actually I m starting realizing that many combo are not only charcter dependant bu also stance dependant.
I always new about it, but never really care are my BnB combo are both stance and generally not character dependant.
but latelly I m starting to using stance to capitalyse doing the best combo.
exemple, against croushing opponment generally cr.lk cr.lp cr.hp tatsu will work, against standing one, it s much more character depemdant.
other exemple against crouched rufus zanghief and abel you can do cr.mp*3 then weep. it s not possible if they are standing.
I have to check again , but i think that sls st.mk is not working on crouched opponment… so no sls st.mk ex hado ultra against crouched opponment.
however against ryu for exemple, if you do a sls and ryu is crouched you cand do sls cr.mp cr.hp hp shoryu. and here the hp shoryu will be deep. it means this combo will do even more dommage than sls cr.hp shoryu…( if i remember this combo do like 380…that a lote , even more if you add ultra, but with combo scalling not so much).
about daigo doing tatsu, it s because hp shoryu will not be a deep one and just do 70 of domage , so tatsu is better.
about shoryu fadc jump mp.
it works better as an AA. ot can be usefull when opponment is nearly dead. you capitalize the jump by canceling and doing mp. it might add enough domage to kill him. except this there is another reasin to do this.
if you AA rufus or zanghief for exemple fadc jump mp then ex tatsu, the ex tatsu will connect one hiit or two more. so domage will be far better than just shoryu fadc ex tatsu.
but this is more character depending.
the fadc jump mp work on every one as long as you touch them hight with the shoryu.
it can also work on a grounded opponment but much more harder to conect and may be character depending.
shoryu fadc jump mp ultra will work but will just scale the ultra so no use I think( not completly sure about this one, but it might be better to avoid doing the jump mp…