Rose SSFIV 2012: Apology Edition Changes

Ty for clearing that up. But was the range nerf the only reason people stopped using it, or were there frame properties that made people drop it? Just curious.

i believe soul piede did more damage or stun (maybe both?) and it stuffed alot of things in vanilla. since that changed i guess ppl decided to jus use st.hk

Yea. It was more of a meh move in super. I’d use it once or twice a round MAYBE. The hurtboxes around the move make it pointless. That along with the extra startup, extra recovery, less frame advantage made it pointless to use. The only matchups where the extra range is necessary is against gief and hawk i think. Piede is extremely good at controlling space vs those two. Hopefully the properties now make it better against everyone else. But anyone got the vanilla hitboxes for the move?

I’m thinking the damage and stun haven’t changed at all, but I’m not completely sure… Someone wanna run vanilla and test it out? :slight_smile:

edit: I’ve tried finding hitboxes from vanilla with absolutely no luck.

Do you guys think sc. mk is going to get buffs on block too? Is it going to be 0/+4 or +1/+4? And i’m SOOO hyped about the 5 frame buff. Am i the only one that uses U2 religiously for cross ups after untechable knockdowns? I mean the timing actually got easier again. But it wasn’t like it was THAT hard to do in the first place.

I never even thought about this. WE GET OUR SLIDE SOUL THROW SEMI-UNBLOCKABLE BACK!!! throws confetti

yeah i have been surfing the net for the vanilla frame data on rose soul piede and no luck, its like they want to erase the very existence of vanilla from the net.lol. and i dont have vanilla on me, so do can any provide info on frame data about vanilla soul piede?or jus see if the damages and stun are the same from the transition to super?

so dumb. I`m not a fan of the changes unless they fix ex spiral or make damage changes.

her buffs suck. She’s still garbage if she’s kept like this.

I kind of don’t want super rose back. It’ll just give real rose players a bad name. EX spiral would be a solid buff. But fluff buffs along with correct nerfing my solve most of rose’s issues altogether. The akuma nerf AND fei nerf sure as hell made matchups easier.

that close mk. zomg. im so happy. :oops:

I’ve always took advantage of soul piede’s range stuffing empty jumps from far screen. Now that it has more (damage? stun? range?) im ecstatic! I’ll take a look at soul piede’s damage and stun values from vanilla tomorrow if no1 looks at it by then. AE currently it’s damage 100 and stun 200.

Dmg and Stun stays the same. Its just the range and frame advantage (?).

I’m kinda satisfied. Still I want that EX drill buff. I can’t wait to abuse Soul Piede now. That move was amazing in vanilla. Woo!

Rose could link c.hp on CH after cl.mk in Super too. It will be easier now though. Basically, we can now do:
cl.mk > cr.lk
cl.mk > cr.lp
cl.mk > cr.mp

most of those i could do super.

Close MK buff is going to be fun. Faster startup on U2 means timing doesn’t have to be quite as tight comboing into her Ultra which is nice. Cool to hear about the Cr.mk bug fix I abuse the hell out of that move. Crossups, Drills, Cr Mk, Standing Mk, Close standing Mk. I think I’m going to wear that button out :smiley: No EX Drill fix is a bit of a bummer but we’ve been wanting that since vanilla.

Funny to think that this is probably very close, if not the last bunch of tweaks everyone gets for their characters. I think I can live with this incarnation of Rose till SF5 drops.

I like these changes, I think these will definitely help Rose in the long run.

-Soul Spark meter gain back -> (Now she’ll have more meter to work with).
-U2 returning to a 5f start-up -> (Easier to connect combos with it, and it’s harder for the opponent to punish it).
-Soul Piede having Vanilla properties -> (Soul Piede was -1 on block in Vanilla, wasn’t it? If this is the case, it would actually make it a viable poking tool. I don’t know if the hitbox on that move was changed from Vanilla to Super.)
-cl.MK being +4 on hit instead of +3 -> (Really like this, since now she has 2f to combo with cr. jab, and she can also combo with cr. short or cr. strong without having it to be on CH. On CH, it should be a bit easier to combo with cr. fierce since cl.MK -> cr. fierce was 1f on CH).
-Fixed a bug with her c.mk counterhits -> (Not too sure what bug existed with this.)

Cool :slight_smile:
I will need to work Cl.MK into C.HP.

It’s time to go read the Fei.L. ^^

I still think these changes are just fluff to hide the fact Rose still needs help on her defense. While you guys get all excited about her offensive tools (which still needs some damage tweaking) she’s still needing to block on wakeup and free on knockdown unless things change later down the road.

st.mk being +4 on hit…so on counter hit…CH st.mk > U2…its possible now ? :o

I’m sure they did more with Rose’s ultra; I wanna see what properties it has.

And then I’ll judge where Rose is.