Rolento General Discussion

The EX stinger to air raid is good due to the extremely ambigious setup that follows it with the j.hp not for the damage. Just takes practise… I am gonna practise the fuck out of it tonight!

Do the SRK motion and tap the kick button twice very quickly.

I recently got back into SF and thought I’d move onto my next character and Rolento is pretty dope and feels like a standout to the rest of the cast in terms of what he can do, so I’ll be lurking the sub-forum for a while trying to expand my knowledge set. I’ve only been playing for a day so I’m still compiling all the basics at the moment but I’ve ran into an issue in the Sakura match-up, my friend mains her and we constantly run sets between each other and we seem to have found a dead angle on her jump-in HK that completely beats st.mp AA attempts. I had around 10 games of him abusing the angle to check if it was just me being bad with his AA but he kept beating it cleanly, it makes me wonder if any other character can jump-in this freely without forcing you into a jump back air-to-air and losing ground. I recently watched a set between Dieminion and Sanford where Dieminion was making big usage of his jump back air-to-airs. Are these his main means of stopping aerial attempts? St.mp is great, but it seems very dependent on the angle you use it.

EDIT** This may have already been spoken about somewhere, I’m just browsing all of the threads now.

I been trying to main Rolento and saw something in a replay that caught my attention.

I see many Rolento do EX Patriot Circle to Standing HP and go for the knife throw. Why the knife throw? The opponent always managed to block it.

the knife is a meaty knife. If your opponent pushes any button, you can follow it up with hit confirm combos or ultra. Even if they block it, u are relatively safe enough to dash forward and continue your hit string… I could be wrong on that one.

You can dash up but its not a block string if you do knife -> dash -> s.lk off the reset.

Ideally you only want to do EX PC on character midscreen that you can follow up with sweep on then go for neutral jump empty safejump, or empty low or empty jump last minute pogo mixup.
Or if you’re whiff punishing with c.lp xx PC.

You want to try hit the Nemo combo as much as possible as the setup reward off it is good.

Even in the corner I prefer to do:
S.hk, c.mk, EX Stinger, Jf.mp (reset), dash under (for some characters its a fake dash under and you land front) then go for another s.hk to combo.
as opposed to:
S.hk, c.mk, EXPC, s.lp (reset), dash under.

The first scenario has much less air time on the reset of the character so they have to react quicker to which side you’re going to block.
But really what mixup/bnb you do in the corner all depends on the character, player and current stun count.

Also another setup that Nemo and Dogura have been doing for the past month and a bit is:
Forward throw in corner ,whff jump forward heavy punch (at character head height) = land front then meaty S.hk

From my understanding is that at the point that Rolento’s stick hits 3 oclock on the j.hp animation, it makes him so wide that it pushes him away from the wall.
If you do the j.hp earlier or really late or do another normal you will land behind.

Question about the Nemo combo: what version of delta attack (QCB+P, P) are you guys doing after EX stinger? I need to grind this combo out. Thanks.

I do QCB+HP, HP
some people do QCB+LP, HP
Whatever gets you the tightest timing and easiest for you to hit the second HP so the followup hits.

http://youtu.be/v-WnoTYzq50

Something weird versus the twins. The jab version of delta raid crosses over on hit. The attack itself is not a cross-up but your opponent may block the wrong not expecting your next attack to be on the other side. Might be a decent gimmick at best.

Hi guys, today i play with Rolento and my brain was blown, i really dont know matchup, and i hope some good Rolentos can help me learn this Matchup, i can help with Bison matchup anyway, mb ft5 or ft 10, i play on pc.

here my steam, please add me if you interest, if need i can link to some my matches.

Stuff like that makes me interested in Rolento lol. Have never liked the character but the mixups are delicious.

There’s a tournament here in Finland this weekend and I plan to play Rolento/Seth all weekend, wish me luck guys!
I’ll try to get some footage up in the next week, I’d love to get some feedback from better Rolentos

Mekong Delta report out

What are the advantages of using cr. lk as a hit-confirm over cr. jab? Thanks.

Cr. lk is a 3f normal that must be blocked low. Cr. jab can be blocked either low or high and comes out in 4f.

Thanks man!

cr.LK is a 4f normal. His only 3f normal is close standing lk.

You’re right my bad got the frame data between st lk and cr lk mixed up, but the reason for the using cr. lk in hit confirms remains that it must be blocked low

Hey guys, does Rolento has any option selects to catch backdashes? or do you gamble and go for some option that catches backdashes really hard?

Also, what are the common frametraps with Rolento?

Common OS for backdashes are cr.lk~OS Slide, cr.lk ~OS s.HK, c.lk ~OS U2

Best Frametrap is s.lp -> cl.HK you can hit confirm into massive combos.
Another one is s.lp -> cl.HP xx knives. This kinda works like 2 ways frame trap. If they fall for cl.HP counter, the knives should combo and you should be able to to combo off that too. If they block the cl.HP, the knives will catch them if they push any buttons.

Another question about this combo. I’ve noticed the second punch input can’t be immediate? Like, I often press it immediately after inputting the roll which seems to stop the delta attack from coming out at all. Having to delay the input really messes with my head causing me to connect in time next to never.

On a side note, I often have the same issue with instant regular stinger. Immediately pressing a kick or punch means no knife throw at all, which against a competent player means they’re getting a huge punish.