Rival Schools 2: Project Justice Thread

how do we start a petition for PJ on apex?

yes we all no roberto is god, so is momo, nagare, kysoke, anyone u use can be great if u have a great stratagy, and if u dont fall for the stupid shit. I.E. robertos combo, jus find a move thatur character has that is really fast, and tardy counter after the Fierce hits.

and ur the damn side step, i play this game, and i have been told im pretty good (i dont have many ppl to judge myself by) but i see no one useing the side step

and Momo, i get 32 all the time no matter who i do it to, but the most u can get with her is 40

only on Gan can u get 40, thats because u can get 5 reps of the light punch if u catch him when he ducking, after the 5 reps u get the 2 standing light, fierce, kick kic, (plz god if ur gonna use her, learn to time the launcher to where they are barely off the ground)…then u get round house, then the kick kick fierce roundhouse, then after 3 of those, light, light, super.

We had 2 tournament for PJ(The 2nd one was shit)… Roberto came unto top because nobody betta than Roberto(hehehe)…

I stopped playing the game when I got the Robertorithis…

If you want tourney vids… I have it in DC.

really roberto is banned from tournies? even thou i don’t use him he and roy remined me of terry bogard i usually use roy b batsu hayato and others i don’t believe in jocks.

Nah, Roberto isn’t banned… all I’m saying is Roberto is what won our 1st PJ tournament.

roberto isnt banned i was kidding, hes just way too good

anybody know any good roy combos by any chance

s.lp, s.lk, s.hp, f+s.hp xx qcfx2+k.

Then this is the risk part; run after your opponent then make a wild guess: jump and air throw or qcf+lp just as he lands, or just position yourself for an advantage.

s.lp, s.lk(could be switched with s.lp), d+hp(launch), j.lp, j.lk, j.hp, j,hk xx qcf+lp(air)

s.lp, s.lk, s.hp, b+hkxx(f,f,s.lp,c.hp)repeat if Gan, if not do a qcf+lp

The problem with Roy is he has no reliable jump in… Almost all of his jump in could be countered unlike Roberto’s.

The thing is, a lot of Roberto players used the SAME combo, hit or miss. I’m just as guilty. I used to do s.lp, s.lp, c.hp, c.hk, d/b+hk, air combo every time. That’s what makes them succeptible to tardy counters.

The best thing to do with Roberto is on blocked combos, mix up into safe moves.

And yes, sidestepping is VERY important. Roberto’s weird command sidestep is kind of ass against experienced players though.

you guys totally forgotten about hyo imawano …

he’s TOP TIER !! TOO !!

he can do better as rob !!

why ??? …try to do a ground-combo and chain with qcb-k many time …try 3 times …you’ll see what happen

edit : in my area , i’ve been pwning some roberto-lamers … WTF is this ?? he’s a lamer and keep turteling around of cuz’ he’s not a noob ! i thought he has roberto power ?? i have been crouch-throw and RTSD em’ all the time …??

look … hyo VS roberto …

do this with hyo …

jump , hk , lp,lk,hp,hk,f-lp,f-hp,qcbx2-k …then rush c.lp , lk , hp , hk ,f-lp,f-hp , qcb-hk <— stunned …or closer to stun …

when stunned … jump hk , qcfx2-hk <- awe!!

hyo and d-hyo strat…

when opponent(victim) is down … some noobs from far distance will play fool the victim … by running-lk or running-hk.hp …but he’s a fool , the victim countered with team/party-up

with this 2 character …there is a chance …

d-hyo … run to the victim that just got up and qcb-lp … ( is an escape or a counter ) …it’s lame ! you may abuse it … watch out for projectiles , but you may have the luck to reflect the projectile …

hyo …um hyo’s qcfx2-hp is definitely a team-up-escape-tactic … like this , if you have been using running-lk and running-p,hk all the time …the victim will know, he will use party-up , but if he use team-up , it turn worse …ok here’s we go .

run to the victim that just got up , stop ( victim tries to counter ) and you do qcfx2-hp … ( is an also an escape if victim guard it )
if the victim used team-up …while you attack with qcfx2-hp , there will be a " lightning-crush " effect which you think is a miss…and look at the victim , he’s incenerated :evil: . so is a lil-usefull , watch your meter ! , but don’t use qcfx2-hp from far-range !! it will be easily countered …

another startegy for hyo do this to an opponent that is guarding , lp,lk,hp,hk,f-lp , notice something ?? you tell me .

is demon hyo any good?

someone said that kurow is the best because if you get 100/100 show and skill your match would be kurow. I tried playing him and he doesnt seem too special

Hyo is actually a very strong character. Similar to Rogue of MvC2 in terms of tiering. I don’t think he’s top, but a good player can definitely do well with him.

His sword special move where he comes down to the ground has surprisingly large range, and he does decent damage.

The verdict is still out on Demon Hyo. I’ve heard he was horrible, but I’ve heard he was really good. I’ll have to ask my best friend for Demon Hyo strats. He plays an AWESOME Wild Daigo. I believe his current team is W. Daigo/Edge/D. Hyo

And before we start to see any “Roberto sucks. Everybody who plays him is lame. I beat all the Roberto’s here,” Roberto is top tier for a very big reason: He can do half-life if he touches you, and it requires no super. Therefore, he only builds meter. Secondly, the follow ups also are crazy.

After Shining Save, I do usually the following:

qcb+k (slide tackle). It’ll deal about five damage, and opponents will tech out right in front of you to allow rush down to ensue.

qcf+lk (low soccer ball). Deals small damage, and keeps you out of range to force opponents to come to you. Most people are wary of rushing down Roberto due to the priority on his s.lp which sends you right into another half-life combo.

qcfx2+lk (low burning vigor soccer ball). If you want to waste a meter, do some flash, and 10dmg, this is what is usually done. Most Roberto players do this after a shining save combo.

dash in, d/b+hk (bicycle kick launcher). The first hit OTGs, and the second launches. If the opponent doesn’t tech, you can shining save from the ground and set up the oki all over again. If they tech and block, dash in and c.hk. Though I’m not positive, I believe you can stick a sweep out on an airborne opponent and it will be pretty much unblockable. The reason being that frames of animation are required for the character to physically crouch before blocking.

Roberto = One Touch, One Kill. He requires no super for it. You can do half life with pretty much any character, but meter is required for it.

how do you do the one hit kill thing?

What do you guys think of Hideo or Hayato?

Whos a good Long Range guy?

I say one hit, one kill because essentially, Roberto’s like Cable or Magneto. Where he can’t kill you outright off one hit, he does half life. With no supers. That means he builds meter. That means when you come in to rush him down, he can utilize Team-Up Attacks or Triple Team-Up Attacks for invulnerability to finish the job.

Kurow is also VERY good. I knew he was a good character, but he’s got a lot of depth to him. Lot of good capabilities. I’ll look into him more.

Hideo reminds me of Akuma… I couldn’t tell you much. Hayato though I’d definitely like to learn. Before my Dreamcast broke, I was planning on learning him. I don’t know if he’s as good as say Roberto, Roy, Kurow, or Kyosuke, but we’ll see :slight_smile:

As for long range, it’s a lot harder to utilize it. Simply because fireballs can be sidestepped. As I said, my best friend plays Wild Daigo, and he’s GREAT versus sidesteppers. A lot of his moves seem slow, but they come in arcs and catch you when you think they shouldn’t. His s.lk has hella range as well.

aagh !! i know

on a few distance lk,hp continue…with daigo …
daigo’s lk chain , is good for reversal and pokes

um i still prefer daigo then W-daigo …dunno why , he is also reduce opponent’s life to half too … with super-phonix-fire and roy-team-up+qcb-hp-otg .

daigo is the character has more advantges then w-daigo , w-daigo got extra air-combo though .

badnews about both daigos , after hp , the opponent can trady it …i mean

guarding , jump hk , lp ,lk, hp ( TARDY tHAT !! ) hk ( also can be tardied )

basicly all his heavy move is easily countered .

hayato …um … lk,c.lk , lp,lp, hp, df-hk , roy’s team-up , then OTG with qcb-hp … ooouch

hideo …um which combo has highest damage ???

jump hk ,qcfx2-hk , lp,lp,hk,qcfx2-hp

or

jump hk ,qcfx2-hk , lp,lp,d-hp , jump lp,lp , hp, hk ,qcfx2-hk

or

jump hk ,qcfx2-hk , df-hp , jump , lk,lk lk ,lk hp,hk ,qcfx2-hk

any suggestions on whats the easiest way to counter robertos that turtle, or sit there and tardy/jab all day xx instant kill

I always thought Hayato was top, but thats not really that important.

Hmm…what do you guys think about Hinata? I use her and nobody really mentions her. Then again, she’s all about the same combo, too:
You can jump in with HP and i believe the next LP is guaranteed, or you can just do it…
LP, LP, b HP, d/f HP, jump LP, LK, LP, LK, QCB LK or QCBx2 K

Anyone have any thoughts?

Hinata’s a solid character. Her dash super has invincibility frames during the start-up and the dash, so it’s a good way to go through fireballs or anything they like.

Against a turtle Roberto who does nothing but tardy, do what’d you do to any turtle: Throw em. You’ve got regular throws, low throws, etc. Also, find out which of your moves are safe versus Roberto.

Example: Hinata’s HK Hurricane Kick is VERY safe versus Roberto. The last hit leaves her out of range of any move that he can do that would lead into his half life air juggle.

Try and bait out tardy counters as well. Figure out when they tardy counter. 3rd hit? Wait til they see a blocked hard punch? In that case, cancel into a super since the start-up has invincibility.

i play PJ in 3rd strike style …

Ice lied. He doesn’t do the same ground string over and over. I know. He does the first two jabs, and if he misses, he misses. Period it.

Same with W. Diago. You’ll NEVER catch me finishing the string if the first two hits miss. Diago isn’t exactly speedy, so it’s not like you’ll MISS the fact I’m trying to launch you.

I can’t believe you people don’t think W. Diago is top, or that Diago is better. First off, Diago deals less damage pound for pound while STILL being as slow as W. Diago. W. Diago is the only character I’ve found who can trade damage with Roberto, the only thing is, Diago needs super to do it. That’s a shame, but it’s the way of life.

I play W. Diago/Edge/D. Hyo. All in red.

I play W. Diago because he’s my best character, and he’s definately a bit of a monster, often I find Ice being a LOT more hesitant about rushing in or trying fancy side steps. He knows H. Kick will catch a side step from EXTREMELY safe range. Plus, W. Diago has the stamina to take some of Roberto’s combos. W. Diago most often finds himself batting clean up, opening, against Roy, or Roberto is my D. Hyo is looking like ass.

I rarely use Edge, but sometimes he’s just quick enough for me to be able to take out Roberto. I also sometimes use him against Nasu.

D. Hyo is my Roberto killer, because his moves have deceptionally long reach. He’s also pretty fast and his air combo does nice damage. Also, his dash move is good for catching people off guard. All in all, not a bad character. I do standard with Hyo. Jab jab, if they block, I stop. If I catch them, jab jab, df heavy, launch, short short, fp, fk, uppercut, sphere. I haven’t played in ages, but that’s the gist of it. Also, if I can catch josh off guard I’ll try to do the fireball-isque super with him. The dash special catches him off guard enough to keep it as a part of my inven, plus it moves me out of his reach when I need it most.

Any particular things you want to know on W. Diago, and I’ll try and help.

OH! Never use the “Argh! My head!” super thing. The one where it looks like he’s doing a DBZ power up. It’s slow, not comboable, and does crappy damage. It = Ass.

-Red