Here’s a vid of mine - Contains a batch of the below explained stuff (Resets, Dizzy Combo’s, Mixups, Cancels, Loop Alternatives etc)
It’s sad but this is all very known stuff at this point but in my eyes, a Balrog who can actually play in a way that confuses people can be effective as most players will always expect either standard rushdown rog or turtle rog, so adopting some tricks is always beneficial no matter how simple they are. Anyways, here’s some meat to go with the video.
By all means mediocre (and proud) but I’m going to take a wild shot in the dark with some of the nonsense I’ve pulled off and see if it’s anything remotely useful to others.
We all have matches where someone is on the defense and you’re gagging for an Ultra opportunity - I used to Ultra from BnB’s but now my most common Ultra setups come from FA Crumples on poor jumpins or versus predictable pokes. A Crumple means a free Ultra. In almost all recent movies I’ve uploaded, you’ll see someone eat a crumple and eat a Backdash > TAP > Ultra Juggle… If you want more damage, considering FA’s cause a lot of reduction, you can just Ultra with charge, beit raw Ultra with no backdash or with charge and good execution a back/forward dash into Ultra from the crumple.
My most recent, and almost completely USELESS, discovery was that of Balrog being able to crossup a wakeup Ultra Rufus with NJ Fierce (Forward wiggle) if done point blank and you are already in the air… I don’t see why most Balrogs would really ever try NJump on a Rufus wakeup and even less chance of them just happening to use an Ultra on said wakeup, but yes, if by some fluke of nature you/they do it in a panic, enjoy the crossup assuming you were close enough and you hold forward to go over him. I only do this when I’m actively looking to force EX Messiah’s and don’t want to lose much health from them as you WILL be hit by it during NJump but only for the initial hit, so they burn meter for tiny damage and you can tech-wakeup while they are still in motion // before they can get any time to abuse your wakeup.
If I resort to meaties, CForward is my go-to Normal. It has lopsided frames/looks so if timed right it’ll whiff/recover on problematic wakeups (Scissors, EX Scissors, PCrusher etc), stuff throw attempts, counter-hit wakeup normals and it’s highly comboable… CForward Cjab Cshort Headbutt/Dash… CForward, Standing Jab (Close/Far) Headbutt on people a bit further away for the Headbutt… CForward, CStrong (Or CJab>CStrong), Dash/Headbutt are solid combo’s.
Cancels are good. If you meet Shoto’s, for example, who adore mashing SRK’s on your deep (typically unsafe) TAP, then you can sometimes predict this, fish for a whiff SRK (TAP, Cancel backdash) and this can give you a free combo depending on the strength of the SRK thrown out - I usually fish for this opportunity in those matches where I’m on relatively low health and they’re just itching for chip or FADC Ultra… If it’s strong or fierce you can jumpin for free, if it’s light you can sweep, roundhouse etc. Alternatively you can aim for a crumple on folks without problematic reversals or those who will likely mash those light normals on block, in which case you can B/FDash, TAP into Ultra, or just Ultra if you’re not going for a standard combo.
AE is released on PC soon, so I guess it’s futile mentioning Headbutt crossovers considering AE will inflict me with huge headbutt recovery on whiff… But yes, as a Vanilla player, this gets abused a lot alongside ambiguous jumpovers.