Rock's corner trap and it's counters

Is it just me or is PURPOSLEY doing a FIERCE blocked rising tackle asking to get punished? Also the other guy is right- this trap over and over again doesn’t work. You just have to mix up various knockdowns. Even then no trap is fully airtight. If you can keep your opponent guessing he won’t be able to figure out a pattern and hence a solution though. But this means that it’s no longer a noob-friendly trap- it’s gasp skill…

I HATE BLANKA.

DP has never worked against me. None of em have. I have never gotten beaten out or traded hits with a dp. You must be screwin up your timing with the Rising Tackle. Either that, or the timing for the dp must be so precise and that’s the reason nobody has ever done it to me personally. I’m also wondering if you using lp rising tackle exclusively and me using fp rising tackle exclusively may have something to do with it… different priority on em???

No CC has ever worked against it in my experience. In fact, most people can’t get it out cuz when they try to, they get stuffed out by the rebuken or the rising tackle. The roll is an interesting point. Never thought of that before, and luckily… nobody has ever thought of it while playing against me. :slight_smile:

Y’know… all these things really SHOULD work… and you can add in on this too rock-sama. But I’ve never actually seen anyone do any of these things…

Alpha counters only pop out on me during blocked CC’s or rushdowns or persistent jabbing. Seems people are very reserved in using them or are programmed to use them in certain situations. Although I am fully aware if I ever tried this garbage on you, this is what you’d smack me around with.

In terms of JD and parry; I have used this on K and P groovers too, and I also know they love JD’ing and parrying off the ground; but I think the double rebuken’s timing is VERY hard to get down. Especially the first wave since it’s so meaty. All this, I believe is the reason, I’ve NEVER seen anyone do a recovery JD or parry. Have people done it to you? And I’m not just fightin scrubs. I fight a shitload of people in this forum online.

Never said it was invincible. I believe certain parts of it are invincible however. Particularly, the transition between the end of the double rebuken and the rising tackle. Which is the part your tryin to bait the opponent in on. Although I must admit, having never experienced the alpha counters, JD’s and parries during the double rebuken has lead me to believe that the double rebuken part on its own was nearly invincible as well (in terms of, the opponent HAD to block it). My bads. But to be honest, when I get this shit goin, rising tackle and throws are all I need. Although run phase shift would really be nasty… but awfully mean… man… I’d hate to see that NC guy in action, musta been painful to watch.

well i m not trying to get into this argument but its only painful to watch when its being done to you but hilarious to see and hear someone else go from nice, nice!, got dam, ok, alright now, fuck that do it again. BIG KO from a rasing storm then he looks over at one of his boys and says did you see that cheesy shit. :lol: But what i am asking here are some tips for fighting rock what are his weaknesses. when are you using that sweep is pretty much what i dont understand. is it instant defense or are you trying to keep me from moving or all of the above

Again, I’m having a lot of trouble trying to give advice cuz I’m thinking of way too many variables. Is Rock in C or A? Or is he a K or P whore? The difference between a C/A and a K/P Rock is quite significant. And since you’re running, are you using N or K?

Are you playing with fast guys, no-projectile guys, big guys… I mean, I could tell you what to do when you’re Ken or Ryu, but I’m not sure it’ll matter.

I can say that universally, Rock’s ground to air and air to air game kick ass. His s.RH for jump-in’s, his d+sp for crossups. His jumping forward kick is ridiculous and I have since replaced every jumping attack with it. So don’t jump at him unless he’s whiffed something are unless you’re goin for a crossup. Now yes, he does have d+sp for crossup’s but they don’t work all the time, especially against fast jumpers like blanka. Against sak and chun they work better.

About his sweeps, I dunno, you sound liek you’re gettin swept liek crazy, if you’re running in like a maniac cuz you can’t jump or roll; then you need to throw a projectile beforehand and preferably from across the screen (which is where most Rock’s I know would rather have their opponent). Something like, throw out a weak fireball with Ken/Ryu/Akuma/Terry/Guile and run behind it. If you time the run right, he can’t roll, because you’ll be in sweep range, he can’t jump cuz you can pull out a dp or crack shot or d+hp to knock him out.

I like to use sweeps to add in that extra guard break damage after some pokes or after a weak hardedge (qcb+wp). I don’t use them to stop moving cuz you could just small jump over em and you’re screwed. I like using sweeps against roll-happy peepz, but you don’t sound like one.

See if this works. Do the “follow the fireball” and hope that he just blocks it. Do your standard long range poke as the fireball hits, such as ryu’s s.fp, ken’s f+RH, guile’s s.fp, terry’s weak crackshot. If he gets hit great, if he blocks then you’ll be at a somewhat comfortable distance to attempt a small jumpkick. Or with shoto’s you could whiff a weak hurricane kick to bait him. With terry you could do another weak power wave and charge your rising tackle if he should roll. Guile has some annoying block string at moments like these but I don’t play him, just against him and it’s pretty effective. Chun-li/mai/sakura/beni from this distance should try crossups. Iori can throw another fireball… kyo can throw out an overhead kick (reverse dp+weak k). What I’m sayin is, once you get to outside his sweep range, most Rock’s I know get a little edgy. They don’t want to whiff a sweep or a fireball. Their jumps are very slow so they won’t jumpkick you. They pretty much just wait for you to screw up. You can do a great deal with that. Just don’t walk up to him or roll.

If you’re using quick jumpers like blanka/vega/mai then with blanka whiff a weak ball and elec, then you should be close enough to start his jumping up and down with RH garbage. Being so close with such fast jumpkicks is Rock’s worst nightmare. With Vega, you could run and whiff a fierce sweep to get into range and do the same. I dunno… tell me who you’re playin with and I’ll tell you what good players have done to me when I’m Rock.

cammy sakura chun li vega iori sagat no prob there shoto’s and kinda starting with yami. do you mean that elbow stops crossups. damn he doesn t do that. but one thing that pisses me off is on wake up he will run up with a short then do the sinku throw or a raging storm (uppercut with shoto no prob)
and i also have trouble hitting him after it. but i think the sweep range think will help me out a whole lot

  1. Cammy - walk back and forth with s.rh and s.fp, good lord she’s a pain in the ass. Watch some of the SRK vids in the multimedia section and you’ll see. Don’t use the spiral arrow too often. Rock’s tend to throw out a lot of rebukens and can even counter it easily.

  2. Sakura - Low jump a lot. If you’re ever just outside sweep range, hurricane kick and standard block string. If you’re closer, go for the crossup. I’m pretty sure you walk back and forth with her too in order to get this close. Sorry but I don’t play her often.

  3. Chun-li - jump like crazy, she’s so fast that one successful jump in with her, whether its blocked or not will lead to a block string, then a crossup into a block string, and so on and so on. She jumps so fast, that unless she’s superjumping from across the screen, its VERY hard to hit her with s.RH. If you find yourself in this position, walk forward. She walks fast.

  4. Vega - jump… even more than chun-li. I can’t remember the last time I’ve successfully s.RH a vega. It’s nearly impossible. Again, watch some of the SRK vids and you’ll see how annoying he can be by just jumping straight up and down.

  5. Iori - needs skill but can be a monster. Always throw fireballs to bait his jumpin so that yo can do a cr.fp. If he’s in close, cr. wp’s are your best friend. After you’ve trained him to not jump at you, always throw out 2 fireballs in succession. The first one with fp and the 2nd one with wp. That is, unless of course, you’re very close to him. In that case, you throw out a weak fireball, walk up to the appropriate distance and go for cr. RH.

  6. Sagat - I pwn Sagat. After adapting my jumping mk into my arsenal, sagat sux ballz. No advice there. Try to go to Sagat forum or watch any SRK vids cuz there are SO many vids with Sagat in em.

BTW… the move he stops crossups with isn’t an elbow. It’s crouching strong punch, he kinda punches straight up. But it doesn’t work well against fast jumpers who can crossup. I’d have to say it works 50/50 for me when I fight sak, cammy and chun tho, a lot of trading hits. Also, if someone is using shinku nages on you, you just gotta poke. With fast pokers like Iori you’ll stop him from ever doing a shinku nage again since a poke’ll setup your super or his triple punch combo. I’m not sure how this guy is gettin a raging storm off you during wakeup. Just take the pokes liek a man (block), get used to blocking high for the rage run dunk (a favorite move of mine) and throw out weak kicks/jabs whenever you see a run phase shift. If he whiffs a raging storm, you have to time your jumps better. There’s quite a lot of recovery animation after the storm’s AoE fades and more than enough time for you to superjumpkick his ass from anywhere on screen. There’s no need to settle for just a sweep or a fireball. Go after him.

You must be poke happy with any character these days. Just make sure he’s not trying to bait a raging storm or a neo rave. And it sounds like this guy ain’t usin hard edges (qcb+p) which is foolish, but advantageous to you. If he does start using em, watch out for this in particular: 1) at the start of match, rock does a weak hardedge 2) since its weak it brings him just inside of sweep range and he cannot be punished for whiffing it 3) since you’re prolly trying to just walk back from the offset, you’re block animation will take into effect and pretty much hold you in place for him to sweep you. Of course if you constantly block low, no problem. But a lot of rocks’ll try this anywhere in the match so long as there’s the right spacing. Kinda like blanka’s whiff the ball into elec. This is where I get most of my sweeps anyway…

thnx It sounds real promising. because to think of it the only threat would be the double rebuken from sweep range. if you can’t see how you can get hit with a raging stoem huh. Ok you are rock and you just bust after a sweep. The last fight you had you just ran up st lk sinku throw shine knukle. next time you will probably jump try to dragon punch etc they will all get stuffed. Hey but since you help me out try a defensive lite kick double rebuken lite knukle sweep or whatever. from what i gather he is just full of 50 50 shit that makes him a prick.

does this rock player posts in srk cuz he sounds like he know what he is doing and if he lives close by ( like near pomona or west covina in cali) i would like to challenge him.

sounds like my rock, i’ve been beating a lot of people with sweeps and short into 360 throws… he might be one of the ucr commons scrubs…

ANYWAYS… getting back to this thread… to anyone trying to learn rock tactics… don’t listen to onedumbgook, his double reppuken rising tackle shit doesn’t work… Rock-sama has a really solid rock but i think this is the only thing that he does that leaves him really open… (when we played i dp’ed or super’ed you out of this every time)… that tactic only works on scrubs… not even seasoned scrubs, just mall scrubs… i highly suggest anyone who wants to learn rock go to the other threads

Man I missed this. I hope this dude’s still around. I can’t sleep and I am so bored.

Mmm. RCs have this thing called a hitbox. It means, I go through your fireball, and while you’re still trying to finish it, I hit you for free. There is an opening, when you block any of Rock’s normals buffered into a Reppuken, between the normal and the fireball. RC time, you get hit for free. You obviously can’t RC and don’t know how to do it or what it does.

Because the only thing that stuffs out RCs is a throw.

So no dice, retard.

This is the most retarded fucking thing I have ever heard. I won’t even touch this.

No. RCs beat them both. A late jab DP beats out of Level 2.

How many? With a shitty character like King, I can get 3 Level 2’s a match. With someone like Blanka who can meter build and turtle, I can probably get more.

Nope. I can use the invincibility frames to walk right up to you and punch you with a stand fierce and go right into a DP custom for free, because hitting Rock in the middle of the animation cancels the fireball.

I can sit there and wait, then DP as the fireball gets near me, and it’ll pass right through me. This is an SF2 trick from elementary school. It’s called using invincibility frames.

Yes. I can c.fierce his ass with Sagat for free in the middle of a Rising Tackle.

Pushback only occurs if you’re within one character spack when the block. If you’re that close, you’re too close. And Rising Tackle doesn’t “override” it, either. It moves you forward some, which puts you back relatively in the same spot.

You don’t have to block either. While Rock is winding up, you can let go fo block when he throws the first part and jump away, you can let go of block and jump away from the second part too.

Cammy can ground dash over any ground projectile. This is why, when I go in to Dash for a throw and Sagat does a Level 3 Tiger Raid, he only hits her for 50% of the damage, because it treats hitting her in the peak of her dash like she’s in the air and it juggles her. So I can not hold back, wait for the fireball to get in front of me, Dash over it, and Cannon Spike you clean out of your Rising Tackle. Or if I have it my way, Dash -> Reverse Shaft Breaker.

Obviously you don’t know enough about the game.

You keep telling yourself that. When you wonder why you keep getting your ass kicked, you can come back and look here and figure out why, becaues I laid it all out for you. Mmmkay? Lovely. Now go play with your friends.

Haven’t been back in this thread for awhile. Then i saw this garbage above. Mummy-B, you’re an ass. Half the stuff you said requires situations that don’t even conform to what I’m doing.

I’ll lay it out one more time for you ass so pay attention. Rock is standing above you while you’re on the ground. So when he’s winding the fireball, the fireball wave motion is initiated on top of you. So don’t give me crap about dp’ing through it as if I threw it a couple of steps away from you.

Rising dp doesn’t work. Why? Because its the first friggin response to anyone standing overhead. And nobody has EVER done it to me. That’s not coincidence. Go to your arcade, give someone a quarter and set it up. Guy’s on ground, he does double rebuken and buffer the fierce rising tackle. At any point, try to sneak a dp in there.

I can’t even remember the rest of the garbage you vomited up. You started correcting me after Rock-sama had pointed shit out to me so don’t be so f’n redundant. Nobody’s ever RC’d their way through this garbage so while you fight me on paper, I still havent seen anyone RC their way through this. And I can tell just by the way you’re writing you’ve never done it or seen it either.

Ppl throw shit out about RC this, RC that. I don’t play in tournaments, but I’ve been watchin the vids that I get offa AIM and the forums and RC isn’t the end-all be-all that asses like you make it out to be. Intuition tells me you cant even pull it off half the time to make it evena gamble worth taking with your scrub antics. Congratulate yourself, your the best paper cvs2 player out there. Too bad you keep taking the situation out of context otherwise I might read through half of your garbage without rolling my eyes.

*Let me add one thing here. i thought of soemthing and maybe this is the reason I haven’t seen it. Perhaps the holding back on the joystick to block causes the reverse dp to come out a split second too short. The joystick would have to move from either crouching back or back to forward. And since rock’s rising tackle comes out of a natural down to up motion without having to travel across the joystick. Dunno. Could explain it. I don’t try the rising tackle more than once these days, so its not like ppl can adjust their timing and force out a faster dp from the holding back position. But I think this is streching it. I know MY dp’s come out a split-second later when I’m holding the joystick back, like against blanka’s consecutive jumping RH’s, sometimes I’ll attempt the dp and I’ll eat a jumpkick, but I can’t assume its the same for other ppl.

first of all, i’m pretty sure mummy-b has way more experience in this game than you do

rc will probably stop ur trap period like mummy-b said
i dont’ use rc because i’m k groove, but i’ve seen players use rc effectively, and i’m pretty sure and any rc move will beat out the double reppuken part of ur trap

on the subject of the rising tackle out prioritizing dp, who cares, rising tackle, imo sucks…a lot of times, when you do it the opponent will just get knocked off and not take the full damage…

even if he does take full damage, it’s so little compared to terry’s version and any other dp/anti air moves

and i really dont’ think it’s hard to jd the double reppuken…
especially if you keep throwing it out, the person playing you will probably get the timing down

i think a better strat than ur rock trap is jab, throw…

Hi OneDumbGook.

Have you heard of wakeup reversals?

Huh from your clueless post, probably not. I’d explain but I don’t like explaining things to clueless losers like you or god ryu. I mean ok if people are clueless, then that’s ok. But then people keep telling you the same thing 15 times and you’re like “Oh no you don’t understand, blah blah, because I’m really skilled and if I can’t get past it then obviously it’s great”

So yeah, I’d tell you why you’re wrong and stuff but I really don’t think you’ll listen. So I’ll just say this to other people on this thread

“Warning: Listening to this guy is hazardous to your CvS2 skill”

I think that your messages should have at least 15% of the text devoted to a repetition of this warning.

Anyway, I’m just a trying to help a buddy out. We’re friends ok Onedumbgook?

Actually, you’re on the something. Standing a couple steps away and throwing it is actually very smart. You might want to think about that.

I can DP Rock out of EVERY SINGLE SPECIAL HE HAS. EVERY ONE. FOR FREE.

Stop playing against the computer at Level 4 and you’ll eventually see that Rising Tackle has zero invincibility, and has one ground priority hit at the beginning. Whereas, the Shoto DP has very nice invincibility, enough to wake up and go through a Double Reppuken and nail a Rock standing next to him for free. Not quite the invincibility from CvS1, but still enough to get through a fireball.

If no one has RCed through it, then everyone you play sucks as bad as you do. With this trap, I could own you for free with my King. I’d RC Mirage Kick into juggle CC you every time you tried it. And that’s with a sucky character. I would annihilate you with someone who’s actually worth a damn.

And if more than one person is pointing out the retardation behind your strats, you should start taking a hint.

The context is, you try to trap me with a half assed strat revolving around blockstun that doesn’t remain continuous. So I do a forward moving special with 27 frames of invincibility and kick your ass for trying. This is not top level play. This is common sense. If you don’t know that a wake up DP or a wake up CC/Super will fuck your strat, then you suck, period. This is the last time I’m going to tell you. If you believe this bullshit works, you suck. My shit works on “paper.” Yours doesn’t even work on paper. Even if your shit was entirely theory fighter, it STILL has holes. That’s pathetic. Somehow, you are trying to be a fucking herb and convince people that I somehow don’t know what I’m talking about, when you obviously don’t understand invincibility frames, wake up specials, RCs, and priority? Give me a fucking break.

Face it. Your strat works where you are because people you play suck ass. I could get around this in ten counts on the clock, even after I smoked a fat spliff. I know because I’ve been playing Rock since Beta and I dropped him because he can’t win against real players. Everything you’ve done with him, I’ve done. And judging from your lack of knowledge of the game engine, I’ll go out on a limb and say I’ve done it better. I’ve put him in every single Groove in the game. I even learned to Parry just so I could put him in P. And here you are trying to Rising Tackle a Shoto DP in a CAPCOM GAME. wtf? Pit any special against a Shoto DP, done at the same time, and it best it will do is TRADE.

Learn how to play CvS2. Or better yet, quit while you’re behind because the game is dying anyway. If you don’t know the basics, then you might as well start playing something easier. Try Tetris.

And if you’re eating a jumping roundhouse, you’re DPing too EARLY. It’s hitting you because your invincibility frames are gone and the hitbox for the roundhouse is in your sprite. DP deeper and you’ll clean him out for free.

And unless you’re making Rock do Somersault Kicks, Rising Tackle will eat a Blanka j.rh all day.

Maybe instead of running your mouth trying to tell me what I don’t know, you should check other threads about Rock to learn a thing or two, and ask why it is that I can think of fifty ways to effectively neutralize your trap off the top of my head.

This isn’t theory fighter guy. I’ve killed Rocks this way and I’ve died as Rock this way. If you haven’t, then… I pray you move somewhere with better comp.

D00d! Check out this Rock trap!

Knockdown, right? Then stand over them and do the High Crack Counter!

OMG! I beat like 5 people at my local mall using this strat alone! I’m so pimp!

Note: I didn’t, it doesn’t, and I’m not.

id really hate to sound so n00bish, but you can roman cancel in this game?

ive had it on my DC for like a year almost, and rock is my fav character, but i dont have an instruction booklet so maybe i didnt know you could. is it performed the same as in guilty gear? is there anything on gamefaqs about it?

thanx

Roll Cancel…

its stands for ROLL cancel…

i apologize.

ur funny:p

Man, high level Tetris is hard as shit. Start on Tekken 4.

You don’t have to be a tournament player to RC. You don’t even need to be tournament calibur to RC. Face it homie, the trap is flawed.
:wink: