Rock's corner trap and it's counters

I see I am talking to someone who can DP cammy’s st roundhouse/forward/fierce on reaction. So, I will admit that you are right and shut up now. My scrubby tactics cannot compare to your super skills.

Oh yeah, I do use K-CBS at this local tourney place. You’ve probably never heard of it though, it’s just some tiny arcade that no one knows. Yeah. ok. You win. The people there only do scrubby things like roll super to win anyway! Stupid C-Bison/Blanka/Sagat…

Anyway, I think Kyo is also overrated, but he’s definitely better than Rock. Maybe there’s some super RC Rock that does RC 360 throws or something like that, though, and then you’d be right

:depress:

…dammit i thought i made a friend…

meh, I don’t think he’s THAT overrated. I mean you never hear anyoen really talking about any killer Kyos except once in a blue moon.

In no way is rock close to kyo in tier ranking. Kyo’s moves do way more stun, damage, and have a hell of a lot more priority than rocks. And kyo has the probably the best mixup game in cvs. He can do aragami chain, end after 2 hits c.lk qcf+lk then when he gets u on the ground u r basically hopless. Rock is just to damn hard to win with, he really doesn’t have anything to make him a top contender. the only thing he really has is rc’d jab shine knuckle

learn how to play cvs2 rock… then come back here and post

Im not reading the whole thead…this trap isnt good enough for you to maintain it the entire match. Especially versus people with excellent reversals. You mistime something you are the screwed. Its good to throw this out once in a while.

This is an interesting thread…
I guess in arcade/tourney settings… this trap isn’t very effective

HOWEVER, CVS2 on Xbox live is a different story

The Rock trap will own any player regardless of skill, character, groove etc…

Once you start it, you don’t just keep doing the fucking rising tackle… (Unless its a retarded n00b) Rocks corner mix up game is better than anyone else’s in the game…PERIOD

The reason is, its always gonna be 50/50 chance you’ll get him… however once you do catch him, its over~
I thought the invincibility on the FP rising tackle was good, but ill take Mummys words for it… however, most players will try throwing, poking, sweeping etc rather than throw a dragon punch… why???

Because, Rock can do a phase shift into command throw into a lvl 3 super for free :slight_smile:

Due to this, most people will not risk throwing out the dragon punch, resulting in punishment by the rising tackle…

From here on its a guessing game… but i always make the right decision

So it goes something like this (Scenario 1)

  • Get him into corner
  • Throw FP reppuken
  • Rising Tackle

then

  • Throw reppuken

  • Phase shift into throw

  • Sweep if u can connect…

  • Throw reppuken

  • Just walk up and throw their ass
    This works cuz at this point they’re too afraid to do anything

On good players, they’ll realize this trap so… in the beginning
ill bust out a phase shift instead of rising tackle

It all depends on reading the player, but most of the time OWNAGE will occur :smiley:

I don’t care what anyone says… ive beaten everyone online with this strat, and it never fails…
I know most of you think Live is garbage… but it really isn’t…
with the exclusion of RC’s and inclusion of Supercanceling for P-Groove, the game is more balanced than the arcade version… Lag is rarely a factor

Just my two cents… laterzz

Rock online is most definitely a different story. His trap works really well online becuase of the slight delay, and it’s hard to pull off wake up reversals.

ignore all that xbox live garbage and just read teh first couple of pages mr. aznation…? or watever

i think all you rock players from south cali should meet up at cal poly one day for a few hrs to put words into practice and maybe we will all get better…

I never tried this before, and up to this point haven’t dared to because the first time I used K- Rock a year ago I somehow manage to knock my brother down, run up to him and double reppuken. It’s a funny laugh watchin the guy get struck twice when he wakes up, but you’re stuck in recovery and before you know it it’s s.lp x 3 and rekkas.

I do notice that when I land a sweep and throw a reppuken, the opponent would get up as the tail end of the fireball is passing 'bout halfway through his sprite or a little more and he either gets hit or blocks.

Around that time a year ago whenever my brother’d try to RC me, Rock’s lvl3’s beat them out usually, but that’s due to the supers invicibility right? I’ve never seen him actually RC on wakeup in the middle of a Raising Storm before, much less roll.

Is it too much of a stretch to think then that throwing double reppukens early on after a knockdown in the corner, with you right on top of the opponent basically (however risky it is), not simply before he wakes up, but that when he does get up the tail end of the second reppuken gets him, is it possible for him to be locked in hitstun or blockstun enough for Rock to finish the recovery for the double reppuken and actually do something?

I’ve seen weird things in this game work before.
Try knocking an opponent down with Athena, and dp them early on when they would be able to reversal dp you. I’ve never had it done to me before. This is not abusable of course, but it works.

lol yeah fucken badass OWNAGE that shit ha ah ha didnt read this lol :lol:

I think this trap works the same way, the difference is that unlike Athena’s dp the rising tackle doesn’t start off nearly as fast.

In training mode, have Blanka sweep you, crossup hop and electricity, and get a shoto or someone with a good dp and try to reversal dp the electricity.
It can’t be done.
Same thing with Athena’s dp, and I suppose, after you get past the few slow hits in the beginning, Rock’s rising tackle.

Problem is that while things like dps won’t beat it, you can always block, which is why you must mix up right?