this thread needs to be stickied.
outside of mindless babbling, there are some useful things in here.
this thread needs to be stickied.
outside of mindless babbling, there are some useful things in here.
psn: threethousand, im on the east coast if you want to ensure a solid connection.
If I ever see you NOT online, make sure you let me know, I’ll clown you in real life if thats what you really want.
I know I’m not wrong, I’m not going to write another post because your posts are just BLAH. You claim that you are sharing, but you don’t share by typing “i found an awesome combo it does 17 hits and a million damage” and then not type out the actual combo. Then when I call you out on it, you type out some nonsense.
Again, because I know you don’t read very well;
psn: threethousand
im on the east coast
edit: I agree on the sticky, clean up a couple posts and its golden
Anyone watched the Japanese show where they invited top sf players to play against celebs and each other?
Daigo was experimenting this combo against the celebs:
c.mk xx hadouken xx sadc > c.mk xx tatsu
does around 280 damage for 2 bars of ex… seems like a nice combo that can possibly hit confirm at the expense of 2 ex stocks? got better range than his other combo starters.
I think pretty solid if far range and looking for some extra dmg w/o ultra meter.
525/1000 != 80%.
Someone failed math…
quick question when canceling a move with a fadc what is the correct timing? I mean i know the notation is MP+MK+Forward Forward. Like when you do shoryuken fadc when are you suppose to do the fadc. I was under the impression that you had the entire animation of the dragon punch. or is the timing tighter then that? Cause the fadc only comes out part of the time .
You need to press mp+mk before you leave the floor. Best time to do it is when your SRK hits.
I’ve been using another way to land Ryu’s ultra that isn’t listed in the initial post. His jumping mp (doesn’t work with neutral jump) is a great way to juggle into it if you can catch the opponent in the air. It’s that little two-hit attack from super turbo. You can’t juggle for three hits like you used to be able to, but I think juggling for ultra is a lot better.
DarthPaul, don’t get discouraged. Not everyone here is exactly kind to newcomers. I’d love to see your combo if you can manage to upload it. I have the same problem of c.hp whiffing after the c.mp, but I can manage to complete it with a c.lp in the place of c.mp. Is that what you meant? Regardless, it has the potential for big damage.
Im not sure if this one has been listed or not. But anyways.
This one is great for people like myself who dont have the technical skill yet to do the FADC Ultra combo.
The combo goes as such.
F.HP cancel into Shoryuken cancel into Super Hadouken juggle into Metsu Hadouken. Its balls easy to do but needs a full super bar to do. I dont think its as efficient as the FADC Ultra because of that, but if you cant FADC ultra, or you find yourself with a full super bar and a filled ultra you might as well do it.
I havent tested it but it may be possible to substitute an EX Hadouken in for a super but Im not sure SHoryuken can cancel into an EX Hadouken.
All in all this combo does about 625 damage.
I think I’ve done that. The Metsu whiffs for the last couple of hits, doesn’t it?
Anyone knows if this is a good way to FADC -> ULTRA?
HP SRK -> hold mp + mk -> qcf -> qcf -> release mp + mk -> PPP
I’m playing on the DS3 and I can’t FADC -> ULTRA and I was wondering if this would work nice or should I practice more to get FADC -> ULTRA the usual way.
The idea is to input qcf x 2 fast so that it counts for the dash…
Yeah, it misses the last few hits.
Would that work if you don’t cancel the shoryuken, and instead juggle them on the way down? f.HP, lp srk, land into super, then ultra?
I’m not sure if that will work.
When I started out I had problems with fadc->ultra because I was trying to mash it out as fast as possible. In reality, you can hp srk->mp+mk immediatly input fwdfwd, and then you have a decent window to input the ultra motion. Do it as fast as possible or too late and it can whiff.
Dunno. As I said, I am not very good at comboing. I cant seem to link F HP with Shoryuken without using the super if I have one stocked.
Perhaps someone else can answer the question… But my guess is no because you would probably have to FADC out of the shoryuken which would eat your super meter and you would just be doing the FADC Ultra.
I used to do this combo when i first started out with ryu but then i found that it was such a waste of ultra. Basically, the ultra only hits 3 out of the 8 times. HP, srk, super does 500dmg. The ultra would do another 100 for a total of 600 dmg. (dunno how u got 625 but i did this with ryu as the opponent). That being said, the whole combo does do more than HP, srk, FADC, ultra which does 542 dmg. But like i said, i personally feel its quite wasteful. Even if u can’t FADC consistently, u could save the ultra for another time when u catch ur opponent with a lp srk. Dun forget that the combo without the ultra already does 500 dmg.
Tried it, didn’t work. The opponent was too far from me by the time the super hits. This works in the corner though but there’s no reason why u want to use the lp srk for this combo since the HP does more and timing of the ultra is alot easier if u cancel the HP dp into the super.
Since c.mk xx lp FB, c.mk xx mp FB and c.mk xx hp FB all do the same damage is there a reason to use hp instead of lp? I was looking into this and it seems that at max range lp FB wont connect and hp FB will. Can someone confirm this or deny it?
Eh, nevermind, don’t use that, it’s pretty bad. You have to anticipate the jump as opposed to just looking for it, so the LP. SRK works a ton better.