This is an interesting thread…
I guess in arcade/tourney settings… this trap isn’t very effective
HOWEVER, CVS2 on Xbox live is a different story
The Rock trap will own any player regardless of skill, character, groove etc…
Once you start it, you don’t just keep doing the fucking rising tackle… (Unless its a retarded n00b) Rocks corner mix up game is better than anyone else’s in the game…PERIOD
The reason is, its always gonna be 50/50 chance you’ll get him… however once you do catch him, its over~
I thought the invincibility on the FP rising tackle was good, but ill take Mummys words for it… however, most players will try throwing, poking, sweeping etc rather than throw a dragon punch… why???
Because, Rock can do a phase shift into command throw into a lvl 3 super for free 
Due to this, most people will not risk throwing out the dragon punch, resulting in punishment by the rising tackle…
From here on its a guessing game… but i always make the right decision
So it goes something like this (Scenario 1)
- Get him into corner
- Throw FP reppuken
- Rising Tackle
then
On good players, they’ll realize this trap so… in the beginning
ill bust out a phase shift instead of rising tackle
It all depends on reading the player, but most of the time OWNAGE will occur 
I don’t care what anyone says… ive beaten everyone online with this strat, and it never fails…
I know most of you think Live is garbage… but it really isn’t…
with the exclusion of RC’s and inclusion of Supercanceling for P-Groove, the game is more balanced than the arcade version… Lag is rarely a factor
Just my two cents… laterzz