characters it hits, it’s useless, because you get the air hit(70 damage). I don’t know exactly who it does and doesn’t work on. That’s something you can figure out with 20 minutes in training mode, though. Off the top of my head, it does work on most of the shoto sized characters. It’s the characters with strange hitboxes that it doesn’t work. Balrog(get the air hit), Blanka, Chun…characters like that.
Sorry my bad I misread Full metal Jacket post , I tought it was c.hp xx tatsu at the end for some reason. I will try to test it tonight. Thats probably one of Ryu hardest combo without short cut.
I have just test it: c.lk, c.lp, c.hp xx Srk on a standing opponent
Results:
Full combo ( 242 damage)
Work on: Ryu, Ken, Gouken, Fei Long, Dhalsim, Honda, Seth, Bison, Sagat, Rufus, Dan, Gen, Akuma
Doesnt work on: Chun li, Guile, C.Viper, Rose
Get only 1 hit from the Srk ( 179 damage) : Cammy, Blanka, Zangief, Vegas, Sakura
Unclear result: Balrog: I succed getting 1 hit from Srk sometimes
Elfuerte,Abel: Sometimes I get the full combo something it miss altogheter ( not reliable)
Yeah, I noticed that, Fuudo was also doing it a lot in their set, I think they were both trying to ward off each others FA’s, which allowed them to throw fireballs a little more freely from close up
For those little combos like (c.lk. c.lp c.fp xx srk) how does one get in the position during a match to perform these? If I’m ever close enough to be able to do these I either get thrown or the enemy is spamming lp’s and it breaks the combo. I know you can jump in and do them but wouldn’t just going with a s.fp xx shoryuken or something be a better option after a jump in? Thanks!