Ryu changes in SSFIV thread

Alot of Ryu’s links are stupid easy for how good they are. Strong, strong, sweep anyone?

In this game Ryu can link everything off everything and the only “hard” link he has (not that it’s really hard, but hey, we’re talking about ryu) is f.fierce > c.fierce.

He probably has more combos in sf4 than in mvc

The distance on the first hit looks larger than Ken’s and gouken’s ultra 1. I noticed this when i saw a vid of juri focus absorbing the first hit of a dp, back dashed, but still got hit by Ultra 2 from Ryu.

All his set ups for Ultra 1 should still be the same so I hope there are a few set ups to make picking Ultra 2 worth it besides landing a FA. We know he can SRK>FADC>Ultra 2, but the damage is crap. Probably about the same or worse then Ken’s Ultra 1. If he got a EX Tatsu into Ultra in the corner then that’d make it worth it. Make it so the set up is situational and not full screen like the Ultra 1 set ups. I think that would even things out seeing as EX Tatsu Ultra in the corner could lead to 600 damage.

If Ryu’s Ultra II is the most powerful ultra in the game then it doesn’t deserve to fully connect off of any setups or combos, thats just stupid. I’m so sick of ultra setups taking off 50-60% health. EX-Tatsu to ultra II in corner? Dear God…

This is how it is…

Tons of way to combo into ultra. Ultra does small damage when fully connected - Ultra I

Zero to few ways to combo into ultra. Ultra does not fully combo. Ultra does big damage when fully connected - Ultra II

Few ways to combo full Ultra would be best. Zero ways would be useless. Seth said it’s “One of the most damaging Ultras in the game”, and “a little more challenging to setup”. Say he gets Joudan, and the only ways to combo full Ultra other than FA were EX Tatsu (corner only), and EX Joudan (spacing specific). That’d work out perfectly fine, much harder to land than Metsu Hadoken, but not so much that it’s worthless, and only comboable by forcing your opponent into a bad position anyway.

There is absolutely no reason a high-damaging ultra should fully connect off of a combo, especially if its supposedly the most powerful ultra in the game. I have no objection to it comboing, just not fully

not sayin he needs it
… but thinkin about joudan kicking someone and juggling them of the wall sounds pretty DELICIOUS! ugh drool!

Try and think about it this way. You’re facing a Ryu player, he could do one of these

Pick Ultra 1: All the old set ups are still there, you have to worry about him having 2 bars, when you’re in the corner when he has at least 1 bar, or even jumping because of LP SRK and J. MP
Pick Ultra 2: Only one viable way to set up Ultra, lets just say it’s EX Tatsu. Bam, all those set ups you hated from Ultra 1 are practically gone except 1.

Thinking “fuck that, no full Ultra for you off a set up” is not how you should approach this. With no set ups for full Ultra 2 you’re basically asking all Ryu players to stick with Ultra 1 and watch out for all his options rather then inviting them to risk picking Ultra 2 for the more limited options but a bigger reward if they successfully land it. Maybe he only has one set up in the corner. Now you only have one set up to worry about, and only in one area of the stage rather then the pletora or set ups he had before.

I just want to hear my opponents teeth crack from the second hit.

And in that sense there’s no point in using the Ultra competitively. If an Ultra like that has no combos into it’s full damage, than it has no setups outside of FA, period. It doesn’t matter how much damage it does if there’s no reliable way to land it. No combos into it makes it worse than Shin Shoryuken and Shinryuken.And S-kill said “one of the most damaging”, not “the most”.

I’d actually like to have an incentive to use the new Ultra, thank you very much.

A perfect example of high damage but minimal ways to land it is the raging demon. Reliability always wins over damage any day of the week, I cannot see any added value from his new ultra that isn’t offered with his ultra 1 beside damage but that’s assuming you get the FULL ultra in, I can see this ultra being about as useful as ken’s ultra 1.

That’s just the thing though. Demon has a few reliable ways to setup (especially AA) and a wide range. Blanka’s Ultra 1 is an ambiguous crossup on wakeup and does tons of chip damage. Even Ken has a few ways to combo his full Ultra.

If Mestu SRK has zero? It’ll be worthless. At least most of the old Ultras with no setups have decent range.

Ken only has like 3 practical ways of landing the full ultra -

  • on a late F.SRK
  • on a CH SRK
  • after a crumple.

Other additional ones is after an air tatsu on hit, after FADCing EX hadoken in the corner but first one doesn’t occur often and the second is very hard to execute and very situational.

Nevertheless I still don’t see any additional value metsu SRK can give that metsu hadoken can’t, unless the “partial” ultra does more damage after a FADC SRK or unless they make this like kens and allow the full ultra off a counter SRK.

maybe it won’t connect fully buy still do decent damage in combos (maybe 50-100 less than metsu hadoken) and be a viable punishment tool for fuckups (someone whiffs a srk and it’s a free 500 damage punishment without using any ex stocks).

I think this would be the best way to balance it

RiceEater: No one’s ever gonna use it if you can land it only from an ex tatsu in the corner…even if it does 800 damage.

basically what your asking for is for ultra 2 to do exactly what ultra 1 does… the new ultras are to increase options for characters with bad matchups and to create some type of balance to the game so that some matchups that are frustratingly bad are somewhat more enjoyable(as competitive as people make streetfighter its still a game and games are meant to be fun,and fun isn srk FACD ultra 2 for 500 damage) in not sayin that they shouldnt give the ultra 2 a few good setups but at this point ryu really doesnt need anymore setups and definatly shouldnt be able to combo to full damage but that doesnt their wont be an incentive to use it.obviously their going to make it comboable s-kill even said that their focus was to give characters more options and ultra setups. plus they have new wall bounce physic that looks promising,have some faith lol and pray that they dont nerf him like everyother person who doesnt play ryu wants lmao jk

Listening to Ryu players whine just makes my day.

if you take away trade>ultra & fix the shitty game mechanics that help ryu so much (shortcuts, huge reversal window, auto correct) then he’d be fine, why is this thread 115 pages long & the rufus thread is only 6 pages long, that fat fucker is way more retarded than ryu especially if you use a character without a reversal move

No, that’s not what I’m asking at all. Obviously you didn’t read anything i wrote other than the one post.

I don’t want Metsu Shoryuken to fully connect off all Ryu’s setups. That’d be retarded, and it would make Metsu Hadoken useless. I want a couple decent setups for full damage, because no full damage setups would make Metsu Shoryuken pointless in the face of Metsu Hadoken. There should be a good reason to pick either Ultra, and that should be the case with any character.

Fixed.

For what it’s worth in CvS1 Ryu had a super easy setup into his metsu shoryuken - he could basically cancel a sweep into it. Because of the move’s ludicrous damage and the ease of the setup it pretty much broke the game so let’s not start wishing for that.

The trend with the Ultra IIs is that they aren’t meant to combo. They’re meant as punishes. You’ll still be able to land your ultra from a FA and a few other minor setups like the pretty much the rest of the the cast has had to do. If you do have some ways to land it I’m betting the damage will scale back considerably. In other incarnations the move was very sensitive to spacing and required that you be in exactly the right position for full damage.