I’m pretty sure the whole RPD thing goes Outbreak File 2>RE3>RE2. Because the one similarity in all of those, Marvin, gets the bites in File 2, is K.Oed on the floor in 3 and then wakes up to get zombied in 2. The whole clean-up thing can only be seen as a lack of design initative.
Also, I’m surprised everyone hates on Outbreak so much, it was pretty bare bones in terms of presentation but the whole multiple character speciality bullshit was done well and you got the unlockables and everything. 4’s great but I can’t help but put it under most of the original PS games (including 1) and the Outbreaks just for the sheer lack of replay. With no need to dodge enemies or think any further than “shoot man in face”, the entire game falls on a second playthrough.
Yeah, you’ve got a good point, Outbreak has no story whatsoever, but I play classic RE mostly for the gameplay, so I guess I would be the exception to the rule. Little things like specific weapon weaknesses for bosses and enemies, invincibility frames in dodges and NPC stat differences in Outbreak is what made me like it, it’s like RE meets SF for me.
I didn’t like Outbreak because
a)I couldn’t talk to the other players.
b)it was timed. I can’t stand being timed when I play games like this the first go-round.
c)for most everyone but the one with the gun, it seemed to be all about “runaway! monster!” I guess this appeals to a large number of ppl that play the game, but not me. I prefer to play the role of exterminator in RE, running away the whole time like a wimp is great if you’re a block of Tofu, but not this guy.
yea. i’d rather just go around shooting people in the face and then breaking their necks instead of actin’ like a lil’ bitch by running. Nemisis was just one of those things that make you tap into your personal actions IRL. ie, run like a bitch, lol.
At least in Nemesis it wasn’t an EVERY-room-in-the-whole-stinking-game kind of thing, every so often he showed up and you threw everything you had at him, or on certain occasions you beat feet and took the easy way out. At least in RE3 you HAD the option of fighting back, during most of the game you were equipped to take him out, and you were rewarded for blasting his ass instead of running.
Whilst I’ll completely agree with the first two points, I don’t get the third, I mean wasn’t one of the points of RE to conserve ammo and avoid confrontation, it’s in every single one(apart from 4). It’s far more apparent in Outbreak, yes, but there are ways to get around enemies without guns.
Kevin has his super tackle to knock them far away, Mark has a charge swing, Alyssa can backstep through attacks and the other girls can just evade, Jim naturally has little chance of monsters following him and can also play dead, George has that weird evade tackle thing and Plumber guy has a knife from startup as well as a knife combo that stuns enemies on the second hit. They all had stuff that would naturally allow you to get out of situations, although it definitely isn’t simple.
wow…your defending that travesty dead aim? and your telling me to use my brain?:wow:
Dead Aim and survivor are the worst REs because they’re storys were garbage. Outbreaks story might be suspect but it has multiplayer and that makes up for its weak plot. The only plus side that dead aim had was that it had a Ada look-a-like. Besides didnt Dead aim have some tranny as the boss?
I didn’t play Outbreak enough to really get to know everyone’s tactics for dealing with the baddies, it just rubbed me the wrong way that a lot of the rooms had the respawning monsters crap from Dino Crisis, and that most of the weapons you picked up were busted real quick. Getting around the enemies, again, just isn’t my style when I play these games, if I can’t blow them away I’d like to at least be able to bludgeon them to death or something on demand.
And yes, playing the old RE games, you had to be very conservative with ammo until you knew the lay of the land, but when it came down to it, if you wasted too much exploring one section of the game you reloaded a save and did it more efficiently without having to scratch the entire playthrough. But I never quite considered a strategy of “avoiding confrontation”. That’s the way the Japanese play, sure, but there’s enough ammo and healing in the games to dispatch most of the creature gallery and then some, I don’t try avoiding shit unless it’s a Hunter pair I haven’t encountered before.
Yeah, I can understand that, I feel the same way about the opposite, I’d rather avoid everything unless it’ll screw me over if I run like a Hunter pair, it’s just more fun to me personally to mess with the AI.
so, outbreak was the ps2 online version right? do you NEED people to play with online? can ya’ll communicate with each other? i’ve only heard about this game and was curious about the details
File 2’s servers are offline. Not sure about File 1, but I don’t think you need to play with anyone online. No communication which sucks. You can always play offline though, but if you’re thinking about it for online, don’t bother. I don’t think it’s good online at all.
We can probably forget what we saw in the RE5 trailer. It’s probably been scrapped completely and they’ve gone in a new direction.
But if they do stay with what we saw in the trailer, we know there’ll be normal zombies (seen at 00:42) along with some type of running enemy. Maybe they’re not even zombies. And yes, that’s Chris Redfield and not Bill Coen/
Yea, I’m sure the T-Virus will be involved again because Capcom said they’re making RE5 an actual sequel rather than a side story (like RE4). There’s still a lot of chharacters we need to catch up on like Barry and Rebecca. We need to know more about he anti-umbrella organization too.