Roll: sweeping up the numbers

Damage for Roll’s move sets: (Currently editing, this is going to take awhile to finish)

:snka: - 720
:d::snka: - 640
Air :snka: - 640

:snkb: - 1716 (2 hits, 880 per hit scaled, you can interrupt after the first hit)
:d::snkb: - 1360
:r::snkb: - 1840 (Overhead)
Air :snkb: - 1120

:snkc: - 2800
:d::snkc: - 2240
:df::snkc: - 2400
Air :snkc: - 2240

:r: Throw - 4800 (2 hits, 1920 if opponent Mega Crashes after 1st hit)
:l: Throw - 4800 (2 hits, 1920 if opponent Mega Crashes after 1st hit)
Air Throw - 5600 (2 hits, 2240 if opponent Mega Crashes after 1st hit)

:qcb::snka: or :snkb: or :snkc: - 0
(Roll powers up her broom. When the broom is powered up, Roll’s special moves do more damage / take on different properties. Those will be listed below.)

(Air) :qcf::snka: - 2000 / 3600 (Powered)
(Air) :qcf::snkb: - 2400 / 4000 (Powered)
(Air) :qcf::snkc: - 2800 / 4400 (Powered)
(Powered versions will wall bounce the opponent.)

:dp::snka: or :snkb: or :snkc: - 1200
(Powered) :dp::snka: or :snkb: or :snkc: - 6136 (3 hits, 2080 per hit scaled)
(The non-powered version of this move staggers the opponent. If the non-powered version misses, a puddle will be formed. If the opponent touches the puddle, it will do 640.)

[:l:]:r::snka: -
[:l:]:r::snkb: -
[:l:]:r::snkc: -
(This will be finished later.)

[:l:]:r::2p: - 15971 (16 Hits) (Super)
(When Roll is pushing her brook, each hit does 1440 scaled. The last hit, when she swings the broom, does 4800 scaled and must be blocked low. Unless this is done in the corner, not all hits may hit and the broom swing may not combo. This move will hit grounded opponents though the broom swing at the end will miss in this instance. At the 9th hit, the move loses 1 damage compared to where it should be [15972].)

:qcb::2p: - 0 / 1 (Super)
(A Healing Orb will fall from the sky. If it hits Roll (or other Machines like Rock, Gold Lightan, PTX-40A, and Casshern) it will heal her (or the Machine it hit). Otherwise it will do 1 damage. This move can affect your opponent’s characters as well as your own.)

:dp::2p: - 22760 / 5280 (L3 Super)
(Against a standing opponent, the first 2 hits do 400 each at the same scaling. Hits 3 through 12 do 1800 per hit scaled. The last hit does 19800 scaled. This move will hit grounded opponents in which case it will hit 8 times at 800 per hit scaled.)

:snkd: (When called as a partner) - 1200 / 640 (This will stagger the opponent if hits or cause a puddle if it misses which does the 640 if later hit.)