Ryu AA

What exactly is wrong with this / why does nobody use it?

I’ll admit that Ken’s DP is superior, but it seems like Ryu is a much better fighter than Ken is.

kens’ better because of his glitch. he does more damage. ryu’s anti air is fine, but A) you can’t do it in the air, B) there’s no invincibility on it (or so i’ve heard)

It has invinciblitity, but it’s limited (sort of like Cyclops or Psylocke AAA) whereas Ken’s is invincible all the way up. Also it knocks them away, and if that’s what you’re looking for, you may as well choose Commando-B since it has more range and does more damage.

It’s useable, though.

thank you for the correction :tup:

I’m a newbie, so please forgive my stupidity in asking this, but:

Wouldn’t Ryu’s superiority as a fighter make him more valuable to the team than either Ken or Capcom?

Admittedly, Capcom goes so well with Sentinel that that alone probably makes him have a better AA than Ryu, but he can’t fight all that well.

long post

CapCom is about as good as Ryu if you get some assists behind him. If Ryu had CapCom’s assist, people would be playing him (though, like CapCom, most wouldn’t be playing him well). In modern MvC2, your characters are either good enough to beat the commonly-played teams, or have assists which contribute…everyone between else is sort of discarded by about 85% of players. So if, say, Blackheart as a character is better than CapCom, you’re still going to see Cable/Sent/CC (aka “Team Scrub” though that name would fit any number of Magneto teams much better IMO) than BH/Sent/Cable. The idea is to help the top 4 or so characters, instead of making the less powerful characters work. If you’re play Team Scrub, you have 2 slots you’re confident in, and 1 assist… BH may be better than CapCom, but as his assist doesn’t help his teammates as much (though they still like it), people percieve it as a gamble for whatever reason.

But characters outside the top 4 need assistance too, so a team like BH/Sent/CC (aka “Team Watts,” though no one uses it anymore), you’re working on the same principle but with a weaker character. Putting Ryu on the team, using Scrub as an example again, you do the same thing…even if Ryu is better as a point character, he helps the character people are actually playing less, and isn’t good enough to be one of those, so he falls into the large middle-ground. There’s also the problem that you put a drain on team resources, like if you tried to play Scrub in reverse order.

Ex; the same applies, even with the top 4 characters- MSP continues to be a more popular team than Mag/Sent/Cable (“Team Row”), likewise with Scrub vs Storm/Sent/Cable. There’s a team chemistry here…you’re trying to optimize certain characters and build a team that way, instead of just picking 3 good characters. Ex: Strider/Doom teams tend to be unpopular in tournament play, regardless of the fact that Strider can be a very powerful character- Doom is good, but needs assists and DHC options, and Strider needs Doom…so you have very little freedom in making a team. Only certain characters are good enough to still work with only Strider and Doom as partners, let alone someone who also works with Doom, and FOR Doom, not to mention extras like Counter and DHC options.

The character that will most often buck this trend will be Iron Man, as he has the ability to turn an entire match around by himself, which people feel justifies his choice as a character even if he has a B+ assist, at best.

But, really it’s because playing weaker characters is hard, and people would rather try to make the good ones REALLY good, and then pull something out of their ass if the time should come when they have their assist character on point. The irony being that that people don’t know how to play their assist characters rather frequently (Cyclops is actually very good, for example) because they take the concept slightly too far.