Ryu Beginners Thread

I’ve been having trouble with people who late tech. They block my jump-in and then late tech so it covers both throws and blockstrings. What are people doing to counter that? I had some luck fishing for a CC with s.hk, but it doesn’t seem reliable. Is that pretty much it though?

Jump in, walk out of grab range, punish their whiffed throw.

st.mk is +2 on hit i think, so you can combo off a counter hit, usually st.lk is the only normal in range.

St.HP is the same but you can combo a st.lk from a meaty St.HP hit confirm. Works on crouching or standing oppo.

So both have good utility in the wake up game as well as being handy pokes.

I’m getting rekt so hard, maybe it’s becuase I didnt play in some days but… aaaaahhhh so hard to not get salt ._.’

They are casual matches but can’t do shit…

Is there any problem if i put there some videos of my, terrible, gameplay? or there is already a post for this?

Thanks in advice…

Street Fighter is a mental game and so is the learning curve, best advice is to drop the game for abit if your getting to emotional after a loss. I dont have a good answer to how you can break that cycle (if thats happening to you) one of my mates that i play sets with had this issue when USF4 hit and he got over it, can maybe ask him how it dealt with it at some point.

As for general Street Fighter input, there’s tons of them allready in the thread but the universal one is to keep your focus area small… do not attempt to improve in 3-5 areas at a time, keep it small and evaluate your success on weather or not your improving in those 1-2 areas you mentally marked as needed for improvement.

thx for the cheering!

Today I’m gonna focus on training and nothing more… tomorrow will see what happens :slight_smile:

Something to focus on when getting salty. Go in to a match saying “I’m going to lose and that’s fine. BUT I am going to properly anti-air twice or I am going to properly hit confirm into target combo or throw depending on what they do”

Targetted practice like that helps you build skill and come to terms with what losing is actually for. Learning.

I will focus on that on my next matches… better than go as a ragekid to the win >:D

I have not used parry ar all other than on a few ken fireballs and charlies boom. How could incorporate parry more and when should i be using it?

To begin with, its a solid tool to answer certain moves where parry is Ryu’s best option that leads into a punish.

Moves like:
Sonic Sythe (Nash)
Charged Drop Kick (Rainbow Mika)
Dive Kicks (Cammy) *this one is tricky as it requires you to parry it up to 3 times if it is done high.
Head Stomp (M. Bison) *gives you the option to follow the bison into the air after the Parry for a j.MP xx EX Tatsu for style points (not sure if the Bison has options to get around this, prob has… its just baller though)

There are others, but most of the time it can be a solid meter builder in certain matchups like Dhalsim, where V-Reversal seems rather crutial.

Prob others can chime in with what they use it for.

Lost a few matches in Ranked today dropped from 1800 to 1600 points. If anyone can look up my profile in-game and point out my mistakes I’d appreciate any critique/advice.

Online ID: FGC-Oni

Fighter ID: Kurouzu

My most recent ranked matches. I was on the verge of 2000 LP, didn’t get salty but maybe I just didn’t play footsies well enough.

Took a look at a few of your games and i think a educated guess at how you have evolved as a player has gone from.

From: trying to focus on the ground game but ending up playing way to defensivly or left feeling like your not getting much damage out of it (thus feeling frustrated)
Into: recklessly going ham, you opened two rounds by double dashing forward into sweep and then spent the rest of the games i saw recklessly trying to close to the gap by excessive jumps and dashes without any clear goal outside of “gonna f’ing get that guy”

From this point onwards you have two options:

  1. You want to win now and get to 2k ranked, then going down the road your on now will lead you to that point sooner than what im going to suggest next.
  2. Go back and focus on your fundamentals, forget about ranked if loosing points is what’s keeping you from developing that part of the game, ask someone on the Ryu forums to spar with you a day or two a week (there is quite abit of friendly people here, should not be impossible)

But one thing is for sure, you wont get to the point where you can enjoy a technical ground game match unless if you calm down and take a step back from your current playstyle. There is nothing wrong with going over offensive when its pressing an advantage you have over an opponent and the aim is to win, regardless of how but it dosnt seem like you have anything else to fall back on if it dosnt work and fundamentals has to be the building blocks that offensive playstyles are built on.

Yesterday was pretty bad for me. At first I was being legitimately outplayed by 2K-3K LP players. Then I came home from work and tried again and actually dropped to 1000 LP. I felt like crap afterwards, especially since I lost to a Ken player spamming DP. I need to reevaluate my play style. I have good mix-ups and strong offense when I can manage to get in and play with a level head. If the player has answers to my options I do struggle with defensive play.

Don’t get discouraged man, it happens to all of us. Ryu has a good offence that’s easy to learn, which is why you had success early on with this. The wall with Ryu is learning to effectively use his defensive options, i.e. learning to anti-air properly, learning to DP at the right time (and not at the wrong time), and knowing your precise punish options against each character. Those are all skills that take a longer time.

I would focus on anti-airing well first. Go into training room and get a Ken dummy to do three different actions:

[list=1]
[] Shimmying and then step kicking
[
] Shimmying and then fireballing
[*] Shimmying and then jumping in with j.HK
[/list]

Turn all of these options on and the dummy will play them randomly. If you can consistently DP Ken when he jumps in you’ll do really well online, as people tend to be more predictable than AI.

In terms of spamming DP, you just need to make sure you punish them good and hard once. I haven’t met a Ken player who keeps DPing after you tag them with Crush Counter st.HK, st.MP, cr.HP xx HP Shoryu (well that’s not true, they do keep DPing, but it doesn’t tend to last long :smiley: ).

Since someone mentioned it a few posts up, is there anyone here that would consider sparring with me and pointing stuff out? I brought it up in another thread, but no one seemed to be interested.

I’m on PS4 on the east coast of the US.

2 things.

  1. It’s not just learning Anti Airs, its learning how to get damage out of your Anti Airs! It’s learning how to dp with m.SRK while in your invul frames to get 120dmg instead of 60 (and knowing when you can use s.HK to anti air is also quite rewarding as it can be canceled into a SRK at certain ranges) learning how to Crosscut or Auto correct isnt a bad idea eighter.

  2. I dont think the wall is learning to master a defensive playstyle, thats actualy easy in SFV (alot easier than it was in SF4) but it dosnt really net you any damage for new players and thats why 99.9% abandon it in favor or how FGC_Oni is playing right now, getting damage though jumpins and knockdowns are quite easy with Ryu as you pointed out, learning how to setup the same damage potential though a grounded approch, that is the wall… That is where i’ve considered Ryu to go from being a beginner friendly character to learn, into maybe the hardest one to get over the wall with considering the tools afforded to him. You dont have anything to bully your way in, you need to earn your grounded damage, esp since his fireball game (and c.MK by extension) took such a big hit as it did from SF4 to SFV.

This is what i feel like is the missing link in teaching videos or the like, there is nothing out there that focuses on this aspect and goes in depth enough to teach new players how to attain this particular skill in the game.

We have a new guy comming to our set plays (another bloke from work that just got into fighting games with SFV) and we basicly all told him he might have to switch character (he plays Karin now and quite well actualy) but he hit this exact wall that FGC_Oni is at right now and when he plays someone like us that has played fighting games for years, earning that grounded damage… seemed impossible to him and i really dont think thats a one off, i think thats going to become a very common theme in how Ryu players develop.

Are you suggesting there is someone more beginner friendly than Ryu? I’m not opposed to trying to get better with someone else. I’m basically only playing Ryu because I’m more familiar with him than anyone else and it’s pretty much law that he is the go to for new players.

Beginner friendly? Yes, Ryu is the way to go, because by extension your learning the ropes with 99% of the cast because Ryu is the mold that every other character was created from, he is the basic bareboned street fighter.
Intermidate friendly? Maybe, you can easily do solid damage through the air with Ryu so getting to around 2k rating by playing in a high risk all out offensive fashion will work on most players in this bracket and by the law of avarages, you should get to Silver at some point.
Advanced friendly? No… My opinon is that Ryu is the hardest character to get to a level that mimics what you see in top level games, that very ground based game where both characters move back and forth and isnt jumping recklessly, the reasons i’ve allready stated but i can give you an example.

Someone like Laura, has Normals/Specials that at very little risk puts her right next to her oponent and in a good spot to setup offense (these moves means she can bully her way inside) by extension… having something like these moves to get your self inside your damaging range, i’ve seen speed up the learning process for players because they tend to stay grounded more and thus experiment with their normals. Because Ryu really dosnt have that, you will see more & more players tend to recklessly dash around or jump like a madman to substitute for that and that halts the final fundamental learning process alot, after getting to a level where you feel comftable in a grounded based game, most people tend to get additected to the game and wont quit but my guess is that most players hit this wall with Ryu and stops playing the game because it feels horrible to climb this wall.

Ryu needs to earn his way inside in a 100% non gemick way, and using gemicks early in the learning process will cover for your deficits in both knowagle and execution.
So yes someone of a simular experience level of FGC_Oni, i have adviced to go away from Ryu for the time being and he improved quite alot because of it, i dont know if thats going to apply across the board to every player but it did for him and he had exactly the same issue as what i saw in FGC_Oni’s replays

Hi Forum!

This video shows the moves all players should be punishing and how other character will punish Ryu.

Hey!

Just losing another time all (casual) matches… I just me or everybody is just rolleface the keyboard and spamming… cant do shit, I’m always crouching trying to punish…

If anyone can watch some replays of me and tell me what he can see of my bad patterns, I’ll be very greatful…

My CFN: r4ss3ll