MP SRK is also 2 hits.
The worst thing they could do it make hit 1 not KD and hit 2 not FADC. But I’m pretty sure that first hit is pretty much the same KD, going by the footage we have so far.
MP SRK is also 2 hits.
The worst thing they could do it make hit 1 not KD and hit 2 not FADC. But I’m pretty sure that first hit is pretty much the same KD, going by the footage we have so far.
I agree.
I disagree.
The basis is, people have to know the match-up to win a match. They have to know all the nifty tricks ryu can pull off so they can observe distance, not go for a jump in, evade in a specific manner, compensate for wake-up game differences; to figure out at which point they’d have to do a counter (different for every character depending on movement set, body size, hit box issues) or when choosing any other specific move (ie anti-air, bison’s anti-air st.HK is timed differently for ryu than say guile,abel, rufus etc); to figure out weak points in defence or offense chances or tendencies of the opponent…the list goes on.
So even if the ryu player doesn’t know how to pull of those tricks, the other player has to be prepared regardless. He has to know what the other character has in his arsenal in terms of moves and juggle potential so he can tailor his battle strategy accordingly. There’s no such thing as knowing too much about a character or a rule that says you should know more about your character than any other character. I think a player should know everything about most characters to be truly good at this game (and come on, it’s not rocket science, it easily comes with experience).
This is a good solution and hopefully what they went with.
And what does this have to do with non-Ryu players knowing Ryu players’ character better than we do as Ryu players? That’s asinine. Sure, a good player knows all the characters, in order to fight against them. But as a Ryu player, I need to know all the capabilities of my character just to be able to use him effectively, and that’s before you even get to the part about knowing the matchup. After which, I have to know the matchup as a Ryu player just as well as I have to know it playing someone else.
There’s no way you can make a good argument for non-Ryu players knowing the character better. Anything you have to know to prepare to fight Ryu, we need to know too. On top of that, we need to know how to use the things you need to know how to stop, as well as how to stop it ourselves.
Only way it even remotely makes sense is if your claiming something stupid, like Ryu players don’t know how to use or fight their own character. In which case, by all means, show me how it’s done, since most of us Ryu players are apparently doing it wrong. :rolleyes:
You think the only criterion that people look at when choosing a main character is knowledge base? You think a good player, say Daigo, knows Ryu better than Ken? He would know what’s there’s to know about Ken and then some more but still main Ryu. In fact, one of the contributing factors in his victories would be his exceptional knowledge of his opponents’ characters.
You main a character either because you like the character/see advantages that suit your expectations/appeal to you more/fits your game style/‘broken’ powerful and want to abuse it. Then you learn about it, and learning stops at the top. And it’s not rocket science; lose the pride, it’s nothing you can’t learn just by playing regularly with the gazillion of Ryu players out there. Admittedly most of them will be scrubs and won’t teach you anything but here and there you’ll meet good ones who’ll hand your ass to you. Then one day the learning will stop and you’ll know more than most of the people that main Ryu. Voila!
And secondly, you can be one of the…everyone that mained Ryu in the past? I mean who hasn’t, since the first sf game, everyone in their lifetime at least once mained Ryu. What about SF4 mechanics, did you say? Hell, it’s not rocket science, i’ll say it again
Your argument is doomed simply because you assume people lose matches only because they lack knowledge of the character one way or the other. Well, i just showed it need not be.
In fact, people only lose (this would include 95% of this forum’s users, since we’re educated in game mechanics and are regular players (See: not rocket science to know most characters inside and out, least of all Ryu)) due to execution stuff ups, prediction errors, losing concentration, judgmental errors, not being able to cope with pressure or sometimes just due to bad luck.
See? No reason why I can’t know more about Ryu than a guy who mains Ryu, and not main Ryu :S :rolleyes:
No reason you can’t… but there’s no reason for you to assume that you do, and unless you’re some top level player, it’s stupid to assume you know more than most Ryu players. Do I include scrubs in that equation? No. If you include scrubs, the statement becomes redundant. As long as you’re a decent player, you know more about most characters than most people “who play that character”, as there are always a great deal more scrubs and casual players than serious players. Do I include people maining Ryu in past games? Hell no. What the hell does that have to do with SFIV or Super SFIV? Not a damn thing.
Scrubs and casual players are just that, not Ryu players. And being a Ryu player in ST, or any other SF doesn’t make you automatically a Ryu player in SFIV. You’re a Ryu player if you actually, seriously play the character in this game (since we’re talking about this game).
So you mean to tell me that you believe you regular players that never even touch Ryu know more about him than the regular players that play him regularly? That doesn’t make sense. Your argument assumes that anybody who arbitrarily picked up Ryu once be classified a Ryu player. Which is just illogical. In that case, everybody that unlocked Seth in this game plays with everyone.
What the opposing party is suggesting is that they play against decent ryus regularly and since they main characters that are inferior to ryu in accordance to tier listing, they feel as a result of a steeper learning curve in actually dealing with ryu, they have the thought process that they therefore KNOW more about ryu or more accustomed to dealing with ryu than those who regularly use him which still doesn’t make sense because you’re only getting one side of the coin.
Christ people that was obviously flame bait. Get over it.
Was just bored.
LOL, my fault for making something out of it. But I never expected someone to seriously follow up.
Unfortunately, a simple “GTFO troll” isn’t my style. Sorry Duck.
@basmane
what he said. makes no sense, whatsoever. ur goin based on the assumption that ryu players don’t do the same things you do, like we’re of a different breed or sumthin’
this is where u effed up. you must not comprehend the fact that ryu players face other ryu players just as much as you do, and as nitro said, on top of knowing ryu’s ups n downs while facing him, we still have to know how to utilize these advantages while using him. so yea. it’s impossible for a non-ryu(competitive) player to know more than a (competitive) ryu player. that’s like saying i know more than a Sim player about his character because i know the matchup well, even tho i’ve never even TOUCHED sim. you cant be serious.
o, and i didnt kno mp srk was 2 hits as well. sumbody gotta link for the new srk? i still have yet to see it
Sometimes the truth is best said in jest
^^ does having that in your sig amuse you?
Not as much as it had originally, but it still makes me smile
What do some people here think of the proposed lp thunderknuckle nerf to viper? I think that’s alot more serious than any of the more negative changes proposed here, so i’m just asking to see how true the statement made in jest actually was
I agree with the OP.
I’d also like to suggest a 100% kill SRK, and a gun.
And when he connects the (buffed and now unblockable) ultra, rockets should fire at the opponent from a satellite in space, fucking up the opponent’s character so badly that they’d need to unlock him again.
You either don’t know how to read or you have severe retrograde amnesia.
No reason I can’t know more, if not as much, about Ryu than a Ryu-maining guy. It’s not hard. And there’s no reason to assume that I , or most of the actively-involved players here who main other guys don’t. Prerequisites aren’t that long: play regularly and have average brain function.
What you don’t understand is, what you have to learn isn’t that inherently complicated or hard. Anyone can learn what’s there is to know about Ryu and main another character. You’re trying to re-address the situation where I defend the point of view that everyone knows more about or at least as much about Ryu than the players who main Ryu. That’s not the case at all. Read the below passage, don’t make me write things over and over again.
Not that Viper’s LP Knuckle has anything to do with knowing Ryu, but I think that nerf (increased startup, was it?) was entirely unnecessary. As are any nerfs to Viper, honestly. The startup on her attacks is a bit slow, and it hurts her footsie game, but even with that she was pretty much fine as she was, and didn’t need many major buffs, or any nerfs at all.
Dude, just drop it. You agreed with a flamebait post that Duck admitted was just that.
Duck was referring to non-Ryu players knowing more about him than most Ryu players. You say there’s no reason you can’t know more than some random Ryu main, and I agree with that; but at the same time there’s no reason you can assume that you do, either. Pick your battles.
Who are you to say how hard Ryu is to learn, if you haven’t learned him firsthand?
Lastly, don’t be a fool. Good players never stop learning, be it about the game, their characters, or their opponents. Also, regardless of how much you may know about fighting Ryu, that doesn’t mean you know anything in particular about using him. You’ll only know his matchups for the character you fight him with, not any of his other ones. You also won’t know anything about executing with him, as you don’t do it.
You’re fighting a losing battle here guy.
wah wah wah, bitch n moan, bitch n moan…ryu players are a lil spoiled lol
Will Ryu’s fierce SRK will knockdown after only one hit? We might finally have the answer
[media=youtube]pDX3YHYKPNI#t=1m46s[/media]
It looks like Ryu does a fierce SRK from too far away and that causes his 2nd hit to whiff. The only problem is that there is a glare on the TV which makes it hard to tell if this SRK has the signature white streak that is unique to his fierce SRK. I think I see it but I’m not completely sure.
But even if this turns out to be his strong SRK(which is also 2 hits I believe), it should still have the same invincibility as his fierce. Meaning it’ll still be reliable as a anti air and to FADC into Ultra on a jumping opponent. So for SSF4 I guess Ryu players will be using Strong/Fierce SRK for anti air and Jab SRK to maximize damage.
There is also footage of a couple of players trying to SRK, FADC, Ultra. But they fail twice and just give up altogether. So the damage he does from partial damage is still up in the air.
Whats up with that lp SRK not connecting with the ultra?
That was surprising.