Ryu changes in SSFIV thread

Okay, so I’m almost positive of this now.

They DID change the hadoken. Pretty much they upped the move priority. Which means c.mk hado is a LOT easier to do now when walking forward. If you get an SRK from now on, it’s because you’re fucking up and not the game. It’s a LOT easier to walk forward and fireball and you get accidental SRK’s a lot less.

Pretty nice.

Ryu and Ken at this point I’m damn sure is near a 5-5. Ken got his Hadoken buffed, but Ryu still outzones him fairly easily. However, Ken’s AA game has improved, as well as some of his normals. It’s still a rock paper scissors game. It use to be a pretty evident 6-4 for Ryu. U2 Ken is probably going to be the best bet against Ryu.

We pretty much got the same character from the last game with a few new buffs to compete with the changes for the rest of the cast-- and stuff to shut people the fuck up because they suck at this game, and don’t know how to deal with Mash DP’s.

I’ll tell you this now. SSFIV early on is going to be fundamental heavy. If you don’t have good footsies, or a good ground game, you’re going to lose a LOT. Ryu shuts down the air entirely with U2(and yes, I’ve since last posting found that you can autocorrect it REALLY easily), which is a big deal(no more meaty demon flips. ), he can still mash DP so people who Don’t connect their combos properly will still get hit. Dudley is a beast up close, but he has some difficulty getting in on certain characters. Cody is excellent, but his footsies are weird… and learning how to work with them is going to be important.

EVERYBODY is going to feel as if Cody, Dudley, and maybe even JURI are so “OP” the first few weeks/months of release, and it’s because they won’t have good fundamentals and they’re falling for the same stupid shit they fell for before. Every character at this point has gotten the tools they need to compete and then some(with the possible exception of Gen, but then again, he’s pretty much a completely new character, so we can’t even rule him out yet.)

You still can’t blindly jump at characters in this game. The people who figure that out first will go far. The rest will eat a Metsu SRK and complain. Which one will you be?

I can’t wait to smash people with that ultra.

It’s definitely my favourite looking and sounding ultra :slight_smile:

Metsu Shoryuken feels so great when you land it. Like even your opponent goes in awe for a second and then you hear “God damn it that thing is nasty!”

i like the way this guy thinks

this guy is right, who cares he will be different no matter what. if your any good of a ryu player you’ll get used to it.:lame:

Thanks again Jaie. On many occassions I’ve knocked down Gief and empty jumped him, the moment I land Gief usually does wakeup Lariat at which time normally block the first hit and then try sweeping/c.mk xx fireball. With U2, I can empty jump, block the wakeup lariat and then U2 for full damage :slight_smile:

Ryu is still top tier, or at least top 5. His Metsu srk and MP SRK are pretty solid anti airs, and his ground game remained unchanged soooo…

Initially, I think good players who mained Ryu/Sagat/Akuma/Boxer in Sf4 and decide to stick with these characters in super sf4 will steal a march on the rest of the players out there simply because they are comfortable with their characters. In a few months time however, who knows what characters will rise to the top of the tier list. I have a feeling that Guile is gonna make a come back in Super Sf4.

Can you still hit (not blocking) El Fuerte in the corner with a lv.1 FA and dash throu him? in super i mean…it’s funny to catch them off guard in vanilla lol

SUPER impressions.

This.

A lot of people are going to feel like Metsu SRK is useless, but the fact of the matter is we just got a wonderful reversal in the form of an Ultra. Sure HPSRK was nerfed and MP buff a little, but I have come to realise that this IS NOT reversal fighter 4 anymore. The game is MUCH more offensive and your going to have to pay EXTRA special attention for sloppiness in order to take momentum away from your opponent. Luckily for Ryu, Metsu SRK is going to help with that. Thats not to say go forth and be wasteful, but metsu SRK has applications for both Attacking and Defending.
Option select into MetsuSRK for big damage, and to teach your opponents that pressing buttons and back dashing is not in their best interest.

Also, Bison match-up is going to be different. When he has ultra, you really want to bait it out, because as long as he has it your going to be nervous. It goes REALLY far. You cant back or foward dash it. Im pretty sure you can jump (foward and back), it dosen’t work exactly like head stomp, but I need to mess around with it. My point is don’t challenge it , BBP that shit.

I was able to bait guy runs with C.foward than C.RH to safe jump OS Metsu. Just a thought.

Anyone know if Metsu can win against bisons new ultra?

This. Good stuff guys.

@Jaie: thanks for that tid bit.

Ganbatte gentlemen. Let our SRK’s continue to pierce the heavens, and impale everything below.

Yeah, the invincibility frames of Metsu Shoryuken cancel out the initial hit of Bison’s ultra and it counters every time.

You can even auto-correct when it crosses up but the timing is really strict.

I just found out that U2 trades on the last part of EX Messiah!! :frowning:

Was mucking around with some mates today, and we thought that EX Messiah was nerfed a bit… we came to the conclusion that it’s still EX Messiah :smiley:

We both couldn’t believe that U2 trade with EX Messiah!!

Such an awesome game really, I find you really have to work, and have a solid game overall, no more coming back from the dead because of one whiffed uppercut and next thing you know, you cop 500+ damage from sagat.

A mate of mine has been using Dudley and it’s like he’s been playing him for years!! He said, that he’s very similar to his 3rd strike counterpart and is really quite deadly, a strong ground game is a must against Dudley, and do not throw fireballs especially when he’s got ultra at “round 1 fight” range

16 frames of invincibility are hard to beat. It’s what makes EX SRK so good.

AWESOME. That’s another problem solved in my eyes.

@Ceaser. Im sorry to hear that it trades… kinda upsetting actually.

More research is going to be done today. I’ll check back.

This is kinda funny people are now saying Metsu SRK is ballin’. I called that it was gonna be good a LONG time ago. :slight_smile:

Good to hear about MP shoryu too. Ryu’s pretty much still set for SSFIV…just he doesn’t hit so damn hard now.

FAO anybody testing/playing super sf4:

ryu v ken

get ken to do his infamous forward mk, cmk xx fireball. With ryu block both the forward mk and cmk but then fadc the fireball by holding forward before the fadc( quicker fadc) then u2! I usually fierce dp but seeing as u2 has quick startup would be good to see if this works.

Also, try u2 after blocking the first hit of guiles crouching roundhouse kick!

Would be good to see if we get full ultra animation.

Thanks in advance.

Nice info guys! Keep up the good work!

Versus Guile cr.rh - You do indeed get the full animation when activating U2 after blocking the first hit.

Versus Ken cr.mk xx Hado - I couldn’t get this to work, Ken was able to block every time. My execution might be at fault but I’m pretty sure it won’t work out.
However, you can reversal U2 after blocking the cr.mk and it’ll go through his fireball. That assumes that hes going to fireball after the cr.mk of course, which doesn’t always happen. :slight_smile:

EDIT: I might as well tag on some unrelated bonus info here instead of double posting.

Metsu Shoryuken versus Gouken Shin Shoryuken:

  • If Shin Shoryuken is activated first it will beat a reversal Metsu Shoryuken.

  • However, if you wait a split second (probably 5-10 frames), Metsu Shoryuken will win for the full animation.

  • If Metsu Shoryuken is activated first, a reversal Shin Shoryuken causes both attacks to whiff.

  • If Shin Shoryuken is activated slightly after the reversal window it will counter Metsu Shoryuken with the weaker non-animation version.

  • If Shin Shoryuken is activated just before Metsu Shoryuken hits, both attacks will whiff.

Guys, how the hell do you FADC the metsu shoryuken into a combo? I can’t get it to link. I mean I can get it to link by say DP > FADC > U2 but it doesn’t completely hit the whole ultra, the first 2 hits are not there. So it ends up being crap damage.