Rufus Q&A Thread: Post ALL your questions here!

hello fellow rufus players i need help wiv fightin against bison i ran into 1 yesterday just usin his s.hk it seemed to beat me out of whatever i tried very annoying wot should i be doin against that it was all he did for 2 rounds and it worked was not a happy man after that fight any tips for countering??

There is a thread on the divekick, mp, mp, ex gt on the forum. Check it out if you havent already
Also, youre right, its not a combo that I use a lot since I try to go for the standard lk, lk, hp, hp gt divekick combo, but on weird shape chars like blanka it can sometimes be easier to land from a deep divekick and it does a lot of damage.

why does mk mashia kick not combo with lk follow up?

Is it really worth it to plink the DK,LK,HP,HPGT?

Curiously, it seems to me i can do the link better without Plinking it…

i used to not plink it, but i decided to just do it…ive had much more success with plinking especially online. after a while it becomes natural anyways

Is it possible to safe jump OS U2 on Rose’s wake up?
EX GT option select works just fine if she backdashes, but I can’t manage to get her backdash with U2 OS. She still has time to protect herself.
I checked the frame datas and it should work, shouldn’t it?

EDIT: I think I got it. Rose gets out of U2 range.
EX GT:Imageshack - tornadoex.png
U2:Imageshack - 55651594.png

You can cancel rose ultra 2 with a well timed cross up dive kick on wake up. The timing is pretty strict but ones you get it it beats it clean everytime test it out.

I was talking about Rufus’ U2, when you safe jump on Rose on wake up:)

About Roses U2 and how to break it, it’s too risky to try to dive her face, because if she blocks, you take the ball’s damage.
Besides, Rose should take U1 against Rufus I think. Louffy and other good Rose only take U1 when i play against them. I think it’s because of 2 things:

  • You cannot use U2 for chip dmg on a rose that has U1. U1 will beat your U2.
  • She can zone rufus very well with projectiles when she has U1. Focussing gets dangerous because of her fast dashes, and jumping…well don’t think about it.

I was talking about Rufus’ U2, when you safe jump on Rose on wake up:)

About Roses U2 and how to break it, it’s too risky to try to dive her face, because if she blocks, you take the ball’s damage.
Besides, Rose should take U1 against Rufus I think. Louffy and other good Rose only take U1 when i play against them. I think it’s because of 2 things:

  • You cannot use U2 for chip dmg on a rose that has U1. U1 will beat your U2.
  • She can zone rufus very well with projectiles when she has U1. Focussing gets dangerous because of her fast dashes, and jumping…well don’t think about it.

I searched the thread and didn’t see this answered.

Does Rufus have any Kara Throws? It’s just something I’ve wondered about.

Late DK those, if you mix up the timing of your DK they cant react HK to the DK, itll instantly get you in for full control ^^ and rolling sometimes will work if he isnt mashing it

I am learning Rufus and doing well so far I think… I have been reading the threads and understand most of rufus and what to practice…

That being said, I have a super noob question; I am having a lot of trouble with wake up ex-jesus kicks. They seem to just not come out at all and then I just stand there and get punished. It usually shocks me for a second that he doesn’t do anything at all!

I assume I just have to practice this and get the timing down better, but I’ve never had wake-up issues with something like a Dragon Punch. Anyone else notice anything like this? Maybe the way rufus gets up is a little strange? Its very frustrating.

solid: if he’s just standing there, my guess is you’re too early. Whenever mess up a jesus, usually I’ll df MK roll, and then I know I’m hitting the buttons too early. But standing and doing nothing? Gotta be too early on the code.

My own question: OK, so I’ve been watching and studying a lot of Justin videos (Ricky, marn, and MDR too, but primarily Justin) and really trying to pay attention to his patterns and what he does when. Now it seems to be the expected followup, generally, after a forward throw to dash dash jump crossup dive (all things considered). But it seems a lot of times Justin will instead forgo the dashes and just dive twice. Can anyone speak to if that’s better or worse than dash dash dive, or why he might do that? Sometimes he does dash dash, but in the last few days of vid-watching, I def see more dive dive. Though admittedly I’m going back and watching vanilla, so maybe that’s “the old shit,” but he’s def done it in super too.

I absolutely adore post throw setups, so I really want to get mine tight so the threat of throw is especially scary. The dash dash dive has been working great, and I’m not trying to fix something that aint broke, but if there are other strong options, I wanna know em! :slight_smile: Thanks!

Can you find a video example of where he dives twice after forward throw?

He does it more often than he doesn’t. I put one vid on but really don’thave time to look for more tonight. But sure enough he did it in the vid (at 4:03):

[media=youtube]7MTOZkTR6g0[/media]

He also does it a couple times vs Poongko in that old exhibition match. I know that’s old, I just happened to watch it again today. I mean really, just look up any ‘wong rufus’ game and u’ll likely see it.

OK, so I went to find one more example and find it remarkable how seldom he goes for throw! The Hu vid was the 1st I opened, but it took me 3 more vids to find this one, and 3:17 in. And not because he does dash dash, but because this was his 1st unteched forward throw in 3 vids!

[media=youtube]EjF7kSUDpoo&feature=related[/media]

Weird. God I love watching Justin play. I really wish I could hear him discuss his dive kick strategy w/o having to shell out $35 for it. I know the basic ideas and mixups, of course, we’ve even discussed it in here. But to hear Justin’s specific take on how he makes his yomi decisions and why must be extremely enlightening.

Though for anyone still reading this post, I can offer that his tactic of doing a high dive followed by an instant low dive is just beautiful. I leveled up significantly when I started implementing that more deliberately. Old news to most of you, I’m sure, but to anyone who hadn’t yet formulated a direct strategy based on this tactic will have a breakthrough.

Do you mean if the first Divekick connects, is blocked, or both?

Blocked, since the 2nd insta-dive tends to make them release block. Of ocurse DP is a risk, but DP is always a risk lol It’s pretty hard to hitconfirm a deep divekick, though. So I’ll do this when it hits too. Not every time, but it’s part of the mixup

I was actually thinking about making a video about this recently but it isn’t too necessary since you have video examples already here.

After a forward throw, you have several different ways of setting up your attack afterwards, with the goal of making your attack ambiguous to block, impervious to reversal, or both. After a forward throw,

dash forward twice and divekick just before you reach the peak of your jump:
your divekick will beat reversal shoryukens (lp+hp get stuffed and you end up in front of Ryu, mp and ex have too much invincibility and he flies past for an easy big punish), if he doesn’t shoryuken your divekick doesn’t cross up and your close lk afterwards, possibly into BnB, doesn’t cross up

dash forward twice and divekick slightly after the peak of your jump: beats shoryukens in the same ways but you end up on the other side of ryu. divekick doesn’t cross up but the close lk afterwards does. if ryu holds forward in anticipation of a crossup divekick or close lk, the whole thing combos (but you’re too far for close lk, close hp. use close lk, cr lp or cr mk xx ex gt). if ryu blocks with downback, the divekick will crossup. the whole mixup after this is pretty convoluted, but be wary of the fact that you dont have enough frame advantage to close lk after he blocks the divekick without fear of reversal dp.

dash forward twice and divekick as you near shoulder-height of ryu: this can lose to autocorrect wakeup DPs in some instances, but the divekick and subsequent BnB is a crossup. you end up close enough to st. lk, st. hp xx hp gt.

jump forward and divekick at the peak of your jump, then jump again and divekick at the peak of your jump: this setup is ambiguous due to the variability of the two divekick’s timings, but the two most useful timings result in a setup that will either be safe from reversal DPs and not be a crossup and have a BnB in the front, or will have a deep crossup divekick that you can combo into BnB, though it loses to reversal DPs.

dash forward, whiff jab, jump forward normal of your choice: safejumps against 5 frame or slower reversals.

Yeah, the high dive into walk forward was a bait into making the Sagat think he was going for a throw/block mixup, in other words it was justin exhibiting an offense that would bait the sagat into thinking he needed to press buttons, which would then proceed to be blown up by a triangle kick divekick into bnb.

Another that should go on a list like this is dash dash, instant or early dive, block. Catches people DPing or hitting buttons. The attacking options are better, but it has it’s uses, and in all my vid viewing I’ve seen Marn and Wong use it once or twice, but not often.