has ryuFUCKsim returned?!
You guys find it funny most probably because you guys r scrubs and could not value what’s strong/weak. I am going to say this once and for all. Ryu, with all the so call “top techniques” you guys claim have only 5/5 with all the rest of charc. What does it mean? It meant that a top ryu player have only 50% chance against top other charc players by statistic.
I played this game a lot and I beat scrubs 100% of the time, but also can achieve only about 50% against really strong players. If you have a problem beating ryu, it simply means u suck, train and stop complaining.
Ryu is extremely hard to use, esp when playing against strong players in which your strategy, skill and execution have to be flawless. If you can’t see that, it probably means that you r a scrub ryu player.
My good guess is that you guys can’t play ryu at a decent level, or any other charc at a decent level for god sake, judging by the comments.
Charc tier doesn’t matter in this game. Only the human player level matters. People beat scrubs all the time regardless of what charc they use.
FYI just because you can beat scrubs doesn’t make you good. If you’re having trouble winning against what you believe to be ‘strong players’, then you must not be one. btw you lost all credibility when you said Ryu has a harder time winning than BLANKA. I’m not gonna even get into a tier discussion or a “who’s better” argument, but BLANKA SUCKS, and you’ve proven to everyone that you don’t know what you’re talking about.
PS: if you seriously believe that you “only win with Ryu because you were 3x better than your non-Ryu opp.” idk how to help you.
Blanka SUCKS??? That just prove my point that you guys dunno what you are talking about. I don’t even have to show you good blanka players. Go youtube and watch some great blanka play, beating even top players. One thing for sure. Blanka is not an easy match up for ryu/sagat.
And where have I mentioned that Ryu have a harder time winning than blanka?
You have tatsu and EX FB to ruin rogs armour dash mixup whatever you like to call it.
You said ryu has the tools to BARELY deal with the rest of the cast. WTF? In comparison to all the other characters in the game, he has it pretty sweet. He has an answer to everything and does it very effectively, it isn’t BARELY (tools like metsu hadoken isn’t a tool that “BARELY” is able to deal with opponents - it has like 101 ways to combo into it for consistent and reasonable damage), every character requires skill, since ryu has an answer to most common situations and in every matchup, the learning curve isn’t AS steep as other characters who do NOT have an effective tool against some situations and require a roundabout or unconventional way of trying to deal with a situation, ryu’s SRK is an effective AA which some characters wish they had, does rose have a good AA? Or guile? His FK is crappy AA (unless you use EX version) and is forced to use his normals as AA which is limited to a sense since you cannot use it on wakeup like a SRK, a SRK you can use on wakeup AND make it safe by FADCing, not to mention you can use it in reversals or during blocked strings etc.
Sure player skill matters, but we have to look at this from an OBJECTIVE point of view (which is how the tier listing is based on as much as possible) meaning looking at the character, not the player using the character and objectively speaking ryu is arguably one of the best characters in the game.
I’m pretty sure the rest of the forum stopped reading your posts when you said Ryu has “barely enough tools to win”.
He’s got virtually every single tool in the game, and often times, it’s literally THE best tool in its category.
Ryu have ex-moves, throws, 2 in 1, ex-focus. Balrog have dashes mix ups + normal and this give him initiative. Ryu’s counter to these dash moves relies heavily on the player to read the opponent’s intention and launch his counter move early, while balrog could just mix up and spam on intent, punishing whiffs counter attempts and apply pressure.
Ryu have FB which does 70 damage. Sagat can FA absorb for 60% vitality. A ryu player have to “SPAM” about 500 FB and not get caught by FA just to kill you if u simply block.
Ryu have FB. Blanka have ex-roll on reaction (what is so difficult about a 1 whole sec reaction move), hop + mix up (including the unpunishable (except with super)on block ex-upball), slide.
Ryu cannot crossup, jump in, fb blanka or even poke properly (since he will ball when you start walking)when he have charge and meter. Now let me ask you, how would you attack a couch charging blanka with a life lead with ryu? What tools do ryu have for this situation? A good ryu player have to figure out how to overcome it.
Ryu meter charge is much slower than many charc in the game.
Ryu is strong in attacking on a horizontal angle. But he have no angle attack like blanka, akuma, cammy etc. This make it tougher (though still very possible) to break down ultra defensive players especially they are looking for the huge counter attack.
Ryu’s backdash distance is too short. Making it hard for him to escape ken’s shoryuken trap, blanka roll on ryu’s wake up and many more moves.
Ryu’s chase down attack is mainly tatsu and fb. Both are too slow to catch charc with long backdash such as chunli and dhalsim, unless done on psychic (which means reading your opponent intention).
Ryu’s crouching mk is slow on recover and can be FA then backdash.
Ryu can be hit with one easier than ryu setup move by viper, blanka, rufus, sagat, zangief, Abel, chunli etc and suffer a lost. Ryu have no obvious way to escape these set up easily as these charc have many mix up with these setup moves, in which each would take off huge damages. DP, backdash, jumping are all risk. Ryu is not some charc which can teleport or back dash far away to safety.
Ryu’s link are tough, and punishable with reversal when blocked.
The key in playing ryu is positioning, timing, momentum, great execution, reading your opponent and the game, strong and flexible strategy, great reaction and good decisions.
The key to playing most charc is understanding and using good moves to set up mix up situations. They try to create those critical moments. Before getting those situation, they have to be played defensively.
There are some other like dhalsim which rely heavily on zoning and reaction.
One thing to me, is that it is far easier and less demanding to play defensive and aim for good mix up set up moves, than it is to escape and preventing it on the receiving end, while attacking. Ryu does not escape easily and can be defeated with one good move. A strong ryu thus will look to control the game with everything he got, keeping in mind that he can be defeated in an instance. For the opponent? Just sit back play defensive, bait for ryu’s mistake, poke occasionally and look out for situation for good set up moves. Even if you r losing it’s not that bad. Because you can come back with one move. For ryu? One dp + ultra (not full ultra meter) is just about 360 damage. Not enough to recover. You need 2 big moves if your opponent play defensively.
stanzza, you’re fulla shit, plz stop posting
Looooool…this dude…
I think the one point that we ryu defenders would like to be recognized is that ryu does not have a 7/3 matchup against much of the cast, such as is often claimed or at least implied. Apparently, the same difficulty that literally half the cast has vs ryu, ryu has vs sagat. That sucks. But it is far from insurmountable. The rest of the matchups, sans dan, appear to be pretty even.
But hey. Let’s just ignore this and keep bickering about each other. Yeah! That’s fun!
I can’t be arsed with this any more so… to sum up my opinions
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The effectiveness of Ryu’s DP is balanced equally by the metric fuckload of recovery. It’s a high risk/high reward move so should beat out most things.
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Turning the DP into a shitty AA is retarded.
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FADC’ing DPs is very, very good but the meter cost is fair and most players only get one or two chances to use it per round which again, doesn’t push it into ‘broken’ territory
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I’m probably on my own with this but I don’t think execution should factor into reversals. If you’re in a situation where your only way out is a high risk reversal (FADC safeness see 3.) then you are in a disadvantaged position and it should just be a should I/shouldn’t I choice, having an execution barrier here would do fuck all for moderate to high level play anyway.
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People who play Ryu the least talk shit with the most conviction.
You cannot be taken seriously, period. Just because Ryu SRK losing some startup invulnerability does not make it any less a great AA. Lp.SRK is still the best AA in the game. You know why? If timed early (which isn’t hard if you have decent reactions) you can tack on EX-Hadouken, Super, or Ultra. Is that not good enough for you? Do you need more easy mode combos with your easy mode AA’s?
Quit acting like Ryu is gonna be free on wake-up. Get fucking real.
Also, how is SRK’s recovery make it balanced? SRK is ten times more useful than Flashkick, lp version has less recovery, does not require charge, can be mashed, and can combo into ultra. You’re full of shit.
Stanza - I’m afraid you’ve lost a bit of credibility for me when you said Ryu needs his 2 hit SRK to deal with Rogs ex dashes.
In this case a good Ryu player should be able to easily handle these by buffering CMK into SRK. Easy.
For what it’s worth I don’t main a specific character I play about 7 characters, of which Ryu is one. I don’t believe Ryu is OP by any means but to say he has the worst tools in the game is naive at best. Try playing a very good Sagat player with Rufus for example and you’ll see how much skill is required for the Rufus player.
To get this thread back on track, can I ask if anyone has confirmed the following with Ryu in Super (any of you lucky people who have an early copy, please step forward):
- Are there any set ups for U2 aside from fireball-FADC-ultra?
- Does he have any new combos provided via the wall bounce mechanic?
- Does he have any new combos in general?
- Do all his vanilla combos still work? ie, the B+Bs and things like F+HP - CLP - CHP - Tatsu/SRK etc
I’ve not seen any of the above answered yet so would be good to know
ryu doesn’t exist in a vacuum with only sagat and akuma to play against. DP FADC is probably the single best use of meter in the game. just the threat of it forces people to never meaty ryu or attempt wakeup pressure unless they have specific dive-kick setups that’ll beat it. it’s also a sick frame trap move so people are afraid to OS tech when ryu has meter because they’ll eat big damage if ryu decides to throw in a delayed DP FADC anywhere on the screen. he has very little incentive not to ? i mean, he’s safe anyways, few reversals are going to beat it, and he gets to keep his offense rolling even if he guesses wrong.
i dont think you ryu mainers should get twisted away from the real point. i dont think anyone really believes ryu is overpowered or that he should suck. but the game was built around him and as a result he ended up being the only character to take full advantage of the games engine.
dp not beating out every attack will not make ryu suck. none of the characters actually really suck, and they dont even have dp’s. it will still beat out most jump ins with proper timing, as it should. you will now just have to be even more selective about when to use it in non anti air situations. in the grand scheme of things, the change is good for the balance of the game.
in fact, i may start to play him on a regular basis asuming he dosent have as much free shit that none of the other characters really had. and dont take that the wrong way either. rufus is still number 1 on my list of free bullshit
I just tested how long Ryu can wait before inputting the last part of the Dp. Its about 8 frames but you can sometimes get it w/ 10 frames…same for Guile and I’d imagine for the rest of the cast. Tested it also w/ Guile in hd remix and he can get his flash kick after waitng 6 frames sometimes 7. This was on speed 3. I guess 2-4 frames equal braindead…
What Capcom should have done was make block strings better and take away the auto correct BS. and voila all the bitching would stop…right? Right? They could’ve sped up level one F.A.'s slightly and made them reversal immune or make them cancellabe without a dash(level one only) thus making them think twice about srk’ing on wake up.
I’ve been waiting to comment about Ryu till the game comes out, but watching on Youtube I see him trading DP alot while grounded and once I remember He DP’d Juri out of her dive kick without trading so maybe its a “grounded DP” nerf. I dont follow tier lists but some here say Ryu has no bad match ups (5-5’s across the board) he’ll most likely have some pretty difficult match ups now. Just thinking of Balrog makes me tremble lol. A sweep after a cross up Tatsu would be a nice consolatory prize
After reading that, your opinion is pretty much null and void as far as I’m concerned.
If that’s the case, you shouldn’t stray from the real counterpoint to that. The solution to that problem isn’t making Ryu worse. That doesn’t solve a damn thing. The characters that didn’t take full advantage of the engine (and I don’t think Ryu’s the only one at all) should have been tweaked so that they did, or the engine should have been tweaked so that it worked for everyone. Instead, Capcom doesn’t touch the engine, does little to change the characters, and Ryu just ends up worse off because of it.
There’s not even any proof that it beats out most jump ins. Most Ryu footage shows him not beating out most jump ins. But even if it does beat “most”, if the ones it doesn’t beat are any standard jump ins, then it doesn’t matter. Ryu’s opponent will just jump in with that particular normal and trade/stuff. And if the timing is that damn difficult that out of all the Ryu vids out there DP stuffs a jump in a handful of times, then even though that would be the best outcome we could hope for, it means you need extremely precise timing to use it just to stop someone from jumping at you and hitting a button. That’s stupid.
Also, the “grand scheme of the game” point is weak. Nobody else has seemingly lost priority on their DP. Ken hasn’t. Sagat hasn’t. Akuma hasn’t. We now have new characters with that type of move, on top of the other characters who had it in SFIV besides Ryu.
That said, how does making Ryu’s DP worse help balance the game as a whole in any respect? All it does is make Ryu less effective in it. And as you said, he wasn’t OP to begin with. So that wasn’t a change necessary to the game as a whole at all.
Nobody is saying that Ryu sucks. But it looks like his SRK does now. Why is that almost all I’m focusing on? Because he doesn’t seem to have gotten much of anything else.
The other nerfs he got that no one minds already got rid of his free shit. His Super fireball trap? Gone. Trade > Ultra? Gone. Just with that, there’s already no reason to complain about Ryu anymore, especially considering the rest of the cast that people complained about generally kept most of their free shit. That said, can you really not respect how people may feel that nerfing his SRK’s priority on top of everything else (since it’s nerfed besides the priority) is a bit too much?