Rolento's CC

if someone does that cc all that time and rarely fucks up. would you compare him to like…combofiend and “never” missing those 1 frame links.

EDIT:
so i decided to read the section of kcxj’s post where he talks about s.jab option select.

imo, it sounds more like s.jab, —> bait something, rather than option selecting. then again, i dont’ know the full definition of some phrases/terminologies.

you’re giving up guaranteed damage to look flashy. there’s a difference, and 400 pts of damage isn’t a big enough reward to take the risk of botching your CC.

I would slap anyone who says that rolento has no bad matchups, people think just because the top tier chars. have a hard time against him that he’s unstopable, he has one of the worst matchups in the game. IORI. And there’s a reason I say this, for one his pokes are to slow for iori’s roll and if he whiffs one move Iori’s on his ass like that and he can command or do what ever, and also rolento’s a pixie so two strong combos from Iori and rolentos gone :zzz: And when rolento gets knocked down he gets mixedup because he has no Bitch Get Off Me outsid of RC Patriant Circle, which isn’t safe.

OH YEAH POPOBLO rolento does have a custom which is stronger than the norm. and its not too hard. My personal combo, It goes like this.

d.mk,d.hpx3,d.hk,s.hk,kkk,hp,qcf.mp**(only first and last sets will hit second set will whiff)**s.hk,kkk,mp,j.mp-lp,(lp in air after mp) then super.

This is good and does more damage because of the P.C. added in the combo, there’s no need to waste damage after the d.mk and 4hp’s, because it scales after 9hits and the P.C. adds more pixies to the combo.

Who cares if that shits flashy do what ever takes for more damage thats the difference between killing chars. or having Blanka coming back to bite you in the ass or face or whatever he does.

Gotta Perfect your Combos

What about RC kkk hop? counter attack? counter movement? rc qcb+k?

Thats good Moslty against other chars. but see when Irori does his bread and butter combo (s.lp,s.lp,d.lk,qcbx3) he fucking blazes you almost full screen, so if Rolento were to get knocked down and you do wake up RC hop you would most likely be in the corner( Most people like to hop back for some reason) therefore the move then becomes unsafe but you can hop foward and safely get away which is risky it just depends on what risk your willing to take and my advice as a SteetFighter player is don’t take too many risk esspecially in CVS2 play it safe. But Rolento has one other option on wake up since he and Iori have 1 frm jabs your best bet is to do wake up jab if Iori trys any trick**(Command Grab)** or any poke besides his stand jab you will beat him out or trade with him but most importantly watch out for his pixie push(mean)on your wake.

RC roll back HMM? Thats a valid point but what most ppl don’t realize that RC doesn’t last forever, jab roll maybe ,slim chance
but a good Iori would probably RC the first rep. of punches just in case you try anything on wake up and if they see you roll back they’ll just finish the move. It’s risky but Rolento has some avenues of escape but Iori is stronger and has more ways of punishing.

For instance if Rolento did a random P.C. Iori can punish with a strong combo which does half stun on Rolento, but see Iori can afford to do a random uppercut or two because all Rolento has is Stand FR. P.C. which doesn’t compare in damage and gives the opp. a shit load of Meter. I don’t know you choose.

Good Luck! :tup:

indeed if you hop back while youre in the corner you can be punished, but hopping out of the corner (kkk forward) is totally safe vs iori because none of iori’s attacks will reach you before you land/after your invulnerability runs out (unless you can do some sort of crossup super motion and catch rolento before he lands but i doubt that practical or possible on reaction.)

And just to clear things up, 1 frame jabs dont exist in cvs2. but iirc they do both have 3 frame jabs if you want to try jab him so he cant do anything to you.

iori’s s.jab is 2 frames…

you said rolento doesn’t have any pokes fast enough for iori’s roll?

c.mk is 4 frames (best option for anti-roll)

s.mk is 6 frames (think sagat s.LK but with less range)

lots of characters can get raped by iori rolling around, it’s just too quick

heh good thing i said IIRC!!!

okay, so i didn’t want to pay attention to my art history class about rocks and shit, so i started thinking about cvs2:

c.jab(counterhit), c.fwd xx scouterhop(on reaction), activate ==> “fancy popoblo thinks you’re a fucking moron” Custom.

that’s if you can do the fancy CC consistantly, you might wanna see how that jab/fwd hit confirm will help, then rolento would finally have a “guaranteed” custom :smiley:

someone go try this and tell me how useless it is, my cvs2 cd has various holes in it :frowning:

timing is wayy to strict and too many factors like spacing, character size.

yeah, they have to be average size (like kyo) and standing or you just blew your meter.

Fuck guaranteed CC… bait that shit out aka random activate…

basic B+B:
7776 damage
stylish:
9040 damage
taken directly from VO forums
how is that 400 ?

even if thats the case, 1200-1300 is not worth fucking it up, thats only a fierce worth of dmg.

this is an old ass topic, but imo the flashy rolento custom isnt that hard, u just have to make sure they’re a decent sized character, and standing. actually doing the custom isnt too hard though, especially if i can do it, and i cant even rc electricity consistantly or do the bison custom going to the left.

You know how some moves hit a character (during a custom anyway) and you see that standing while hit animation, is that indicative at all of how they’re holding their controls, ie. they could be holding down+back in case you fuck up, while they’re getting hit it looks like they’re standing?

Or they’re only standing if your first hits hit them while they are standing?
Some specials have odd ways about “putting” characters on their feet while being hit

MOST specials make your opponent stand up, which is why I put a FB in my linked Geese CCs.

Although, wtf you gonna do with rolento? Knife?

Not sure, I’ve watched this custom done a few times, scary stuff (not for the opponent really, more like the Rolento) if he fucks up I mean.

I suppose since it looks like you can cancel just about every hit done on the ground in A couldn’t he do some patriot circles mid CC (or early, more like the first qcf+p motion only also) and just cancel back to d.MP?

I don’t think so. I can’t test, but for some reason i don’t think he can/

Think about it, if he could cancel patriot circles, wouldnt that be an awesome chip CC? :stuck_out_tongue: