hey guys. I love this thread. I’ve been lurking for like, 2 months now, coming on and off everytime or so from work lol.
I have a 9 questions and or things I wonder about. some are general, some are matchup specific. I’m not bad at the game, and know a lot about the character itself. I can do the c.lp to c.mp/c.hp/c.mk links, the c.mp tp c.hp, srk focus cancel ultra, and I’m trying to implement fireball focus cancel combos now. I don’t own the game though, and I don’t play as much as I’d like to.
You can answer one or many or all the questions if you have accurate info. please be nice, as some of these questions may seem trivial to you. you can be concise or detailed in your explanations, but please mention when there a moves requires different punish options depending on the strength used (e.g. you can punish bison’s scissor kicks on block, but not the light kick one).
If anything, maybe a good question’ll be there and we can spark a good convo that’ll help new players like me.
1- what’s the best option to punish a blocked tiger knee, depending on tiger knee strength and spacing on block? even a reversal shoryuken doesn’t connect after, and sometimes I can’t even grab because I get hit by another stupid sagat move.
2- where should i be spacing myself and what do I do against balrog? I noticed that I can’t do ‘c.lp, c.lp, c.hp’ on Balrog when he’s ducking. should i stick to the ‘c.lp, c. lp, c.mk’ string?
even then, it’s hard to get that close to hit confirm my combos. if I play patient, I get often corner raped. I get raped in the footsies game because I don’t know the safe zones against him. I often get hit with stupid stuff when trying to space a c.mk, like a c. hk. Most balrogs i see poke a lot with c.lp, and it’s so fast. then headbutt follows it at the end of that tale :(.
I really don’t know how to approach against Balrog. people told me to play against him like when playing zangief, but it’s not the same to me, as I know the zangief match up really well. In the end, i get overly defensive because I can’t approach, and I don’t know how to punish anything he throws at me unless it’s a headbutt/turnpunch I blocked. I usually stay stuck in between the range where I can’t get hit by a fierce headbutt, and where I can barely not get hit by a c.hk. If not, I’m in the corner getting a vicious ground and pound.
3- what do I do against sagat. I don’t jump against him. then I don’t know what to do. he wins the fireball fight. focusing his fireballs to get in faster in decent, allowing he doesn’t mix up knees to often, or throw an ex fireball… if I get too close I eat the standing roundhouse. where do i stand?
4- can I attack abel at the end of his marseille’s roll? with a c.hp into srk for example. or can i only grab him?
5- how should i react when akuma does his air flip, if he’s landing at a range where he can only hit me with the end of the sweep, when he’s landing in front of me, also when he’s at air grab angle. I think he can only trigger the dive kick at the peak, right? so after he passes the peak, how do I react to the grab/land/occasionnal punch mix-up.
6- can i do anything after blocking c. viper’s electric punch to punish her?
7- how come e. honda’s ex buttstomp sometimes breaks the focus and sometimes doesn’t? same for blanka’s rainbow.
8- how do I cope with el fuerte on wake up?
9- should I rush down rufus or should I play more conservatively?
that’s it. thanks in advance. I’ll be lurking some more unless I really need to post again. >_>