just wondering, is there any other major option you guys use often to add to the mix up options on dive kicks below (copy and pasted from the rufus strat page)? seems like the option of st.lk ticks is omitted, as well as st.lk/c.lp ->dive kick (to catch throw techs)
Dive Kick Mix-up:
If there is something important to Rufus gameplay, is his ability to mix-up after a dive kick quite well and with some damaging combos is the opp guesses wrong.
Rufus works best when he is up close and personal. Ideally you want to put your opponent in the position of blocking Dive Kicks or a roll. Then you’ll apply your mind games to try and break their guard and setup combo opportunities.
There are many, many things you can do with Rufus when you get into this situation, but here are some examples by Golden Gunman
High / Low Mixup
Dive Kick (blocked), cr. XX jab tornado ( + ). (Safe on block)
Dive Kick (blocked), close HP XX Fierce Tornado ( + ). (Safe on block)
Dive Kick (blocked), cr. (blocked), walk up throw.
Dive Kick (blocked), overhead ( + )
Dive Kick (blocked), Dive Kick again (triangle jump to make Dive Kick really close to the ground), cr. xx +
Dive Kick (blocked), cr., cr., cr., cr., roll (blocked or hits), throw.
Throw Mixup
Dive Kick (blocked / whiffed), walk up and throw.
Dive Kick (blocked / whiffed), walk up EX Messiah Kick. ( + )
Dive Kick (blocked / whiffed), Jump Back Fierce.
Dive Kick (blocked / whiffed), walk up -> launcher, Snake Strike ( + ) / Ultra ( x2 + )
Cross-Up Mixup
Dive Kick (blocked), Jump Up Dive Kick to other side. Rinse and repeat if desired.
Dive Kick (blocked) Jump straight up, Jump / on way down, go into blockstrings on landing.
Baiting Tactics
Whiff Dive Kick, Focus Attack xx Dash Back
Whiff Dive Kick, Jump Up.
Whiff Dive Kick, Jump Backwards, Dive Kick