As I was sitting here reading through some of the threads, i noticed an increasing amount of comments regarding the ass-ness if you will of Rose’s U2 in SSF4 AE. A lot of the comments essentially say outside of combos, U2 has nowhere to stand now(in AE). And I am at a dilemma, a crossroad. I really don’t want to write these setups out since the more people know the less effective it becomes because in all seriousness its a pretty stupid gimmick. Here goes…
(First off these setups weren’t discovered by me. IN NO WAY DO I CLAIM TO TAKE FULL CREDIT FOR THIS. I merely expanded on/explained them. Iirc, someone in the forum already posted them but for some reason it didn’t catch on.)
These gimmicks all revolve around two setups(there are more but I don’t recall them all. These are the two I found most effective.)
- Backthrow
---------A. Backthrow
---------B. Activate Ultra 2
---------C. Slide
NOTE: This setup if PRETTY character specific due to the hitboxes on wakeup and specials that will disrupt or neutralize these setups. Timing is also pretty strict. Late a couple of frames and the DP will win.
---------D. Mixup game
------------------i. lp ST
---------------------------a. Doesnt cross up. Most reversals will beat it.
------------------ii. MP ST
---------------------------a. The safe/best choice. If done correctly, will beat out reversal dps and EX.
---------------------------b. **Crosses up but doesn’t land on the opposite side. **
---------------------------c. **If done correctly, you can delay and cause it to not cross up but still beating out dps/reversals. **
------------------iii. hp ST
---------------------------a. Crosses up and lands on opposite side.
---------------------------b. If done totally correct, both orbs will hit AND you can combo afterwards. If not, 1st orb will hit and they will recover to block the 2nd. Should catch backdashes.
------------------iv. Throw
---------------------------a. Throw. The timing is really really REALLY strict and weird and won’t seem like it will throw but it will. Best part? If done correctly, both orbs will still be there.
------------------v. Walk back and BLOCK.
---------------------------a. Ultras? no prob, wait for the orbs to hit and ST. They’re not in the air? Mp~~Spiral.
---------------------------b. If they don’t press a button you shouldn’t either. Just keep inching back and forth and bait them into pressing something. If your timing is good, you can probably throw them b4 either of the orbs hit.
Short Version: Backthrow–>U2—>Slide---->MP ST---->Combo
Safe, crosses up, lands on same side. Strict timing on ultra activation. You have to do it IMMEDIATELY after the throw. Like no joke.
- Sweep
---------A. Sweep
---------B. Forward Dash
---------C. Ultra 2
---------D. Mixup game
------------------i. The mixup game here is similar to the backthrow setups though there are some property differences i still haven’t worked out yet due to the forward throw putting you closer and making the crossup properties of hp ST more consistent.
------------------ii. Being this close however, the mp ST probably won’t beat the DP any more. ORDER MATTERS. This is distance, timing, order, and move specific.
There are a lot of things to keep in mind when using these setups. THE ORDER MATTERS. You can probably change the steps in the middle however that will yield different results. IT IS CHARACTER SPECIFIC. Obviously certain reversals will beat certain mixup decisions which is why it is up to YOU to figure out which one to use(DP>THROW). Some reversals escape the setup clean(blanka, and Honda come to mind atm) or leave them safe?(Balrog’s Headbutt does in Super but probably won’t in AE). In MOST situations(3 frame DP is the essentially the biggest reason this setup will fail) it beats reversals clean AND crosses up. DISTANCE MATTERS. Throwing into and out of the corners affects distance and of course timing and results. Might work, might not.
Final thoughts: This setup won’t deal major dmg. It true worth has yet to be seen. It hasn’t been used in major tournaments yet(to my knowledge). Its effectiveness is pretty shaky if you don’t know what your doing. Some of you here might think this whole post moot and that these setups will never be used at the top level. Everyone’s entitled to their own opinion. I however have used ALL these setups and they are EXTREMELY effective if not essential imo as a rose player. I mean come on. How hard is it to get a backthrow/sweep in a match once you have ultra? If you are a solid rose that’s losing by just a bit, i truly believe these setups will push you over the top.
[media=youtube]Atype6WG9KE"[/media]
[media=youtube]YJ3wpapiwNA"[/media]
Matches:
[media=youtube]IoA9W239hmg"[/media]
[media=youtube]zv5fKok2i_M"[/media]
[media=youtube]CBPdjVzmWYQ"[/media]