So I am having doubts on my team right now. I can’t handle magneto it seems. I think I should mess with the team order.
Have Dorm first haggar 2nd for the threat of invincible CC.
So I am having doubts on my team right now. I can’t handle magneto it seems. I think I should mess with the team order.
Have Dorm first haggar 2nd for the threat of invincible CC.
It’s alright. I also can’t handle Magnus. Got bodied hard by two Magneto point teams this past weekend…
Even simpler, invincible assist and flame carpet together make it really really really annoying for them to get in. And any second Dormammu can get where they have to stop rushing can go towards getting pillars and balls all over the opponent. Disruptor is the only problem with that tactic, but Dorm still has his cr. M for stuff like that.
Haggar has a really tough time on a few matchups, though. My friend runs Ghost Rider/Drones, and OH MY GOD, is that matchup not in Haggar’s favor. Task/Haggar/Dorm just has to get underneath Ghost Rider and I’ve got him. Dorm/Haggar/Task wins the instant GR has to block a pillar H, once he can’t call Sentinel he’s Dorm’s bitch. I kinda love how dormammu point handles a lot of the matchups Haggar point would have trouble with.
well I mean as in using Magneto.
Oh. Well, still.
Magneto is a fine anchor with an amazing assist, probably helps fighting the opponent’s assists better than tasky arrows ( which is what I use). But if you’re feeling like a change is in order , you have no idea how good both Haggar/Dorm/Dante and Haggar/Dorm/Shuma are, and Haggar/Dorm/Arthur is awesome too. Or if you’re saying that you just want to change the order, try Magnus point too, he’d probably have a lot to gain from spin against opposing rushdown, and do not underestimate dark hole + disruptor.
I order my team Dorm/Haggar/Task and go with whatever character I like for the matchup/whoever I feel like using at that moment. All the orders resulting from holding assist buttons are pretty good.
I want to make a team with Haggar on it but I don’t think I’ll use him on point because I heard he’s best in second.
I was thinking Skrull/Haggar/Zero or something but I’m not sure if Zero is alright with zoning. Maybe Strider? Is Skrull any good? All I know is that I’m terrible with Hawkeye and I hate using Wesker.
I love Haggar on point because he doesn’t need to use a lot of meter but builds up a decent amount and has great vitality. However, if you are married to the idea of Haggar being number two to make use of his lariat assist, I won’t try to stop you.
Using the characters you listed, I would probably put them in reverse order. I hear Zero is amazing on point, so putting him first would probably be your smartest move. I don’t know a lot about Zero, but maybe some resets/unblockables can be made with him and Haggar’s lariat? Also, I am betting Zero’s Skittles hyper DHCs nicely into Giant Haggar Press.
Also, Skrull is pretty decent as an anchor. I’d probably go with his Tenderizer assist to pin incoming characters and make them deal with whatever mix-ups you can come up with. Or you can use Orbital Grudge to continue Haggar’s combos (Stone Smite allegedly does this as well, but I don’t like that assist much). And yes, I say Skrull is very good. Good damage output, decent in X-Factor, decent vitality. Skrull is quickly becoming one of my favorites next to the Mayor himself.
Hope this was helpful.
I agree with jchinnjr, hagger belongs in the 2nd slot on that team. Since skrull is all you will have to work with I would go with orbital grudge it has armor and can continue combos but the range is only so so. Now lets so you wanna go crazy put the mayor on point and back him up with zero(a) as a crossover counter its invincible and you can cancel that into sougenmu for all kinds of fun.
I don’t HAVE to use Zero and Skrull. It doesn’t really matter to me. I can learn any character as long as it’s someone I can’t stand like Sentinel or Wesker, etc. I think Skrull is cool though. The order doesn’t matter either.
How about Zero second? Now that I think about it, it would be cooler to have Haggar as my star character rather than zero. I’m just worried about fast characters getting up on me. I’m good with Doom, but that’s the reason why I decided not to use him with Haggar. I’m worried about having two slow characters on my team. I think Hawkeye would be a cool third character, but I kind of suck with him. I guess it just takes more practice? I’m inexperienced with team building
EDIT: actually, I’m thinking either Zero/Haggar or Haggar/Zero. What do you think a good third character would be?
The more I think of it, the more I like the idea of Zero/Haggar. Zero on point is amazing if you are willing to put in the training time. And giving him the ability to call lariat makes him relatively safe to play. As far as DHCs go, I still believe Skittles probably goes into Giant Haggar Press well for extra damage.
For your third, you need a projectile assist in the event that Zero gets knocked out and you have Haggar on point. Some of my favorite assists for Haggar are Arthur’s daggers, Taskmaster’s arrows (horizontal or angled have uses, I wouldn’t go vertical), any beam such as Iron Man, Doctor Doom or Magneto. Other honorable mentions from me include Chris’s gun fire, Dorm’s dark hole and Amaterasu’s cold star for their ability to extend Haggar’s combo as well as have utility.
Of those characters, it’d be easiest for me to recommend Taskmaster, Dorm or Ammy for anchor due to their ability to thrive at that role as well as help out Haggar (I don’t know what helps Zero, so my advice can’t really extend that far).
Aside from the low vitality, I personally like the idea of Zero/Haggar/Amaterasu.
Hopefully some of this was helpful.
I like that team a lot, but I kind of want Haggar first and at least one Marvel character on my team. I took your suggestion and tried out Magneto, and he’s actually kind of fast. I like him. Any chance with Haggar/Zero/Magneto?
My main bit of advice is tinker with what works and have fun with your team. That’s the most important bit.
Aside from that, I really don’t see how Zero would function well as the second person on a team. His vitality is so low that using him as an assist outside of combos is dangerous since Haggar can’t really protect him. Also, Zero doesn’t strike me as a great meter user. I don’t play him, though, so I could easily be missing something. Best case scenario that I’m seeing is that maybe one of his assists can help extend Haggar’s combos.
Your choice of Magneto is great. Magneto is a fantastic anchor and his beam assist helps everybody to some extent thanks to its utility and speed. I know at least one Haggar player on this board happily uses him as an anchor on his team.
Have fun, and if you figure out any tips or tricks with the Haggar/Zero combo, let us know!
All I know of is one of Zero’s hyper combos DHC well into Haggar’s body slam one. (I’m too lazy to find out the actual last names right now)
Well, if Zero doesn’t work out, I have Haggar/?/Magneto to work with. Any tips? Possibly Skrull or Chris?
The way I see it, Magneto’s beam assist is good for characters that need help getting in or who can create teleport mix-ups. So, with Haggar/X/Magneto, I would probably recommend either Spencer or Dorm.
Both of those characters help extend Haggar’s combos when he is on point (slant shot for Spencer and dark hole for Dorm), and once Haggar is gone, both of those characters do well backed by Magneto’s beam assist.
So, if you can’t do anything great with Haggar/Zero, you can fall back pretty safely on either of those two options.
Best of luck!
I really like the sound of Zero/Haggar/Mags, but if that doesn’t work out, Haggar/Dorm is amazing, and backed up by disruptor, damn. That’s good stuff. I like jchinnjr’s suggestion, and I’d say Dorm has a slight benefit over Spencer in that Dormammu has some good TAC stuff (especially since Haggar doesn’t use a wall bounce, you can do a simple TAC combo, carpet and Lariat assist, dark matter, dark matter, dark hole, then Chaotic Flame for very good damage).
And if you wanted to use Magneto second for TACs, or whatever other reason, a good third for Haggar/Magneto/??? would be Arthur (great extension for Haggar, great in level 3 XF), Ammy (similar situation as Arthur, but the lockdown is ridiculous for Magneto mixups), Missiles (because they’re missiles…yawn), or actually Shuma Gorath (mystic ray is absolutely brilliant for Haggar, good coverage for Magneto, the only problem is it requires learning Shuma).
Does Nova fit at all? I already know ow to play Nova and I like using him. Haggar/Megneto/Nova? If not, I’ll try Arthur out. Isn’t Arthut supposed to be not that good?
I don’t see how Nova would fit in the second spot of that team. I suppose Mags beam would help make square jumping safe, but Nova as an assist doesn’t offer much to Haggar. If you were set on playing Nova, I’d suggest making him point and have Haggar be number two.
Arthur is on my main team of Haggar/Deadpool/Arthur. He has some strong advantages, but some even stronger disadvantages. In short, he is great as a zoner and assist, has some easy X-Factor infinites, and a great level 3 hyper combo. However, he can’t move well AT ALL and he lacks a lot of abilities in dealing with up-close fighters. Especially teleporters. Fuck teleporters.
I can see his Nova Strike assist working as an assist, hell even gravimetric pulse can work in combos (and very good at neutral game) but you gotta go in the lab to test that. Centurion Rush would be GREAT as an assist but it uses the ground bounce which IMO kills it.
Also, THCing would be better with Nova since all his assists get his beam super and I imagine it lasts long enough to follow it up with more, and it’ll get full damage in the corner unlike Magnetic Shockwave.
Hrm…I see no problem with Centurion rush as an assist. Possible unblockables paired with a little delay make some really solid strings, especially considering Haggar has all of the frames and can be in there quite consistently. That certainly would scare people to jumping into a backdrop throw. Also, forced ground bounce, as long as you pipe first, if you use the assist to extend, I don’t see any difference between it and anything else. And if it hits them for the confirmation into combo, it’s essentially a pipe confirm with a bit more scaling, and I’ve gotten kills off of that. Even spookier, if Haggar can’t kill, relaunch once with the second assist, go TAC into Nova staircase stuff. Ooh, that’s nasty. THC with Nova sounds like it would last a while, never labbed it to find out, though.
Ahh, I wasn’t aware that it did a forced ground bounce. With that in mind that’s the best assist for Haggar.