Rufus Strategy/Combo Thread (because you can't poke forever...)

I plink. But it makes the cancel into GT a lot harder. So there is a drawback. Plus you can get a MP :frowning:

^^ That after the GT, for the MP to come out.

The timing is super hard for me. But I think it is a better option then Snake Strike if I can get it down. If only for the mind games and maybe adding a GT to the end of it.

saw some goofy combos in the NSB video I linked which I quite liked (off a dive kick):

st.LK, cr.MK xx HP Tornado
st.MK (two hits), cr.LK xx EX Tornado

saw kindevu do rufus roll, cr.LK xx EX Tornado too; roll must’ve been a counter-hit I guess

Post-throw strategy

If any of the following has already been addressed in this thread, please let me know (with minimal hate preferable) and I’ll go fishing. I just don’t have time TONIGHT to read through 20 pages, but definitely plan to soon. Thanks.

After each of Rufus’s throws, what are some good patterns to put on reliable wake up pressure?

Currently after a forward throw I tend to df+MK roll, jump fwd, then dive kick just before the apex of my jump (just before seems to hit their feet). Sometimes too I will, as I’ve seen in some Wong videos, jump fwd and dive kick at the apex, then jump and dive kick again at the apex. There’s also gotta be something good after a dash or two, but I haven’t figured it out yet. Any other good, reliable attack/bait patterns after a forward throw?

On a back throw, I really don’t have anything. :frowning: I’ll just dash or do an instant dive kick to change my position, but unfortunately I don’t have any good sequences to ensure a deep or crossup dive kick. Any ideas?

And lastly, as weird as this sounds, one of the most confusing such situations is when I throw them right into the corner. I have all the time in the world and they’re in the most dangerous position, yet I’m not really sure what’s good here. I can try to time a meaty crossup dive kick, but then I’m putting myself in the corner unless I decide to back throw afterwards. What do you guys do to take advantage of the into-the-corner throw situation?

Thanks in advance!

-Jesse (SnackCakesGM on XBL and GGPO)

Rufus has a bunch of stupid and impracticle one frame links like st.lk x’s 2, cr.lk ex tornado and cr.mp, cr.lp x’s 2 ex tornado.

Plus you can do st.lk x’s 2 into Standing Fierce or standing strong. It’s retarded.

Nothing really worth using but it’s dumb how much stuff can link into Tornado which leads to free ultra. ;\

Plus just silly shit towards the corner like far rh > fragrance palm xx ultra and AA Snake strike at the apex of their jump into ultra. It’s just…ugh.

If Rufus wasn’t so fucking awesome I wouldn’t play him for the fact I have a love/hate relationship with how many ways he can land ultra.

I do agree that he can land his Ultra wayyyyyyy too many ways. I mean, if you are sitting on an Ultra in a round, something is wrong.

But I agree, Rufus is too awesome. He is probably one of the few characters that benefits from rushdown in this game.

so is s.lk> s.hp> hp GT 100% on all charaters?
and i seem to get fkn tiger uppercutted or shoryuken out of every dive kick, they fkn mash that shit out like theres no tomorrow, HELP ME !!!

Yup, guaranteed. Make sure you’re hitting your dive low enough. On standing Ryu you have to hit him in his front arm or lower.

Correct me if I’m wrong, but anyone with a SRK like move can interrupt Rufus in between s.HP xx HP Galactic Tornado (blocked), amirite?

Daigo did it to Wong, but I’ve never experienced it first hand. It might be a matter of how quick the cancel is that determines if the blockstring is airtight.

Alright so in one of my posts I said that I some how rolled through Balrog on a crumple hit. I think I figured it out why it did that and has actually led me to believe I can start a new tactic with Rufus.

So after that escapade, I read a post of gbursine’s that said he could juggle a cr.lk off of a J.RH which would cause the opponent to do a flip and reset.

Well, thats what happened in my Balrog match. I must have hit him into his “reset state” and rolled under him.

So now I am going to start trying different “resets” a la Mahvel. In my opinion it could possibly open up a whole new part of my game.

I don’t know how practical it is yet. I don’t work until 4:00 pm tomorrow so I will be spending all day on this. Expect a thread tomorrow around 1:00 pm PST.

What do you guys think about this? I personally think it adds a lot to the game in screwing with your opponents head.

For example, Far st.hk > st.lk juggle > df + mk > lk, hp xx hp gt

Rufus has some cool resets. I had a pretty big post in regards to your possible followups/resets off of launcher, check it out. I need to amend that you can also hit HP GTs following the Target launch which I forgot.

I totally didn’t even realize you could do dfMK and link into sLK, that’s pretty cool.

That’s a nice reset string, and you could mix in the fMK on occasioan and lead into throw. I dig on farHK, jMK (land in front of them) throw although this doesn’t work against online SRK-spammers too often. What’s even cooler about that one, if you do it in proximity to the corner Rufus will inexplicably crossup after the jMK even when it looks like he shouldn’t, allowing you to back throw them back into the corner or try and capitalize on the unexpected crossup with sLK -> whatever.

Rolling through Boxer was probably due to his weird hitboxes, same as the crossunders a lot of people can do against Claw.

And I can’t for the life of me hit a cLK following a jHK? I can get GTs, dive kicks, and the usual SS and Ultra, but no normals are connecting for me.

Looking forward to the post Puff.

I predict it only works on balrog and sagat. they both have lots of weird ground cross-up glitches discovered for them

wd be cool if it worked for the rest of the cast tho

The rolling through thing? Yeah, mostly Boxer and Claw, I don’t know much about Sagat’s unusual crossunder stuff.

The resets work like normal though, although I don’t think Rufus will reach Sakura-esque levels of reset madness he will certainly have a few useful tricks when all is said and done.

Actually it works on almost everyone. It is just harder on others. The thing about it is that it isn’t a glitch or anything, Rufus just ends up rolling underneath them.

From what I have found, it is not that useful in a real match. I did it against 2 Ryu’s a couple of times each and got SRK’d out of one and lk’d out of the other. Will have to work on it though.

I need to find more setups that cause the reset flip state.

If you want to throw away guaranteed albeit scaled damage, you can do resets towards the end of the crumple animation off FA2 and FA3. Beside that and most attacks on airborne opponents I don’t think Rufus has any other resets unique to his moveset.

Off of FA2/3, you can do something like forward jump dive kick and crossup on the reset which is really interesting, and obviously you can mix up whether you want to cross or not by the jump and timing of the dive kick.

Yea, thats all I have been able to come up with in a real match. Everything else just doesn’t happen enough.

the problem with the resets is that some characters can own you in a very ugly way (dont ever try it on zangief…)

still its pretty useful against some others. I like reseting people of a jump HK if I dont have EX/Ultra meter with a dive kick or standing close HP canceled into a mk messiah. It keeps them guessing

Wow, I forgot the j.HK, dive kick reset. I wonder if you can Rufus Roll after. Hmmmmm.

Why throw out a mk messiah after a HP? Isn’t lk or hk better since they can combo the lk extension?