ever find yourself predicting exactly what your opponents gonna do but dont know what to do after?
this happens to me all the time.
for example, if i’m playing against a-sakura with my k-geese, i can sometimes predict the custom and do my middle counter.
but heres the problem, the next time i can predict the custom, i wonder, wtf do i do now?
has the sakura player wisened up enough to start the combo with a low hitting move, or just start off with a shoshosho?
or do they know that i know that they could have smartened up, and start off with the same old fierce, roundhouse, shoshosho?
this kind of thing gets to me all the time, and i eventually end up in a worse situation because i am so worried that they’re playing on a higher level of RPS.
wake up games do this to me all the time too. a lot of times i’ll be too afraid of wake up dp’s that they end up waking up and poking the shit outta me with their strings.
anyone have any suggestions as to deal with all this guesssing?
seems like i always end up scaring myself when i do something psychic, that they’ll catch on and do something more psychic and it really screws me up.
Test them before they get meter to see if they’re the type to adapt quickly.
Do some patterns, and see if they catch on and change more than once. If they do, then mix them up when they try to setup the activation. If not, then most likely they’ll start with the same thing.
There are a ton of ways through this. The most basic thing would be to do the same pattern more than once on wakeup and see if they adapt. I’ll give a scenario…
Lets say you have K Cammy vs. C Sagat…
It’s the begining of the round, and you get a knockdown at some point. You do st. fierce, low forward on the opponents wakeup. Okay now you have the opponent thinking you may/may not attack. Next knockdown you do the same thing. Now you have the opponent thinking you will attack most likely.
Jump ahead a little bit and now the life is close and you’re about to get meter, you get a knockdown and now you do whiffed st. fierce x2 and they do wakeup DP and you JD, st. fierce, super, you win.
You mixed them up after giving them the idea that you were definitely going to attack again. But with the match being so close, when you were whiffing, it made it look like you were rushing when in fact you were planning.
Thats a simple example.
Other setups are like…
Throw opponents timing off, walking in and out, bait then block, bait then dash back, whiff then land a hit.
There’s a bunch of them.
I practice by playing rps at school. I whoop everyone there haha. I even made an unofficial RPS club and we have tournaments in the middle of class. I made an RPS champion belt too. CvS has a semi equalizer in RC, RPS doesn’t have that, no special techniques.
i remember once, i was playing and trying to predict the ching. the guy did rc hurricane with sakura,put me into block stun, activated. i saw it in advance and buffered a tiger uppercut that then came out after the flash. only he knew that i knew, and started the CC with a roll :sad:
The thing about A groove is to know the setups, bait them, then make the opponent waste the meter by getting out of the setup.
You should need to be unpredictable with those CC of Sakura.
like jump over the back then CC or in the air.
Try to mixed up your moves, your enemy will get turtle alot if you see that move his panicking.