List your favorite combos here using standard abbreviation conventions. Include the proper damage from the training data in training mode.
In order to get an accurate number, make sure to set your character’s super meter to either “Normal” or “Max Start” because “Infinity” and “Recover” will give the combo an illegal damage boost. Also, make sure to perform the combo against P-Groove or A-Groove because some of the other grooves have meter-based defense bonuses. Finally, make sure to perform the combo when the opponent has a full lifebar, because otherwise the damage will be reduced depending on how low the opponent’s health is.
Also, discuss any glitches or bugs the character has, not including Roll Cancel. RC discussion belongs in a strategy thread.
I guess I have a sort of glitchy thing that happenned. The situation is this, I’m k’d up as Ryu, and my friend was gief. He jumps in on me and I do the Shin shoryuken. It wasn’t supposed to hit but it did.
So basically what happenned was he jumped in, and I did the super right off the bat, then ryu left the ground for a split second, hit gief in the air, then teleported back to the ground to perform his auto-combo four hits.
I guess it happenned b/c gief is so big, or maybe it had something to do with his jump.
posted this in the ken forum, and i guess i’ll post it here. Shoto far s.strong and far s.forward beats cammy’s far s.roundhouse. Far s.forward is way better at stuffing cammy’s roundhouse in close range where s.mp will lose or trade.