been using U2 whole time playing with rufus, it’s pretty fun to use and I like the mechanics of it, though im not sure if its an ultra I would use seriously but I can def see it being viable in some match ups
lk, hp is definitely the same.
Rufus has been severely nerfed but he’s okay. U2 will be useful mostly against Sagat, Ryu and Gouki(not worth to drop U1 thousands of setup against the others chars.
Must depend on the range, I don’t think I’ve had U2 drop ever against me. Ends up sucking them in.
I wouldn’t say Rufus is nerfed. Even though he does less damage, he pretty much destroys nearly all of the new cast since they don’t have very reliable options to getting out of dive kicks or a serious rush down. Not to mention all his hardest matches got easier thanks to all the tweaks and U2. And some match ups feel like they’ve gotten easier, playing C. Viper with U2 really shuts her down since she can’t do nearly as much of a mix up on you.
Yeah I can’t really believe anyone that says Rufus is severely nerfed. The only thing they did was nerf his damage a bit and brought his health down 100 points from the retarted 1150 he used to have (god knows why). He’s in a game where everyone else does lesser damage and the things that stopped him from pressing an offense got toned down. He’s basically buffed IMO. There’s nothing that happened to Rufus that will make him more risky or troublesome to play. He retained the frames on most everything he had and his go to BnB apparently is easier.
How much does LP tornado now?Does it do more than HP version?I think Justin was doing the LP version in strings.
@devil: What I meant was that is dmages and life have been severely nerfed, which is the case. But indeed, because of the other’s chars nerf, it’s like Rufus has been buffed. His very ggod mathc up will be a little bit harder but his horrible match up will be much easier(Sagat, Ryu, Akuma).
And it SEEMS that the new chars won’t be much trouble for Rufus too.
Boxer will have the edge on the matchup now , he has the same damage/tools but rufus lacks 100 hp and deals less damage, 6-4 now imo. I also think rufus does well against the new characters, cody (thawk I suppose also, no thawks here still) giving him the most trouble.
Rufus is going to destroy makoto and having advantage against dudley, imo.
Sagat/Ryu/Akuma matchup are much better thanks to U2. No zangiefs in spain, so i dont know how the matchup will be right now, still rufus is going to be in a VERY good position in this game, right now i feel he has the tools to win every character in the game without major trouble.
Rufus definitely handles most of the new cast. I’d wager that his toughest match-up would be Dee Jay, but that’s no harder than Guile.
I think Rufus’ harder match-ups will consist of:
Boxer - Jump back fierce. Actually considering U2 for this match to shut down dash punches. Also, U2 punishes any kind of jump back early attack moves by sucking them in so this could be clutch against Boxer’s (or any character) baiting EX Messiah with jump aerials. Also, landing st.lk on a standing Boxer = -_-.
Sagat - The match may be easier for us, but it’s still Sagat and he still has a crazy zoning game.
Guile - Faster recovery on sonic booms. Not sure how well/poorly U2 works in this matchup.
How do you guys feel about Adon? Good pokes, great anti-air, good escape out of the corner move. How good is his jaguar knee on wake up?
Honestly, I thought Boxer had the edge on the match up before due to the difficulty Rufus has landing dive kicks on his goofy as hit box. Has anyone tested dive kicks on Rog on Super? The match up will be a lot more like a 5-5 if we can actually dive kick him.
No it doesnt work.
I’ll try the gief match up against Kilivan, but it seems it’s slighty easier due to gief’s nerfs in general(you actually see gief’s life going down when you hit him:woot:)
so far i’m really liking rufus u2.
this changes the akuma matchup completely. no more demon flips, crossup hurricane kicks, cross up air fireballs, etc unless he wants to get sucked in and loses a minimum of 50% life. i sucked in akumas jump back air fb from 2 character screen away, and fireballs from half screen away (wtf?!?)
rufus had a slight advantage vs him in sf4, but in ssf4, i think rufus definitely have an advantage.
:wow:
Did you play good akumas? Because in vanilla I doubt that Rufus has the advantage on Gouki. Once you’re knocked down, there’s nothing you can do except random messiah that can be badly punished.
I played a lot of Rufus-Gouki matches, and it’s as hard as fighting Ryu(it wouldn’t be without that fucking tp…).
Anyway, with U2, it’s going to be a easier, but again, if you get knocked down, you’re gonna lose a lot of life, unless you want to throw random ultra, which isn’tafe because Demon flip P properly timed allows gouki not to eat the big bang typhoon.
The only thing that made Akuma a bearable fight for me in vanilla was Akuma’s shitty stamina combined with Rufus’s obscene damage input; because of that it wasn’t hard to come back from a disadvantaged position with a simple BnB or two from Rufus.
the real question is do you even know the matchup between akuma vs rufus. this is basically a pretty good description of the match: http://jwonggg.com/Index.php?paged=4
theres plenty of things you can do after getting knocked down by akuma, it isn’t free. theres ways to escape it. its just that akuma has a pretty good advantage after the knockdown.
ex messiah kick gets badly punished with what? only thing thats guaranteed is ex dp as regular dp gets stuffed/trade by late lk followup.
the akuma vs ryu match is nowhere as hard as vs ryu in vanilla. first of all, akuma can’t anti air/trade dp into ultra/super for like 35+% of your health. secondly, his ground fireball is not as good and finally, any combo rufus does vs akuma takes off at least 30% of his health.
with u2, akuma basically can’t demon flip, crossup hurricane kick after a knockdown. rufus u2 isn’t like rose shitty shamwow ultra. this thing sucks you out of the air if you’re anywhere near him and has half or less than half of the startup time as rose shamwow.
I know the match up very well. And the more I know it, the more I think it’s definitely not in Rufus favor. Even at the best. There’s no safe way to escape akuma’s vortex. Not a single one. Demon flip P beats everything and throwing random messiah gest you to EX dp(akuma doesn’t really need EX against rufus) and back on the ground. Backdash leads you to option select. Guard leads you to demon flip throw…
U2 cannot be thrown while in the vortex beacuse of demon flip P. Unless you like to throw random ultras. Start up frames are 10 I think. Very slow.
Don’t misunderstand me, this match up is way easier than a Sagat match up, but it is difficult. Get in the vortex and it’s not going to be 35% bar you can lose in 10 seconds, but 80%. Akuma landing a single demon flip k or mk cross up is going to make like 350 dmg, and with good mix up he can reapeat that.
EDIT: Is the description of the match you’re talking about teh part where Wong says akuma has to be perfectly played?
Imo, matchups and tier lists should be done assuming both players play their character to their full potential/perfect. Assuming that ,Rufus didnt had advantage against akuma in SF4, the matchup is even and only because of rufus retarded damage output. He has the tools to keep rufus out and when he gets in he can destroy you(as most of the cast). I dont say its as difficult as ryu, but rufus doesnt have the edge etiher.
Also, u2 doesnt seem to be so nice against crossups, some times you will hit one time and then they drop. Then you proceed to die.
Yes it happened to me a lot of time, then I stopped using U2 as an anti cross up. And U2 is in fact hard to use as an anti fireball too. It works perfectly against hp TS/hadoken because of the long recovery, but Ryus/Sagat can trap you with lp fireball if you’re not fast enough on reaction(I know I’m not).
I’m even considering using U2 only against gouki because U1 setups are soooo great(Sagat is less scary and put him into the corner seems easier, but for Alioune Sagat and his angry scar setups).
see, now you’re just assuming what akuma would do in the perfect scenario. zone him, knocks him down, guesses right, vortex him to death.
the perfect scenario for rufus is that he gets in, rushes akuma down, avoid and/or break all his vortex and mixups by teching and catching him in the air with j.hk and/or ex snake strike.
except the perfect scenario doesn’t exist. when a good akuma player and rufus player uses them to the full potential, the match will not go one way.
and no shit the match is even because of rufus damage output. thats like saying the match is even only because of akuma’s demon flip.
AFAIK proyectiles recovery is the same for every strenght of the button, however sagat/ryu can fake you cancelling the fireball so you gotta be careful with it.
I find U2 too amazing against sagat/ryu to give it up, when you have it the pace of the match is totally in your favor. Was playing against rickyTTT and the new ultra is definetly noticeable since sagat cant zone you anymore with it stored, no back jumps either.
@ouroboros Thats how I feel about that match, and well, I dont watch videos lately about SFIV as I did in the past but look when mdr winned tokido at the national, he had to rely on a few lucky guess and exploit mistakes to win.
If both players play it perfectly it will go in akuma way. Thats why seth vs rufus is in rufus favor, because the gap of what seth needs to do and play it perfectly its not going to happen in a real match with people of same skill level. With akuma, is perfectly possible to play it safe and win.
You’re right about recovery. Why do you Get TU’ed much more when opponent shots lp TS?
Gotta try to use U2 a lot then(right now I’m on Guy, so I’ll save the Rufus training for later).
EDIT: You Barcelona boys would be nice to kick Milan out of the Champions league. Thanks.