So maybe Rufus players will finally shut the fuck up:
[media=youtube]1X7YnYdLmHg&feature=PlayList&p=DB653AC28CFB489A&index=9[/media]
Queue it at about 7:38 to get it in context.
Next time when seemingly everyone makes the same claim of having heard it on a video it’s ok to go ahead and trust them.
Erm? I listened from 7:38. Didn’t hear anything about Ex SS damage being a glitch and that it’s going to be fixed.
You don’t hear seth saying, and I quote: “oh, huge damage on the EX snake strike. That is a bug but, um, that’s what makes the street fighter world go round”? He says the “oh” right at about 7:42.
I didn’t say he was going to fix it. that was the other guy. I was saying it is a bug. It’s reasonable to assume the bug will get fixed.
what? in the vid, rufus does ex ss. s kill saays, whoa huge damage from ex ss, and immediately says that that is a glitch.
Yeah, sorry if I quoted Skill wrong…he DID admit that the damage on EX SS is a glitch/bug…but he did not specifically state that they were going to fix it.
However, to admit that its a bug, and then NOT fix it, would be a really poor choice on Capcom’s part.
Supposedly (huge grain of salt here) there are rumors that its already reduced, I guess this came from those mysterious people in Norcal that are claiming they have a beta version of the game.
I don’t know what to expect, but when Seth says publicly that its a glitch, then I do expect it to be fixed.
As for the comment about EX SBK being used just after a blocked dive kick…I don’t know how to respond, other than to say that its easy to say it, and really fucking hard to do it. Mess it up at ALL and you are losing 1/3 to 1/2 your health bar, and chun has ZERO comeback factor against rufus due to her damage output and his health.
PLUS, that means you have to block his dive kicks low…which as Raeli pointed out, means you eat Ultra.
Plus…you have to have meter to use that move and while it sounds pathetic…I’m rarely able to build ANY meter against a good Rufus. They are NOT going to wait 30 seconds for me to use backdash xx short legs four or five times to build meter…they go after chun very aggressively from the very start of the match and once they get in on her, she has NOTHING to get him off her again. Even if EX SBK was foolproof in the situation you describe (and its not, if they guess right you lose another 1/3 of your bar because that shit is NOT safe on block)…by the time you are in that position, the Rufus player has 1-2 bars. Now your entire offensive strategy against him consists of “How can I bait out EX Messiah?”.
Chun is a poking character at at ~300 health point deficit against Rufus who has 2x the damage output and EX Messiah has like 22 frames of goddamn invulnerability, plus a four way mixup.
Sorry if I’m venting here, but like Raeli was saying to me recently, as a Rufus player, he didn’t realize how bad that match was until he tried to play the match as Chun.
Shit is awful, and unless the fix EX SBK so that it can actually counter his dive kick, nothing is going to change in super.
IDK, I think Karas were glitches in previous games but they were allowed to live on. So were cancels. The difference of course is that neither of these benefit any one character more than the other so they maintain an even playing field (more or less. Not every character has good karas and not every character has a good use of cancels). A single character having something like EX SS is a bit different so it’s a prime candidate for fixing. Plus rumor is it already got nerfed by Capcom.
Otherwise yeah, I feel you on that one. Characters with no real AA or reversal options to get Rufus off of them have a hard time with Rufus. Yeah, Rufus have a harder time with shotos but more or less everyone else they beat easily enough - minus a few exceptions. As Dictator you basically have to zone out rufus as much as humanly possible but once he gets in the best you can hope for is a reset with a well timed TP. That option can be stopped by a c.HP on reaction. EX PC can be blocked and punished. EX SK doesn’t puts you up close and personal if blocked. EX DR can be countered REALLY easily and EX HS you just have to walk back. It’s not that Rufus is impossible to beat but the fact remains that you can play a perfect game and then make one mistake and bam, you’ve lost more than 50% of your health and now rufus is on top of you and you can’t get out. If dictator had that same comeback potential it wouldn’t be so bad but Dictator has to earn every point of damage he can land and usually all of it is really damned risky and he has no real damage output.
Ultimately though it’s what I was saying before. This isn’t so much Rufus being broken as Chun and Dictator not having the tools they need to compete in that matchup. The EX SS bug has got to go on the basis of it being a bug and how powerful it is but otherwise leave him as is (though I guess you could argue about his stamina and ultra damage). But above all else buff those mid tiers so everyone can have a chance.
I saw Raeli’s post and I think he is referring to the situation where if he see his opponent blocking low he will try cross over dive kick and target combo. This doesn’t really apply because it will whiff against Chun while she is blocking low. Granted Rufus can do different combo (s.lk > s.hpxxh.gt) but it depends if he is going to move chun into the corner.
The issue with Chun/Dic/Abel matches is you have the tools to keep him out, but nothing obvious or handed to you (dp) once Rufus is in. Given that, I’m just curious why people then want to “fix” ex.ss which doesn’t really impact these matchups. Shouldn’t you be asking for an easy reversal for your char instead?
as stated before the issue with EX SS is that it can be hit confirmed with j.RH which basically makes jumping back to avoid the divekick pressure a HUGE risk. It’s normal for doing anything to be risk but in this case if Rufus makes a good guess you really pay for it moreso than you would in other circumstances. A j.RH into ultra I’m fine with that because it is an ultra after all and it’s something you’ll see once a round. It hurts but it’s part of the game. On the other hand being able to do that much damage with a single EX stock is what makes the risk reward factor seriously skew in Rufus’ favor.
It’s situation but it’s important enough that fixing it will even things out a bit and give chun/dictator the ability to attempt to get out without losing close to half their life and being dangerously close to dizzy.
Fair enough. My other post in this thread mentioned that J.HK, EX.SS is probably too high reward for the risk, so I don’t have an issue with it’s damage being corrected.
Dictator is actually supposed to be one of rufus’ bad matchups i believe, he has a harder time than a shoto, but he can still stop divekicks well enough that the japanese see it as a 6-4 advantage for him, although it’s not infallible
Damage bugs for a character that already does tons of damage is probably the type of bug that will be corrected
Ye bisons rh and mk can kill rufus.
if rufus is gonna get a damage reduction on his moves and combos, then they should buff up his other department, like his normal moves.
c.hp needs to start up and recover faster.
same with his sweep
galactic tornado needs to work better vs fireballs
first hit of regular messiah kick should be safe on block.
No
No
Yes
Yes
Just because its on page three doesnt mean you make a new one!
@ Parabellum…I still think Rufus vs. Viper is clearly in Rufus’ favor also. Can’t use burn kicks ever unless he’s grounded and have to stick to your shit footsie game and seismos and hope you don’t whiff a seismo. If you do hit him the low stun helps but I just never found anything to make me believe that match was anything but in his favor.
Rufus got that new Ultra that goes through projectiles so that’s a pretty good buff. :lol:
Oh and EX Snake Strike is not doing that huge damage no more. One EX move with the potential for that much damage? I mean now that everyone’s heard trades to Ultra are basically gone and shoryu FADC Ultra damage is nerfed…you can just hear the nerf train coming for EX SS.
I dunno, I can’t see his ultra being used that much except maybe against zangief though that depends on how good it is. Also I hoped they didn’t nerf the DMG on EX SS too much, it should still be a viable move at least seeing as it wasn’t nearly as easy to hit airborne enemies with a say…Shoryuken? I wouldn’t mind ‘some’ buffs either, it doesn’t have to be something big just something like a faster dash,safer overhead or a better fragrance palm.
All I know is that if Kikosho works the way I think it will in Super, that is going to completely change the rufus match. If it works the way I think it will, once Chunner gets Kikosho, Rufus CANNOT just divekick around her for free.
If that really is the case, then the match will become much more even for Chun.
Rufus changes:
- Messiah stays the same.It’s rediculous to nerf a move that has 11 frames start up and the terror relies to the EX version and not a simple Messiah.Also Messiah is the only effective reversal of Rufus.The terror is at Ryu’s 3 frame start up shoryuken and he can abuse it all the time.The option select also destroys Messiah.And in many character like Ryu or M.Bison, Rufus is helpless and takes a lot of punish after that.
*Galactic must be in 0 frames recovery.And not -1.If GT stays the same then crouch lp must be 3 frames start up instead of 4.Or if not his lp then his lk.
*Nerf EX Snake strike damage.Yes of course.It’s very silly to have 3 (including new one) Ultra’s in his game:bgrin:
*Nerf his health a bit.Like 1100-1050 will be fine.
*Fix his overhead in a way that the player can use it more often.
*I understand (and its fair) that to big characters like Zangief or T.Hawk dive kick mustn’t hit them like the other characters.But i’m not understand why this is the same to other characters also.Like Balrog.
Fix his Dive kick to hit most of the characters to their legs and not torso like Zangief.
*Target Combo must be a link and not a chain.It’s very easy to execute an Ultra after that.
*After EX Messiah FADC-> EX Skane Strike-> Ultra must hit all the characters and not just a few like Honda.But will cost more damage reduction.
I think after that he’ll be fine…for me.
I wish they’d replaced his overhead with a more traditional hop kick. Oh well. if these changes nerfed him too hard, I’ll just play VIPAH.
With Sagat’s and Zangief’s confirmed life reductions, has there been any word on a Rufus life nerf?