Rogtown, The Charlottesville,VA Community Thread

In KOFXIII?

In UMVC3 and KOF13, though after a 2nd game session with him I realized hes a lot better than myself in UMVC3 and I’m a bit ahead of him on KOF13. But hopefully with further practice we’ll both get better. Hopefully you guys at the end will pick up umvc3 or at least kof13. :slight_smile:

They were good games. You’ve definitlely got the upper hand in KOF but I had alot of fun with it nonetheless. As for marvel I guess I’m slightly ahead but you know how to punish me nicely when I try to get to fancy haha. looking forward to more games and next week when I finally get to come out again. Hope all of you guys have been well and that you had a good holiday.

GGs tonight everyone. It was nice to get a solid amount of games in with my Sa"Crap"gat. With some more work hopefully he’ll be solid.

Shout outs to Alec (hopefully i got that name right) for coming out. Hope to see you on more thursdays, cough playing SF4 cough, and be sure to let the other UVA guys know whats up.

Finally decided to make an account on here. GGs last night guys! Hopefully I can spend some more time with KoF and Marvel this weekend.

GGs on Thursday, guys. I’m happy that most of you liked the new KOF, I’m looking forward to playing the hell out of it every Thursday and leveling up together. This past friday we unlocked the last hidden character (Saiki), he kind of looks like Ash and has a few similar moves, but plays totally different and hes a lot of fun. I think I may have to replace Athena with him.

You need a profile pic of Juri showing off her ass. Get on that.

Welcome to the thread, its about time you got on here.

Games at my house sunday@5 PM We’re mostly Marvel theme’d as of late. not played Street Fighter in forever… but I could.

Hey guys.

I’m from Chicago, and I’m gonna be in town last week of December through the first week in January. I know Holiday times, might make it unrealistic to expect gatherings, but just wanna check out the CVille scene.

Is the first page accurate, you guys still gather at the End Game Center on Thursdays?

Hopefully I can check it out!

Yes we still gather on thursdays in the evenings around 6. If anything changes I try to update the front page with the new info.

Great games last night guys I think we all lost track of time which I think is a good thing and possibly bad for others who have papers due by mid-night(Cory). I’ve come to the decision that I will be picking up KoF after the holidays at hopefully a lower cost. Right now majority of my funds go for Christmas stuff and baby oriented stuff.

After I finish skyrim I will be hunkering down into SF4 with the new changes coming. I plan to continue maining boxer but will be giving Cody another go round. I may even try DJ again.

Definitely a good sign when people lose track of time (due to having a good time). Had a lot of fun playing KOF even though you guys still need to get some practice in. Definitely enjoyed the marvel sets, ggs to James and Corey. I think were not that far apart (skillwise)! Makes it more interesting when its back and forth! :smiley:

On a side note, anyone have any website coding experience that they’d like to lend? :smiley: I’m looking to work on a personal project soon in which I may require some coding assistance for a website submission form of some kind.

I know of a site builder that has pretty slick templates if you don’t want to go through the trouble of writing your own code. I believe it’s free for the plainer templates and it costs money for the really nice ones.

I’m coming back out this thursday and the best part is I don’t have anything to do ha. I’ve put some more time into KOF and King specifically but yea…I needa lay off the Marvel and give that game some real love. Anyway looking forward to seeing you guys, and for anyone who hasn’t bought Kof and is thinking about it the demo is available on XBL so you can test it out/practice whatever.

Thats awesome, Cory, its too bad you live so far. Now i’ll stop bitching about the 1 hour ride lol. You should come hang out on tuesday nights, we usually do game night at my place in Harrisonburg. Dont know how far that is for you though.

On a side note:

ELivePro|Dune breaks down KOF13 Tier list for console:
translated Dune’s impression of all console characters from his elive cast 2 days ago. Thought it would fit in well with the tier list discussion>

Dune provides a caveat stating that these are merely his impressions at current and also
that he may be missing some detail in his analysis.

Ash:
Weak combos, that tend to increase opponent meter.
Good at being annoying.
For being a difficult chr to play not much return.

Billy:
Weak in breaking down guard, has strong zoning and normals instead.
Probably only real Billy users can make him strong.
Fun to use.

Saiki:
In general has no powerful combos outside of the corner.
It’s not impossible to carry opponents to the corner but range on this is limited and carrying difficult.
(probably a lot of room for study mid-screen)
Upper-mid tier or Mid-upper tier.

Elizabeth:
Combos have less damage output.
Still good with a lot of meter.
Can still compete as EX counter can be comboed with specials.
People who chose her bc she was strong may move onto other stronger chrs.

Duo-Lon:
Has been affected by system changes.
His crossups are easier to defend taking value away from his rekka setups.*
Requires more precision.
I rate him low.
*(Not that sure I have this translated right)

Shen:
Nerfed slightly, balance-wise seems just right.
Can be put in any order.
I reccomend him.

Kyo:
Currently top tier, but takes skill to play.
Requires close combat for big damage, but this creates opportunity for opponents to punish him.
Can lack some stability due to the above, so requires a lot of practice despite move properties being good.

Benimaru:
Has everything, but has no jump attacks that are effective when used early.
j.CD is angled up and not that useful, if hitbox was downward, would lead to more of an advantage.
Has great tools like s.D, cmd throw, follow up on normal throw - close, but no cigar though.

Goro:
Buffed alot, but, is very matchup based.
Combos using hcf.A hcf.C dp.K are fun and good damage can be done when NM is included.
However, very few tools versus strong zoning.
Weak against air attacking, end up using dp.K to change the tide - comes down to what a player does in these
situations.
Not a bad pick though.

Claw Iori:
No good reversal moves (only EX DP - and better to use this preemptively).
Otherwise, good at breaking down guard and able to destroy once that’s done making him easy to use.
Kinda like having a nameless without a good dp and a cmd throw instead.

Mature:
Despite move properties, easy to win with.
Strong Despair (and EX for anti-air), very good, esp in net-play.
Use throw and low start mixups for damage.
A bit lower tier, but can win.

Vice:
Less damage than arcade, but moves are better. Makes for longer matches.
Can pressure opponent with lots of meter, but no longer able to convert to death off of one combo.
Players should make sure to be well-practiced w her.
Still one of the better chrs.

Terry:
Currently I think he’s the lowest.
Despite this, his combos are easy, strong rising tackle invincibility is good and crackshoot is good.
We’ll see what Terry players are able to do with him going forward.

Andy:
Not hugely different from the arcade, but people used to the arcade may get frustrated when not
everything works the same.
i.e. Slower sweep, no invincibility on EX kuu-hadan.
Hishoken, kuu-hadan, NM are great for netplay, but less effective offline.

Joe:
Combos were great in the arcade - get’s a lot of meter and can stun.
On console, getting a stun means the opponent ends up building 3 meters…making things difficult.
Can try to play him differently, but he loses flavor in doing so…

Kim:
A great Kim player, ‘3-seven’ says Kim is very strong on console. I’d like to see him play in order to see.
Can’t fight without meter. Without meter, far s.D to keep the opponent grounded while charging meter may
be the only way to go.

Hwa:
Has become very good on console.
Not a main for me, but will use him in sub teams.
Just using far s.D is strong.
Using heel for frame advantage is strong.
Has a 1 frame throw.
Def top tier.

Raiden:
Much weaker, requires skill now.
Still plenty of tools to do well. Raiden players in the arcade should have no trouble.
Can’t recommend him to players just getting started on console.

Athena:
Looks like she was buffed, her playstyle is not best suited for this game.
fb~dp play doesn’t do much damage.
Low damage output in general - perhaps someone will find something effective with her.
Her jump being low and ground attacks being weak really hurt her.
Looks strong, but think she’s lower tier.

Kensou:
A lot of tiny buffs, such as being able to follow up off of normal throw.
However, like Athena is not best suited for the game.
Normals looks strong, but aren’t really.
Maybe upper-mid tier.
Looking forward to the uncovering of more potential though.

Chin:
My least favorite to fight against in this team.
More buffs than nerfs, but EX counter has a smaller window making it a bit iffy, but
still has the potential for getting huge damage. If opponents stay away fearing his
combos, he just drinks making matters worse.
Can def win.

Ryo:
Looks very improved, but when it comes down to it, the only mid-range tool he has is
kooh-ken. On a whiff, he can be killed often. Not to say he can’t compete, but players may struggle.
Although f.A became faster, it’s reach is very limited. What’s more is it’s easy to drop his HD
combos online. Fun to use but…

Robert:
No incredible combos at the moment.
Mid range he has fb, s.CD, and dp. All interesting elements for him.
Great for people who like footsies characters.
Think he’s mid-tier, but may all come down to the use of his NM which is very useful.

Takuma:
All comes down to getting that one opportunity.
Many of his combos can finish the opponent once started.
A double-edged sword though as he gives a lot of meter to the opponent.

Ralf:
Much easier to use.
Lower tier though.
Has few options for breaking down guard.
Fun combos.

Clark:
Not very strong property-wise, but very easy to win with him.
I recommend him to new players.
Difficult to reverse momentum with him though.

Leona:
Playstyle doesn’t vary much from the arcade.
Some buffing, but nothing that really affects play.
Good with meter, but not the best with damage output.
Good anchor, but not geared towards reverse ocvs.
(maybe better geared towards 2nd position)

Mai:
Normal and big j.D can be cancelled with d.B makes it much easier to do mid-low mixups.
If jump d.B is guarded, usually at 0 or -1 making it difficult to punish her.
It comes down to footsies and use of jumping for her.
Also a chr with low properties, but easy to win with.

Yuri:
Extremely buffed and close combat much easier.
Has dp+K, a 1 frame throw which can be DC’d or SC’d.
A bit lacking in getting in on the opponent.
Although attack frames of j.CD have been increased, it doesn’t have the range to be that effective.
If her jump-ins were better, she would be incredible. I use her as a sub, definitely worth studying further.

King:
In JPN everyone thought her console changes looked really weak.
She is extremely strong. Works well with the game engine.
Good close and from afar. Locking down the opponent with sliding/venom strikes is very strong.

K’:
People coming from the arcade shouldn’t have difficulty, but those starting on console may struggle.
Corner combos and combos using meter are still effective.
Not quite top tier.

Kula:
I think she’s a bit difficult to use losing invincibility on EX ray spin, as the invincibility on her
crow bytes is not that reliable. More range on s.B doesn’t really change anything.
People will likely have a tough time as her damage output is not great.

Maxima:
EX press does less damage as well as some other minor damage nerfs.
Still very versatile and strong with meter.
On the other hand, he’s slow and will be put into situations where he has to endure pressure.
Probably will only end up getting used by true Maxima users.

That covers all the characters I think.
My team will likely be Kyo/Goro/Claw Iori…
Because Goro’s effectiveness is based on matchups, I may switch him with King or Vice.

I didn’t discuss Flame Iori, but think he’s top tier.
Very good tools, very stable. If you’re not sure who to choose as a third character, he’s very
easy to use and strong.
On the other hand, it could be said that he doesn’t have a whole lot of potential to grow and that
other characters may become stronger. But at any rate, he’s very stable currently.

Haven’t discussed NESTS Kyo or Mr. Karate as they’re not available yet, but I can’t imagine any of
the DLC chrs being weak so please pick them up and give them a try.

Personally I wish I could make a team with Kyo/Flame Iori/Claw Iori…

Hey so The End is having the new years thing where they’re unveiling a new cabinet, is anyone gonna be there for that? I was thinking of attending but I dunno whos gonna be there. If people go I’d prob go I guess.

Gooood shit last night. Sorry I never made it back after I left I really didnt expect to be gone long at all. Super thanks for looking out for my stuff. Hopefully will be out again soon.

what day is it going to be the 1st? and do you know what kind of cabinet it is

I think its going to be similar to the old cabinet they had for the big TV, there is going to be a tournament as well.

Also, WHERE IS THE SHO!? We’ve been playing KOF13 the past couple of weeks, but no Sho.