They hit different angles of jump ins though so you have to use both.
Just had more fights with different abels in endless. Could be inexperience of course but this matchup seems rough. I did manage to back flip away from an ex command grab on wakeup Ross, so thanks for the suggestion, but when abel gets in grove of relentless pressure in the corner rolento appears to be useless. I was trying to land a cr.lp so I could stop him for just a moment in order to escape but it never happened.
The same guy then picked akuma. I had a round were I almost perfected him (About 1 bnb combo from it) and then he knocked me down. Akuma can now cancel his far st.hp so he was using that and c.mk into demon flip constantly and because of the angles at which he was jumping over my head I had literally 0 options. The only hope was to backflip/backdash which just got me sweeped.
There’s only so much blocking and teching I can do before I get counterhit and stunned. Really made me realise how much I use invincible moves with other characters.
I can’t record it right now but I can try and test when I get home, but st.hp was working for me against bushin flip stuff at weird angles, maybe the same against Akuma demon flip. Also I have found Abel matchup hard, because once he is in, he stays in really hard, and rolento doesn’t have alot of get out options. Though at least if you do wall hop to early, pogo, he basically has to read flip kick to do anything really useful about it.
Not sure if its been said but doing spike rod right before you land in front of your opponent can bait somebody attempting to tech an empty jump throw. I find that using spike rod right before you land is always the best way to use it. Gimmickish but whatever he needs all he can get.
Also option select crouch tech plus back roll move (?) isn’t too bad. Decent way to help with his defensive options. It’s like doing a backdash from a crouching position.
…but yeah, I feel like Rolento just doesn’t benefit from stuff that a lot of stuff that normal SF4 characters have.
From skimming through some of the posts, I think I already know the answer, but does Rolento have anything to wakeup with? I’m getting taken to the shitter when I get knocked down or cornered because I have yet to find any thing that gets him out of dodge. His anti air also seems pretty shitty
Fuck this character and his bitch ass
I like the reset in the corner. The EX stinger mixups seem really iffy.
Lol, I played a very high level Akuma and raped him so bad he started to counter pick with Yun. Akuma doesn’t seem like too bad of a matchup.
thats a hurtbox issue not hitbox, but the problem still stands
How does akuma not seem like a bad matchup?
When he’s cancelling his blockstrings into demon flip rolento has no options but to sit there and guess. This is before you get knocked down. It’s even worse after.
YES HE CAN …HES COMBOs ARE OS BACKDASH AT THE SAME TIME im talkig about hes :
crlk.stmk (my favorite) … crlk crlp …crlk stlp …stlp sthp … and also he can os ultra with a meaty sthk for exemple you can do : meaty sthk(better hit them with the active frames) (buffer ultra) st lp .cr lp …2frame llink
its a 3 hit combo
or sthk (osultra) stlp sthk …its 1frame link
“Deceiving Animation” are two words to describe this character. They need to change his move to fit the animation. Besides JP. FP. IF the range matched for that move, it would be a bit overpowered.
They definitely nerfed JP. FP beforehand. It is just too crap now and they went overboard on it.
Well a patch will come soon for all our complaints. This is the price we pay for trying to get this game before EVO. We live with it and wait for future patches.
Its not just rolento. Like most fo the new chars have retared hurtboxes. This game just seems so unfinished.
I’m really good at techning and blocking, and it’s nice to have the PPP to use if you don’t abuse it. I don’t know … I don’t have a problem with Akuma so far, and the Akuma I did play was near tournament level I’d say. J lp is a fantastic anti-air, by the way. Could save you against demon flip if you react quickly enough (or make a good guess).
I know. I use j.lp all the time, it’s great! haha. I dunno, I could be wrong and you could be right because the akuma I fought was not as good as tournament level but he did know what he was doing. It’s not like I was getting perfected, I had rounds were I beat him convincingly, but once he got going I was stuck for options. He gets in even easier than other characters too thanks to his air fireballs. A j.lp just put us back to neutral with me desperately trying to keep him out. I couldn’t focus on any type of offence until he made a mistake.
I was really tempted to go to yun, my main, but counter picking isn’t going to solve the problem lol.
Let me just clarify that his guy was definitely a better play than me, which could have been the problem. Guess I better hit the lab.
I’m enjoying Rolento heaps so far, even with all his shortcomings. What matchups are people Taking U2 in without question at the moment? As much as I love its utility, the comfort of having a reliable ultra to combo into to is something I’m finding hard to give up. I’m not a fan of ultra W because less dmg/hasn’t grown on me yet. Also on counter hit with the overhead whats the most efficient combo I can get off of that?
I use U2 in any matchup against a fireball character. I use it against grapplers too. (You can combo U2 off of a HK stinger at max U2 range)
I really love U1 though for the same reason you do, but I have dropped it at crucial times so I stopped using it recently. Don’t understand the timing online. I can land it 20 times in a row in training but online the ultra activates too late getting me punished.
I’ve had some success using U2 against fireball characters, but how often is a random HK stinger going to hit a grappler full screen? (Unless there is a combo or setup i’ve missed? Would love an extra something against the grapplers hah)