Rolento General Discussion

im no good with rolento OSes, but nice find anyway. i can execute them, but characters backdashes are too fast. well the ones i really care about OSing against

character specific counter hit combo

crouch hp, low forward rekkas for like 300dmg

the character specific portion is that many characters crouching avoid it completely. i think its worth figuring out who it works on because the timing of immediate crouch HP after a blocked jump in is perfect to catch crouch tech

I am trying to main Rolento (or at least have him as a sub), is there any use to his Jump HP? It seem like visually his stick should hit but doesn’t. Seem like his Jump HK has better reach.

What is the best normal to use after his D. + MK (Pogo Stick)? Can I control which direction I am moving after the Pogo jump? In some video, I see Rolento going forward very far while I just move a little bit.

Jump HP sticks down more at an angle. Think Sakura or blanka jump RH. In fact it might stick down further than those 2. Characters with more horizontal ant airs like bison or Vega roundhouse will have a hard time not getting their anti air stuffed clean

Random note but I’ve been using cr. lk - cr. lk - cr. lk xx rekka as a hit-confirm, much easier to time than the usual jabs. I noticed I have to slow down with cr. jab otherwise it doesn’t link properly.

I don’t think cr.lk xx rekka even combos… sure you don’t mean cr.lk > cr.mk xx rekka?

I think st.lp is the way to go instead of cr.lp.

close s.mp

far s.mp

far s.hk

close s.hp

air pogo

Unless I’m going completely nuts it definitely combos. Links into EX rekka, too. Gonna be using it more often as I sometimes drop the combo when I’m using jabs and cr. mk. Which is odd because I was always hitting the same combo in SFxT.

You’re definitely going nuts. cr.lk can link into EX Rekka (I think all of his cancelable normals can), but it can’t link into regular rekka except on counter hit.

I think most people use st.LP instead of cr.LP/cr.LK to link into cr.MK since it’s a 2 frame link instead of 1 framer.

Yeah, in all of my testing, neither cr.lk or cr.lp combo into non EX rekka outside of CH. EX rekka doesn’t even combo from max range lights either which really sucks.

Have people taken into account the timing of when they are cancelling into EX/Rekka? I know for instance with Seth, canceling into Bullet Kick follows these rules:

LP/LK xx LK Bullet Kick (not MK/HK BK)
MP/MK xx LK/MK Bullet Kick (not HK BK)
HP xx LK/MK/HK Bullet Kick

The normal used pre-cancel will determine how much time you have to cancel, so it restricts the amount of leeway you have to cancel into the special. Perhaps Rolo follows the same principle.

@jalapNo‌

For Rolento’s normals this is what I have found so far:
cr.LP/cl.LP/LP: No cancel into non-EX Circle
cr.LK/cl.LK: No cancel into non-EX Circle
cl.MP: Cancel into LP/MP/EX Circle
cr.MK: Cancel into All Circle (Not a True Blockstring at Mid to Max distance cr.MK)
cl.HP: Cancel into any Circle

I must be on drugs or something. I’m going to try it again tonight and see why I believed what I did.

So with most of a day with my hands on Ultra… I’m at a loss for words about Rolento. To be quite honest I expected a lot more from the character. Some of the baton normals feel like they don’t have a hitbox at all. Where the hell are my anti-airs? (stMP and stHK get stuffed all day.) My execution is pisspoor with the character, I won’t even try to hide it. However, I would have never expected so much trouble from simply fireballs and herp-derp srks. Ive played Street Fighter for years, and this is the 1st time I’m at an actual loss on how to approach improving at all. For those of you who played MK9, I’m getting that Kano feeling again where there’s nothing in the frame data to work with. I don’t want to drop him since I played the hell out of him in alpha2, but… damn… share some insight?

[details=Spoiler]BE|Nemo: What the… Standing MP can no longer be connected after EX Stinger, is this for real?

Dogura: Eh? It’s been adjusted?

BE|Nemo: After an EX Stinger, MP won’t connect anymore. (Laughs)

For some reason, MP won’t connect after the knives hit… I wonder if hidden changes were made to other characters.[/details]

Besides this unlisted change, did you guys find anything else ???

i’m experimenting with raw rekkas as an AA right now. seems to work against characters those characters with otherwise unbeatable jump-ins. just have to space yourself a little further out

Yup, you guys were right. cr. lk definitely does not confirm into rekkas. This character better get some damn buffs soon, this is his worst version ever. Loving the wizard alt though, lol.

Well, you can do c.lk s.lp c.mk xx heavy rekka.

I don’t think Rolento is that bad. He has some really great buttons. Light Rekka is -3 on block so it’s good most of the time.

Hi, guys. Can you help me? I can’t perform Super Combo on my wakeup. Rolento nine times out of ten did roll or EX roll (if I P-link PPP). I don’t understand why. Input OK, I can do Super, but can’t on wakeup. It’s a glitch?

Yeah, it’s a known glitch. Wake up super is pretty unreliable.

I tested it quite a bit, anyone with a 3-frame normal or special will punish. And that’s a majority of the cast. It doesn’t have enough pushback to make it safe, sadly.