Edge’s new special maybe isn’t what he needed, but it’s exactly what I wanted. Whether it’s stronger or weaker, I’m way more comfortable playing this style now.
Here is the vid I’ve been working on. It’s meant to highlight fun elements of the Rising Thunder combo system. It’s not meant to show of max damage or max efficiencym but hopefully you can learn something new and incorporate it into your own combos!
I thought so, but I’m not so sure anymore. I think however that even if you don’t trigger it (ie don’t get knocked down) you can’t really punish it on whiff.
Yeah that is weird as hell. This game does not seem to have a solid foundation for optimizing how it runs on systems.
I got a very good computer able to run a decently looking Witcher 3, I get 250 fps on USFIV and on Rising Thunder my framerate drops down to 50 at times (with all setting on low except render and texture quality), which sucks really hard.
And nobody give me the “But it’s an alpha!”-bullshit.
I’ve been in the Dota 2 beta ever since it was open with a thousand players online, and the game already ran very well on older computers.
Optimization in terms of how well a game plays on a system, should be the very first thing developers should look into, otherwise you get games that look like shit and still run slow like Path of Exile or Marvel Heroes and that stuff will never change because the base of the game is horribly programmed.
Also I disagree on this game looking better than SFIV. I feel it looks like ass right now.
If you make your game free, better make sure that most people who want to play can actually play.
Surely you can comprehend the difference between a development team with two people in it, and Valve.
In regards to the framerate, for whatever reason the game actually runs better on my PC at a higher resolution with settings bumped all the way up. I rarely drop below 60fps when everything is maxed, but when I put it lower I seemingly get more dips.
edit: Also sorry guy that was asking me for a key, once I saw my offer was (politely) denied, I gave it to a family member.
A lot of devs probably don’t realize how important a factor it is. One of the reasons that League of Legends is one of the biggest games in the world in terms of playerbase in addition to its free-to-play concept is that all it really requires to play is a computer made since 2010 and an internet connection. Even if you’re selling your game for a relatively low price, if it requires me to have a $1500 gaming computer to run it on low settings, I’m gonna pass it up. I’ve seen people make this mistake with a few horror games made recently, and it’s hard to be scared when the game runs like ass at high settings and is unplayably dark at low settings because of how you set up your lighting engine.
This is especially important when your game is a PC exclusive, because while you are trying to attract players to your game with your simplified inputs, you will turn more away with your sysreq. This would be excusable if this were also released on console, but for a PC exclusive the devs should have known better.
KD not worth it because most damage is done in first 3 hits, before they spend resources anyway. KA on the other hand makes throws and DPs (both AAs and reversals) a bigger threat.
But you’re requiring the opponent to have to touch you again in order to KO, and IMO, that always matters. Also, you can KD throws before they deal damage.