Guess I’ll get the ball rolling.
C-Groove combos:
(note: all these combos were done getting every single possible hit of Rugal’s kick supers. This is not easy to do in a real match so the damage might seem a little inflated)
-low short x2, standing short xx level 2 wall press:
7845 dmg, 11 stun
This is an OBSCENE amount of damage for a level 2 combo off of shorts. It also conveniently puts the opponent in the corner so Rugal can put the spanking on them. Must be super cancelled slightly late or the grab will whiff.
-low short x2, standing short xx level 2 wall press xx level 1 wall press:
9001 dmg, 11 stun
Spending another level of super for 1155 more damage generally isn’t worth it unless you’ll kill the opponent with it, or at least put him pixels away from death.
-close forward xx hcb+fierce, level 2 kick super xx jab dive punch, level 1 kick super:
10095 dmg, 25 stun
The timeless classic. Yes, you could get more damage out of this combo in certain places, but this is the most practical version of it. Close forward only does 100 less damage than his close fierce and roundhouse and is safe on block. It also isn’t crouchable by any character. The jab dive punch is by far the easiest to time out of all three. Missing out on 200 damage is better than missing out on 3000. Anyway, if you don’t plan on burning all 3 of your meters do the above level 2 wall press combo instead as it will do more.
-(midscreen) fierce dive punch, level 2 kick super (2 hits) xx fierce wall press:
4601 dmg, 14 stun
Is it worth it? If Rugal is getting outmatched on the ground, definitely imo. Rugal is three times scarier when he corners you, and the damage isn’t all that bad compared to other characters’ level 2 cancels anyway. However, if you don’t go for the level 2 cancel Rugal has a perfect set up for a really hard to block cross up after the dive punch which would then lead to a much beefier combo… so it’s your choice. Still a good tool to keep in mind.
-(corner) jab dive punch, level 2 kick super xx jab dive punch, level 1 kick super:
7789 dmg, 24 stun
If you only have a level 2 available, just do a level 1 kick super as it does 1000 less than the level 2 combo.
-(corner) reflector, level 2 kick super xx jab dive punch, level 1 kick super:
7684 dmg, 11 stun
Same deal. If Rugal is working his crazy corner patterns and a reflector hits, he gets a big chunk of guaranteed damage. It should be noted that the reflector will generally hit because it comboed off of a counter hit close forward, and in that case the combo will do a big 9142 dmg.