So I was most interested in the following (in order of importance).
Standing MP
Standing Far HP
Crouching HP
Standing Jab
Now I see EXACTLY what is going on with each!
Standing MP: Hitbox needs to be slightly bigger and needs more active frames.
Stranding Far HP: Needs bigger hitbox. Active frames are fine.
Cr Hp: Same as above.
Standing Jab: Hitbox!!!
Most hitboxes in this game are extremely shitty, but I’m guessing Capcom nerfed his hitboxes because they didn’t want him to be good like he was in SFxT.